- Sep 2, 2020
- 229
- 377
I haven't painted any skin so far to be honest but i believe i can answer at least partially.What do you guys use for texturing of skin? Substence Painter or do you use texture paint in a blender?
I like the texture paint, but in Substence Paint has more flexible skin texture settings.
First of all most guys here will probably don't paint at all themself as they will use DAZ models and those come textured.
Substance is ok although it wasent very good at skin in its earlier generations and now that that and other stuff has come around it has gone to the dark side that is adobe which is the main reason for me to stay away from it forever.
And from what i heard and seen the paint job in of itself isnt even that important when it comes to skin its the normal and spec maps that steal the show and add greater and more realistic detail than the diffuse map.
So sculpting is far more important to give a natural look and below that comes a handpainted sss map if one wants to go that far.
You could basicly have a complete uniform skintone but would achieve great detail and variety just with those two maps and those you can do in blender just fine. Add to that some details like freckels or the like in the diffuse texture and its done.
The next level is then to handpaint and underlying sss map so that its not that uniform and has the right zones for blueish and redish tones. There was / is a blender skin shader flying around on download sites but the official support or selling has stopped.
Of course you can paint and fake the normal map via substance too i believe so speed wise substance may still win also its supposedly is better at baking.
I wish blender would do more for painting or someone would actually develop an addon that is more than some collection of what is already possible or just some nodesetup one could actually built themself in a few minutes with knowledge.
the least thing they could add is an automated saving of textures
add: and lets be honest if you want photorealism for movies and stuff you actually take photos and use those with some artistic touch. For everything else most things done are overkill especially when it comes to porn. Just look at how popular those japanese games are that have basicly textures from the last decades or even pixel graphics from the 80s and people still have fun with them. Summer memories was actually quite cute to play. And Honey selects biggest flaw isnt the skin its that there are basicly only 2 or 3 male characters and even the girls are overused as fuck.
When it comes to rendering a large part of the skin tone comes also from the light or hdri. Also painting too much detail means that its less reusable.
Also when it comes to paint the king is mari as far as i know as that can handle 16k textures and whatnot and is used in hollywood for aaa stuff.
Then there is also 3d coat which is also very good at painting and sculpting but you arent allowed todo satanic and sexual stuff with it .. its actually not wanted by the christian developer So no buy from me.
And Marmorset toolbag is getting some paint tools too and may become a substance competitor soon.
And then there is the problem with substance painter is useless without either spending money on their store for sbars or buying the designer app and investing large time chunks into that app which is basicly unique and has no further use and since many people use blender or another 3d modeller and a 3d engine like unity or ue5 which also have their own shader setups the overhead of having a 3third way of setting up shaders is getting ridiculous.
Things need to be standardized so one can use the same shader setup in all apps the way it is now its just fucking anoying imo.
But i was a programmer so i see things maybe a bit diffrent than someone that does only graphics.
Well those are my thoughts to that for now.
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