m4kro

Member
Feb 7, 2020
393
361
Linux and Mac/OSX Ports (1.6):

PlatformPixeldrain MirrorGofile Mirror (1 week)
Linux
Mac/OSX x64 (intel)
Mac/OSX arm64 (apple silicon)

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Last edited:

Zappky

Member
Jul 19, 2017
241
348
As long as this game doesn't crash as often as Knights of Messiah, I am down for this.
Bring me all the pregnancy fetish mechanics!
 
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Maskmaker

Member
Jan 31, 2018
184
207
I'd be willing to bet money the game is super buggy. They made like two good games (sword princess cistina and treasure hunter mai) that were only semi buggy and now it seems like each new thing they add breaks their newer game further. The gameplay has also been a chore. And I played the untranslated version and it was buggy to the core.
 

Troqu

Well-Known Member
Aug 6, 2017
1,119
1,614
I'd be willing to bet money the game is super buggy. They made like two good games (sword princess cistina and treasure hunter mai) that were only semi buggy and now it seems like each new thing they add breaks their newer game further. The gameplay has also been a chore. And I played the untranslated version and it was buggy to the core.
They're actually using a more RPGM core combat system this time. It's not Gyu's usual "enemies level with you, skills are learned randomly, tons of enemies everwhere" shit. The enemies in an area are set, so you can learn specific skills off them and they don't scale. This has 2 benefits:
1. Most of their crashes are from their layering too many addons together so removing all that shit and going with a standard system fixes that problem.
2. It's actually sensible on how to progress your characters.
 

hereforthentr

Newbie
Feb 25, 2024
15
14
All of Gyu's games can be summed up as "They didn't need to go this hard but I'm glad they did."
It's kinda charming to me, even if sometimes their games are overly complicated or a buggy mess.
 
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