Considering how 99% of the devs these days want a cash cow to milk without delivering, promissing it's taking long because he's doing a billion renders, only to release an update with 5min and promisse a fast next one with the other billion renders (and never deliver nothing of this), it's hard to support ANY project.
Not only new ones or promissing ones, well estabilished ones are pushing to fewer updates with fewer content. This is why on the last year and a half I just quitted supporting anything financially, and can't see myself doing it again for the foreseeable future.
When this "grab all the money you can, not working and lying you're working" (a thing, IMO, very close to stealing), pass, then it'll be safe to THINK about supporting financially a project. Till there, whoever does it, is burning cash in a slotted machine that have NO win option.
Dunno about the others, but I work to get my money, even the money I get out of stock market, was done with work. Can't see it being ok for a dev to not work and get money.
"BUT HE'S WORKING, HOW CAN YOU PROVE HE ISN'T? PEOPLE HAVE PROBLEMS". Well, we all have, still we go out to work everyday. Devs are the ones needing money out of their games, so they should be the ones proving they're working, and they do this releasing SIGNIFICANT updates on a schedule. Try to not deliver that report (or deliver a 25% version of it) by the deadline, and enjoy your boss reaction. Why should devs have it different?