Isn't this game a copy with some UI and art changes of Female Agent's prologue? Can someone explain to me why this is a separate game now?
A copy would be the Trans-Agent or Future Agent. Almost exact same content. Almost exact same 'choices' and story progression.
I'd recommend playing Blue Swallow for yourself if you really think they're the same. Side by side if necessary.
...because there's a
massive difference between influenced and copied.
There are dozens of more
actual options in Blue Swallow. Real stats. Conditional paths. Repurcussions for the character's choices. There are thousands of more lines of alternative text, paths, options and content. Different back story.
Not to mention entirely different paths not offered in Female Agent.
Not to mention releases about every 4-6 weeks with
substantive content additions.
Not to mention no restarts. Continued, active development for a year and a half.
....
Now, we don't have forty pages with two-three sentences a piece where you click the highlighted word over and over again to find some 'progress'.
We don't have forced sequences where you have to dress up or undress your paper doll.
We don't have dozens of passages of content that was interesting and good that's been trashed and relegated to the dumpster.
And, finally, we have ~300 supporters compared to FA's 3,000.
That last part really confuses me, especially since the last 'content' (heavy sarcasm on the quotes) released for FA was
November of
last year. Around that time, we released 0.4 Final.
Which is a great segue to...we did just drop our
You must be registered to see the links
. That means we've had ten releases in that time span, not to mention dozens of hotfixes for additional content and bug fixes. I can't even imagine how many lines of code and text were added to Blue Swallow in that time frame. Or art. Or improvements to UX and UI. And we add content, art and UX/UI improvements without restarting development.
So, yeah. A total copy. Practically like playing FA twice.
----------------------------------------
Our newest release post:
"The first release of our 'spy-focused' dev cycle.
Claire has more opportunities to interact with her EROS counterparts and investigate the club -- working there or being a patron. We've also completed the date with Bona, if you happened across him.
Also with this release, we've implemented a bunch of new faces (some will retroactively be replaced) to give Claire a bit more nuance of expression; Claire can advance her Sex Skills -- so no worry if she wasn't a sex superstar before Act I, she can improve; icons and indicators when skills will be tested alongside the new pop-ups that let you know when skills have improved or been lowered; and state indicators to let you know when Claire might be not in her best of minds.
Exactly how much new content is there?:
- Claire can go through some rudimentary training with Angelo in four different spy 'disciplines'
- Bona's date now has a conclusion with a few different results: losing the thread with Bona, working for him as an escort, or maybe working with his new partner, Casimir
- Claire can go to the Club for a second night as a patron. She might run into some problems though, be forewarned!
- Each of the working arcs (Dancing, Bartending, Prostitution) can be continued, following a random sequence of events that can improve or harm Claire's station at the club.
And, of course, Claire can make her way from Gap Year to College or either of them into the main game and Act I. Act I has forward momentum: Claire has the opportunity to take her Mission into her own hands. You'll find paths opening and closing, opportunities changing as she navigates Manila."
If you'd like to play the public, free version 0.6, you can find it
You must be registered to see the links
.