Having coding experience and knowing how to and how analyze code too differentiate it from of two individuals are two completely different fields in both though and action.
The similarity in code has a very easy explanation. They all stole Rainces's code as a starting point. Everyone that decided to do a remake, myself included, started by trying to make heads or tails out of RA's code. SPOILER ALERT: His code sucks. It's filled with typos, variables change, and the basis of the game was a series of nested loops. But the dialog from version to version is basically the same. Even with changing around big swaths of it, the code itself is still pretty much the same. Hell, it has to be. Look at ZipTieFun's opening scenes and play the original BBS game up to the same point. It is almost the exact same game. The code is almost identical.
That doesn't mean that ZipTieFun and Rainces are the same person, or that their alter ego is SummerP. I've been around here long enough to have seen several BBS remakes start up. Each of them start from the same spot. Even with going in different directions, there is a lot of overlap. Why rewrite the entire variable table or all of the dialog if it isn't changing? When I did my remake, the similarity between my code and RA's up to the same spot was about 90%. Why? Because I took his code, fixed a few typos, added a few lines of dialog, and polished up the code a little.
Seriously, what is more likely? That one person started up the same project 3 times under 3 different accounts and are so dedicated to the hoax that they use each different account with a different accents, idioms, time zones, and different base languages (Portuguese, Italian, and something else in southern Eurpore), or that 3 people each tried working on their own version of a popular project?
You have never diagnosed nor ever investigated a differentiated code base with similarities before have you.
Your thesis is wrong.
Your getting
warmer... with
"Look at ZipTieFun's opening scenes and play the original BBS game up to the same point. The code is
almost identical."
Doesn't individualize code by simply, Just taking code and "fixing a few typos, added a few lines of dialog, and polished up the code a little"
What, when, and how contextualized the code holds individualizes it.
What; the code in this case the small discrepancy between the "source" material and later updates.
when; the codes time line from past to present additions, subtractions as well as the script over all subtle changes between all updates.
How; the comparison of overall variations but also the the interrelations, between "source" material and later iterations.
You can't make new code without writing it and people don't change how they do this it is a subconscious act.
Rainces orginal BBS (we will call "source" material but isnt really the source) code has 4 different code signatures within it along with the "source", by the time ZIptiefun gets a hold of if there are addition of two maybe three and yes summerP uses some code from "source" but no where near the hits Ziptiefun has in it.
So either summerP radically changed his code implantation or he used very little of "source" material fading even more so as time went on.
On the other hand Rainces, ZIptiefun and Binaryguy all have extremely centered coding similarities.
If Rainces is "source" material then why ZIptiefun have code similarities long after Rainces "source" material ran dry?
It makes logical sense to have "source" material or a lot of "source" material in the older versions of the the game but to have it show up with such similarity and extensive use in the newer updates as well, this would only mean one of two things Rainces and ZIptiefun are one in the same, when he is having good and bad days coding or they are individuals working together.
And about idioms of language nonsense. I am no financial investigator but what little I did find is the the Rainces, ZIptiefun have at least two patreon accounts each linked through an too a paypal cash dump accounts all be it separate but made within minuets of one another.
Money makes the crime.
Or how about better well know saying
Follow the money.
Seriously, what is more likely?
Someone and or a group of individuals making a project cash grab scheme popular repeatedly or a group of individuals defending said cash grab scheme who are doing it.
Proxies; Can do everything and more on what you detailed with the ability to make accounts in various locales and time zones.
Tell me something new like the timestamped creation of the paypal account with a 3 digit number and 4 zeros behind it.
And when said paypal account gets too low hazzah another game or three pops up across sites like f95zone with another "insert crowdfunding site name" or two that is linked to those paypal accounts and the money flows like spice off of
Arrakis.
I mention "group" of individuals, because images show more than one editing system, software, and or individual machine did some form of editing to them.
Just to sum it up we have a group of individuals with at least two to maybe four coders, three artist and two editors, pulling in 15k -17k in just over two weeks with a variance of 3 or 4 days in money amount.
Everytime, I mention or comment on how f95zone needing better account transparency on to see who has multiple accounts linked to abandoned or never completed or non updated games for many, many moons then the fan boys (usually in pairs of an active or Well-Known Members combo it seems) comes out of the wood work (just pops in the forum which they in the past have not been actively engaged in any discussion on or in, in anyway up until then to do a one shots directed) to discount me with I am spouting conspiracy theories and long statements of how wrong I am (like the one above by NotARealPerson1582 supported by edgaia). Via redirection or with flat out distractionary statements especialy if Rainces, ZIptiefun or Binaryguy is mentioned.
But what do I know...Being mentally ill is a full-time job and I'm employee of the month, Son with nothing but time on my hands.