How is Eevee with Diffeomorphic? Every time I use workbench rendering, the models are so orange they look like they're slathered in fake suntan. Though I never put much effort into learning how it works, since I prefer Cycles.
Diffeomorphic has
You must be registered to see the links
. You can configure which one to use. The BSDF method painstakingly implements a custom shader using nodes that tries to get as close to Daz's "ground truth" as possible, but only really works in Cycles. Principled, on the other hand, just routes all the textures and colors into a Principled BDSF node, which is less true to Daz Studio's results, but returns nearly identical results in Eevee or Cycles.
If you'd like to learn Eevee, I highly recommend importing with the Principled materials and making your own adjustments in Blender, based on other Eevee-friendly models with good materials you've seen online, including the ones in this thread.
You must be registered to see the links
is... not something I've experimented with. I've heard that with enough effort, one can fake somewhat decent results with Workbench, and I understand that Blender can be configured to use Workbench as the engine for rendering. Any madlads out there who get halfway decent results in Workbench are probably faking lighting data by painting it by hand into Vertex Colors or something equally insane, and even then the quality tops out at looking like an early N64 game with much higher mesh density.
If your computer can run Eevee, it can
probably run it reasonably fast, so you should start experimenting with it right away unless the reason you're using Workbench is due to hardware limitations.
If you've been specializing in Cycles all this time, you'll probably
You must be registered to see the links
reasonably well. Principled BSDF is probably the best gateway workflow, since it generates roughly the same output in both engines.
Your first few projects while learning Eevee should probably be just a
You must be registered to see the links
, no environment geometry. Once you get that looking halfway decent, you'll understand the basics and can begin to refine your own style. Indoor lighting is one of those areas in which Eevee
You must be registered to see the links
in order to look halfway decent, so don't load a full daz scene with a house and some people and expect good results in Eevee. Everything will be dark and grey with no bounced lighting. Get confident with characters first, then start learning Eevee-specific advanced lighting.
But if you're primarily a Workbench user, I don't really know what to tell you. Workbench is intended for generating Preview images when you're looking at your model in Wireframe or Smooth-Shaded mode. It Looks Bad because it was designed to Run Fast, not to Look Good. It's for mocking up your scene in Wireframe mode at a halfway respectable frame rate when you've got a scene with 500 characters in it or other situations that would slow things to a crawl in Eevee mode. It's a fallback, not a way of life.