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DarkCandy19Games

New Member
Nov 10, 2018
12
10
The link of this game has been updated to 2.1 version. You shouldn't mirror the link, v2.0 have bug. Please re-update the link. The sexual content can be found in the extra content.
 
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playb0y44

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Aug 16, 2017
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Here's my compressed version.

Blood Lust [v2.1] [DarkCandy19] - Original Size: 874 MB

Download Win (174 MB): - - -
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kkai

Member
Dec 21, 2016
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Firstly, the game is misleading, letting the player think that his choice matter ; it's said when you start, then enforced by the notifications ("she'll remember this", "she's happy", ...). But there's 0 variables behind all this, and the "system interaction" is as much a lie that the rest since, when they don't lead to a game over, the branch always return to the main story line at a moment or another. The choice only change how the scene is played, but have no impact on the story itself. Not that a pure VN is a problem, it's the lies that bother me.
While I agree with most of your other points, I actually disagree on this one. If you've played any Telltale games you get used to this. A lot (probably most) of the "they'll remember this" actually have zero discernable impact. Likewise, I've suggested to other VN authors around here to do more fake choices or choices where it just alters the dialogue of a scene but then dovetails back into the main path. They give the player a sense of agency without actually making too much more work for the author. Admittedly, actually having more proper paths is even better. But if they are going to only have one path, I prefer being tricked into thinking I have more agency than I do as long as it doesn't slap me in the face with giving me a choice and having the opposite happen, for example.

Obviously this is just a matter of preference, but I thought I'd point out an alternate take on it.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Likewise, I've suggested to other VN authors around here to do more fake choices or choices where it just alters the dialogue of a scene but then dovetails back into the main path. They give the player a sense of agency without actually making too much more work for the author.
It's narrative choices, it give a better feeling of implication for the player, making him participate not only on the main key points of the story, but also on the narration of a scene. It's nothing new, it exist since the starts of stories in video games, and I have absolutely nothing against them.

But my point wasn't on the presence of those narrative choices, it was on the false promise that accompanies them. There's absolutely no reason to warn the player that "she'll remember this", when it's not the case. It's a lie, and an abuse of the confidence of the patrons. It's also something unnecessary, because the players will not suddenly feel more invested because they are told that their choice matters ; it's the default thought when you start a game.
In fact, it tend to have the opposite effect. Because they are told by the game that "this choice" was important, they'll tend to think twice. They'll try to make the choice that will lead them to the best possible ending. But when they are told that their choice will have no influence on the main story itself, then they just enjoy the game, making the choice that effectively please them and creating their own way to reach the only possible ending.

And there's no effective way to defend this approach. Almost all the games available here that have a story, also have narrative choices. And really few feel the need to lie, saying that choice matters when they don't. Which bother no one and never prevented a game to reach its public.
 

kkai

Member
Dec 21, 2016
174
305
And there's no effective way to defend this approach. Almost all the games available here that have a story, also have narrative choices. And really few feel the need to lie, saying that choice matters when they don't. Which bother no one and never prevented a game to reach its public.
I see. I misunderstood then. I got the impression that it was both the "lie" and the "narrative choices" to which you objected. Personally, I don't particularly care about the former and, as I've indicated, I actively espouse the latter. But I can certainly comprehend your distaste for the former as well.
 
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DunnS

Newbie
Nov 10, 2018
63
56
I wanted to see a review so i could decide wether i try it or not, since theres none, im jumping in as your martyr
 

Frank01

Active Member
Feb 3, 2018
553
481
What's the password for the wolf painting? I know that the swords have numbers assigned to them, but I can't think of an answer.
 

DarkCandy19Games

New Member
Nov 10, 2018
12
10
Here's my compressed version.

Blood Lust [v2.1] [DarkCandy19] - Original Size: 874 MB

Download Win (174 MB): - - -

You don't have permission to view the spoiler content. Log in or register now.
Please, next time don't compressed my game without my permissions.
 
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