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3D-Blender Blender Art - Show Us Your Blender Skill

Sep 2, 2020
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What do you guys use for texturing of skin? Substence Painter or do you use texture paint in a blender?
I like the texture paint, but in Substence Paint has more flexible skin texture settings.
I haven't painted any skin so far to be honest but i believe i can answer at least partially.

First of all most guys here will probably don't paint at all themself as they will use DAZ models and those come textured.

Substance is ok although it wasent very good at skin in its earlier generations and now that that and other stuff has come around it has gone to the dark side that is adobe which is the main reason for me to stay away from it forever.

And from what i heard and seen the paint job in of itself isnt even that important when it comes to skin its the normal and spec maps that steal the show and add greater and more realistic detail than the diffuse map.
So sculpting is far more important to give a natural look and below that comes a handpainted sss map if one wants to go that far.

You could basicly have a complete uniform skintone but would achieve great detail and variety just with those two maps and those you can do in blender just fine. Add to that some details like freckels or the like in the diffuse texture and its done.
The next level is then to handpaint and underlying sss map so that its not that uniform and has the right zones for blueish and redish tones. There was / is a blender skin shader flying around on download sites but the official support or selling has stopped.

Of course you can paint and fake the normal map via substance too i believe so speed wise substance may still win also its supposedly is better at baking.

I wish blender would do more for painting or someone would actually develop an addon that is more than some collection of what is already possible or just some nodesetup one could actually built themself in a few minutes with knowledge.

the least thing they could add is an automated saving of textures :)

add: and lets be honest if you want photorealism for movies and stuff you actually take photos and use those with some artistic touch. For everything else most things done are overkill especially when it comes to porn. Just look at how popular those japanese games are that have basicly textures from the last decades or even pixel graphics from the 80s and people still have fun with them. Summer memories was actually quite cute to play. And Honey selects biggest flaw isnt the skin its that there are basicly only 2 or 3 male characters and even the girls are overused as fuck.

When it comes to rendering a large part of the skin tone comes also from the light or hdri. Also painting too much detail means that its less reusable.

Also when it comes to paint the king is mari as far as i know as that can handle 16k textures and whatnot and is used in hollywood for aaa stuff.
Then there is also 3d coat which is also very good at painting and sculpting but you arent allowed todo satanic and sexual stuff with it .. its actually not wanted by the christian developer :) So no buy from me.

And Marmorset toolbag is getting some paint tools too and may become a substance competitor soon.

And then there is the problem with substance painter is useless without either spending money on their store for sbars or buying the designer app and investing large time chunks into that app which is basicly unique and has no further use and since many people use blender or another 3d modeller and a 3d engine like unity or ue5 which also have their own shader setups the overhead of having a 3third way of setting up shaders is getting ridiculous.

Things need to be standardized so one can use the same shader setup in all apps the way it is now its just fucking anoying imo.
But i was a programmer so i see things maybe a bit diffrent than someone that does only graphics.

Well those are my thoughts to that for now.
 
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MidnightArrow

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I wish blender would do more for painting or someone would actually develop an addon that is more than some collection of what is already possible or just some nodesetup one could actually built themself in a few minutes with knowledge.
They announced on their website earlier they're overhauling PBR texturing.
 

PashafromRussia

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First of all most guys here will probably don't paint at all themself as they will use DAZ models and those come textured.
I want to try to work with standard models of DAZ in Zbrush, sculpt them and think whether it is better to use skin in Zbrush or bake in a substance. Then I want to transfer the character to a blender and set up a scene.
Maybe in the future I want to tinker with the scene in the composer.
I wish blender would do more for painting or someone would actually develop an addon that is more than some collection of what is already possible or just some nodesetup one could actually built themself in a few minutes with knowledge.
I like how they have improved sculpting in the latest updates. It has become easier and clearer to work.
 
Sep 2, 2020
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They announced on their website earlier they're overhauling PBR texturing.
I can't find anything like that on the blender site. There is just that google code summer announcement.
That painting will be redone is talked about or wished for much longer we will see.


I want to try to work with standard models of DAZ in Zbrush, sculpt them and think whether it is better to use skin in Zbrush or bake in a substance. Then I want to transfer the character to a blender and set up a scene.
Maybe in the future I want to tinker with the scene in the composer.

I like how they have improved sculpting in the latest updates. It has become easier and clearer to work.
It all depends on what you want to achieve and if you want to pay for it or not imo ;)

Zbrush is expensive and its major and basicly only selling point is that its capable of handling insance amounts of sculpting details while running very smooth.
zbush is tho not a real 3d program but fakes it thats why its so fast.

Sculpting with blender is ok can handle more than a lot of people think but gets slugish at higher details while sculpting.
I got 64gb and blender gets unuseable long before that is ever reached. I would even say that blenders sweet spot is way under 32 gb of geometric data while sculpting. Although its better to have 64gb before having 32 and then blender goign of the rails just because you go 100 mb above 32 and the system comes to a complete standstill just because you did remesh at a higher level by accident. Happened to me a few times and im happy to not having that problem anymore.

And for some face sculpting of genesis 8 you can use blender and be just fine. The whole daz seller shit talking about zbrush characters is mostly bullshit imo. Look at SASE models for example one girl looks basicly like the other and the paintjob is also just a tiny bit edited. Its basicly a scam at this point what daz is willling to sell from some of these.

And why even go that overcomplicated route of using genesis then sculpt in zbrush to get that then back to daz to fit some shitty cloth everyone uses to then export that to blender to arrange it with also shitty overused daz enviroments?

Whats the point in that .. if you wanna do that you can just buy a ready made one or download one and just use their morphs to change features and then later even sculpt some morping in blender ... saves a lot of time and hassle imo.

Also zbursh bakes too and if you wanna use substance only for baking then toolbag is even better because it beats substance at baking. But it dont know if there is a bridge for zbrush to toolbag but i would guess that is probably no problemo.
 
Sep 2, 2020
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BTW i think this derails the thread a bit as this is about showing blender art and not how to make art in blender.
So we may wanna make another thread for stuff like this and delete this convo, i don't know.
 
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Synx

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What do you guys use for texturing of skin? Substence Painter or do you use texture paint in a blender?
I like the texture paint, but in Substence Paint has more flexible skin texture settings.
I have used substaince painter for a bit for texturing. The main strength of is it the layering when painting. Blender somewhat have this by using different image textures in the node set-up, but it's not great. I dont really like the texture painting in Blender.

But for texturing skin its all about getting good base maps. Painting realistic skin yourself is insanely hard and takes a lot of time/talent. If you want to dib into creating realistic skin I would look into TexturingXYZ. They create skin textures from scanned faces. Extremely detailed, with different layers for SSS included. You need to paint them on your models to make them line up with DAZ UV's. It's a lot of work but its possible to get much better skin results compared to DAZ default skin.
 

PashafromRussia

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And why even go that overcomplicated route of using genesis then sculpt in zbrush to get that then back to daz to fit some shitty cloth everyone uses to then export that to blender to arrange it with also shitty overused daz enviroments?
I create the environment myself in a blender. The environment of DAZ is garbage for the most part, at best I change the texture of DAZ assets. The only drawback is a lot of manual work to create an environment and set the light. As for the cloth, I'm thinking of making clothes in a zbrush or blender for a specific model, and not using a crappy simulation in DAZ. Of course, I can use marvelous designer, but it's too much to create a regular porn model.:)
 
Sep 2, 2020
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I have used substaince painter for a bit for texturing. The main strength of is it the layering when painting. Blender somewhat have this by using different image textures in the node set-up, but it's not great. I dont really like the texture painting in Blender.

But for texturing skin its all about getting good base maps. Painting realistic skin yourself is insanely hard and takes a lot of time/talent. If you want to dib into creating realistic skin I would look into TexturingXYZ. They create skin textures from scanned faces. Extremely detailed, with different layers for SSS included. You need to paint them on your models to make them line up with DAZ UV's. It's a lot of work but its possible to get much better skin results compared to DAZ default skin.
But that still leaves the question of why go through all that work to then still use a daz base.
Which isnt that great to begin with as it is very flawed when it comes to deformations especially in the nether regions and that whats f95 is all about or are we talking fine portrait art now? ;)

For real ... one can take it too far for some 3d porn and i think that the uncanny valley is then also not very far when you mix high res realsitic faces and assets or meshes that arent on the same level.
I also think that its especially the fakeness or lets say the unreal look that is enticing to a lot of people as they have enough of real porn and want something that is more fantasy than realism.

If i want real i can go to xvideos.
 

Synx

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But that still leaves the question of why go through all that work to then still use a daz base.
Which isnt that great to begin with as it is very flawed when it comes to deformations especially in the nether regions and that whats f95 is all about or are we talking fine portrait art now? ;)
You could sculpt a DAZ base into more realistic proportions if your aim is photorealism. DAZ bases got pretty good topology for that. I woulnd't but maybe somebody does. As for not wanting to realistic porn I would say most people look into porn games to have more of a story around there porn. If you want 3D porn hentai and rule 34 animations are much higher quality then any of the porn games on here. I doubt most would mind a porn game with very realistic characters.

Of course, I can use marvelous designer, but it's too much to create a regular porn model.:)
I can recommend marvelous designer for clothing. It's extremely easy and quick and gives much better results then anything I tried making in Blender. That program is extremely well designed for its purpose. Honestly creating a shirt takes like 5 minutes when you know what to do.
 
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Sep 2, 2020
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I create the environment myself in a blender. The environment of DAZ is garbage for the most part, at best I change the texture of DAZ assets. The only drawback is a lot of manual work to create an environment and set the light. As for the cloth, I'm thinking of making clothes in a zbrush or blender for a specific model, and not using a crappy simulation in DAZ. Of course, I can use marvelous designer, but it's too much to create a regular porn model.:)
Hmm. Its not the choice of zbrush or blender for cloth, its marvelous designer or blender for cloth imo.

Marvelous designer is defacto the industry app for making good clothing fast.

Well and when i take your words into acount and youre willing to sculpt and paint yourself and dont wanna use daz as renderer then i wouldnt go the daz road at all tbh. It also solves any legal and cost issue.

And as i said it doesent have to be perfect to make money or find fans. I firmly believe that style is beating perfection and realism by a large margin and people have seen enough of daz figures and there is no skin texture job that is saving that anymore as they made over a hundred of those already.

Next problem is the hair and those are even more overused as not many people make them to begin with and those who do dont do porn in general and f95 devs arent even able to make adjustments that they could in daz in 99% of all cases.

And how many more girls with the same punk gem hair or some devote with matilda hair you wanna see in your life?
 
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You could sculpt a DAZ base into more realistic proportions if your aim is photorealism. DAZ bases got pretty good topology for that. I woulnd't but maybe somebody does. As for not wanting to realistic porn I would say most people look into porn games to have more of a story around there porn. If you want 3D porn hentai and rule 34 animations are much higher quality then any of the porn games on here. I doubt most would mind a porn game with very realistic characters.



I can recommend marvelous designer for clothing. It's extremely easy and quick and gives much better results then anything I tried making in Blender. That program is extremely well designed for its purpose. Honestly creating a shirt takes like 5 minutes when you know what to do.
Haha you beat me to marvelous designer by a minute :)


When it comes to what people want there will be of course a wide range of styles and fetishes in the future.


But it is remarkable that if i remember right pornhub or xvideos stafff stated that the most up and coming genre is 3d porn and extremer fetishes by which they mean animals and furry and stuff like that.

And i cant be that far off if people searching and watching 3d porn instead of real porn on a video plattform.
And they dont watch those for the story or gameplay either.

A few of the best selling devs here are project lovecraft which features animal and toon characters, wildlife which features also the same, the twist looks shitty but is popular, and the guys from lust epidemic and treasure of nadia are using daz models but with a custom very bland skin and very undetailed textures and smooth character models. Add to that that the guys from honey select even got kinda more unrealistic and more into anime because people want that.


Money Proof:


in that top ten the ONLY full on visual novel daz game is Being a Dik from what i can see.

I mean come on, summertime saga on 1 and thats 2d lol and then the ones i already meantioned. Summertime saga isnt even close to being the best at 2d imo the characters are even more on the not so sexy side for me.

Mesh vr which is also more known as VAM around here that has daz characters and other meshes in it but is not a game but a vr wankfest and no story or gameplay.

When it comes to being a dik im always a bit depressed since the only girls i like are quinn and riona and that blond teacher milf. All the main girlfriends i find completly generic and kinda make me want to vomit. ;) But you cant argue about taste so we better leave it at that i dont wanna hurt someone and i could tottally understand the oppoite standpoint regarding these bitches. FUn game tho i have to admit the first 4 chapters or so i had a blast to play but more the stupid and fun DIK stuff and story and less the girlfriend parts as those parts are all kinda of unhappy imo.

There is even that sims 4 mod in that list and sims are really not that detailed ;)

When i go fruther being a dik is even the only daz vn in the top 20. So all in all Daz figurines are not well recieved and are losing in populartity if used as is and not used with skill and development time.

And im not against going for high end models in general if one wants to for higher art, im just saying that one should think about as a single dev if the time investment is even worth it if it doesent matter or is even being looked down at by the customer.
 

PashafromRussia

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When it comes to being a dik im always a bit depressed since the only girls i like are quinn and riona and that blond teacher milf. All the main girlfriends i find completly generic and kinda make me want to vomit. ;) But you cant argue about taste so we better leave it at that i dont wanna hurt someone and i could tottally understand the oppoite standpoint regarding these bitches. FUn game tho i have to admit the first 4 chapters or so i had a blast to play but more the stupid and fun DIK stuff and story and less the girlfriend parts as those parts are all kinda of unhappy imo.
I like DIK, but Pink doesn't know how to work with cloth. All of his characters have terrible clothing texture. It hurts me to look at it. DPC does not work well with the texture of the environment, but these are mainly DAZ assets. I hope someday DAZ will cease to be a standard, and it will become a Blender.
 

Synx

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Money Proof:


in that top ten the ONLY full on visual novel daz game is Being a Dik from what i can see.
It's a bit short sighted to say because DiK is the only VN in the top 20, people prefer non realistic stuff. Most of them are so high because they have been at it for years and where often one of the first in their respective area; From VN's in general (summertime saga), to Daz VN's (DiK, atleast the ones that are still active), to Sims mods, Bestiality, etc.

It comes much more across that as long as you make something unique you can make it big. And looking through what games are popular here, it doesn't seem to matter much what style you use, as long as the quality of it is consistent, and you update it regularly. I dont see a reason why a super realistic type of game would be less desired then using 2D art.
 

MidnightArrow

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I think the reason there are so few Daz games in the top twenty is because Daz Studio is a giant pile of shit.

People get suckered by its "simplicity" and its slick render engine, so they decide to make a porn game. Then they discover you can't do a simple hip thrust without the arms and legs flailing around, something a halfway decent FK/IK blend rig would solve in three seconds. So every sex scene either looks terrible or takes forever to fine tune. They go cry in the corner, have a bit of an existential crisis, get a reputation as a Patreon milker, and finally their game gets slapped with the "Abandoned" tag after six months with no updates.
 
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I think the reason there are so few Daz games in the top twenty is because Daz Studio is a giant pile of shit.

People get suckered by its "simplicity" and its slick render engine, so they decide to make a porn game. Then they discover you can't do a simple hip thrust without the arms and legs flailing around, something a halfway decent FK/IK blend rig would solve in three seconds. So every sex scene either looks terrible or takes forever to fine tune. They go cry in the corner, have a bit of an existential crisis, get a reputation as a Patreon milker, and finally their game gets slapped with the "Abandoned" tag after six months with no updates.
Sometimes? But other times, they develop an actual branching path with 5 or so Best Girls and a relatively satisfying "will they/won't they" arc for each of them. But everyone just goes "see you in a year." Then when a year is up, they've digested all the low-hanging fruit, and because the story was never about anything but getting the girl in the first place, there's no direction left for them to go with it. So they start a new story, everyone says "see you in a year" except for the people who liked year 1 of their last story enough to give them the benefit of the doubt or else the absolute chads who've seen through this whole treadmill and realized that the "get the girl" phase of the relationship was the part they kept falling in love with all along anyway.

But we totally don't need a Development > Writing and Storytelling subforum.
 

MidnightArrow

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submission.png

Not a raw render, heavily color graded, etc.

Sometimes? But other times, they develop an actual branching path with 5 or so Best Girls and a relatively satisfying "will they/won't they" arc for each of them. But everyone just goes "see you in a year." Then when a year is up, they've digested all the low-hanging fruit, and because the story was never about anything but getting the girl in the first place, there's no direction left for them to go with it. So they start a new story, everyone says "see you in a year" except for the people who liked year 1 of their last story enough to give them the benefit of the doubt or else the absolute chads who've seen through this whole treadmill and realized that the "get the girl" phase of the relationship was the part they kept falling in love with all along anyway.
May be that's part of it.

But given all the successful porn animators working in Blender over the AVN devs complaining about Daz animation, I know where I put my money.
 
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But given all the successful porn animators working in Blender over the AVN devs complaining about Daz animation, I know where I put my money.
I'm not sure how to tell you this, but both Blender and Ren'Py are free. If you put your money anywhere, you got ripped off. :p

Kidding aside, did you know Blender has color grading built right in? Expand at the very bottom of Render Properties panel and you should get the ability to disable Filmic for bolder colors, some exposire and gama sliders, and the option to enable RGB curves.

You can further modulate the image in post directly in blender using .
 
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MidnightArrow

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"Put my money" refers to picking red or black when playing roulette. It means "I know which choice I'm betting on."