Chapter's aren't the main concern.
H games doesn't have to have the most amazing engine, animation, physics, storytelling, multiplayer etc.
WEG's are simple little games that's also the beauty of it.
That's why its incomprehensible that it takes so long for so little.
And I'm not just talking about BTTM more about the transformation of the entire h game community.
Few years ago (you remember for sure) it was common to get monthly updates suddenly it's only two or three a year.
Many erotic game devs are dawdling now.
(thanks to individuals like icstor, gumdrop, mrzz, nergal, whootch, etc.)
The monthly subscription system promotes that behaviour, i give you that.
If they were to be paid per build instead, it would be a completely different story.
The fact that something "doesn't have to be amazing" doesn't mean that it couldn't. Boxing developers into a mediocre level of quality is what gives us games that don't deserve more than one play-through... or even a complete one.
And saying "so long for so little" only shows that some people only want "section" of the game, and when that section doesn't have new content, they riot. (And that's what happened with people who don't like Mia... for them, the last update was "empty").
And yes... The monthly subscription method is a double edged sword. For one, it gives devs, artists, etc the opportunity to actually spend time on their work without the limitations of deadlines or having to release unoriginal but profitable works to make end's meat. And on the other hand, a lot of devs abuse the system and prolong the development process to fill their wallets.... But I think the difference shows in the end result. If people is willing to support a dev, and their work actually shows some quality, I think it is money well spent (And I'm saying this not as a dev but a supporter... I'm actually a patron and subscriber to a lot of devs).
Unfortunately, you didn't mention one point:
Remakes justify devs to work at a slower pace, without having to think of anything new to do, and still be able to say they’re doing something for patrons’ sake.
It’s basically just creating work for themselves so they don’t have to be creative anymore.
Usually when remaking scenes they’re only a little bit better, or even a little worse (amity park), and it would almost always be better for the fans to just get new content.
As I said before, I can't speak for other devs. But if I rework something is because I think it is necesary... maybe it is not for most players... but it is for me, the guy making the game. Also, in my case it is false to say that an update is "only reworks" when I actually add lots of variations and even new scenes to the reworked event. I don't just "paint it again" and call it a rework.
And I'm actually confident enough to say that my art improved a lot since I first started and to the point where, keeping the old art with the new one is just unpleasing to the eyes... and again, for me. I know a lot of players just want the easy reward and move on. But I like to think that they are not me target audience.
That's not the point.
It's about the amount of content, of course it can look better, but half a year for a few new scenes is disproportionate.
It certainly is a lot, in a perfect world...
Exactly what I mean, most people take a quick look into the new content and that's it.
As I said... They are not my target audience... Just an unavoidable misfortune.
But that means even more that you then have to draw less than someone who uses Renpy or am i misunderstanding something, if so enlighten me?
Darkcookie is also dawdling, but at least he updates SS 4 times a year, streams daily & interact with his fans.
And he's doing work that you don't have to do because he doesn't use RPG (such as drawing hundreds of backgrounds).
This game came out one and a half year after SS but Summertime Sage has several times more content than this game (and that although he is already taking his time).
And yes, sorry, but you have to be prepared for the fact that you will be compared with other 2d h game devs from this industry or do you find it strange that Messi is compared with Ronaldo.
When I said I prefer RPGM instead of Ren'py I wasn't talking about the amount of work, but the type of gameplay. RPG is more "immersive" and interactive. While most renpy games are just a "skip-text-galore". And yes, some ren'py games have clickable maps and interactive objects but the "feel" is not the same. So I prefer to make an RPG because like the "feel" of actually playing a game and not reading a novel with pictures. (meaning that I decided to make something that I like instead of something that would sell).
And I also resent the comparison with a Developer GROUP of at least 5 people who earns 65K a month (Last time I checked, which was years ago). I still consider myself a small time indie solo dev.
Using you football allegory: Is like pretending that that kid who likes to do tricks with a ball at the playground, to be the same or better than Messi (who earns millions to kick a ball into a net).
Seeing recommendations as submission is foolish
Fans don't force you to anything they only express ideas, unlike the state
This saying: "I do what i want" is an empty statement there is no such thing in practice.
The state says to you: "put on the damn mask" you obey, if the government tells you keep your distance, pay cashless, let yourself be monitored, get multiple vaccinations, stay home, you go along with everything, even if its against your will, this in fact, is bending.
Unless you're a practicing anarchist, live in a forest & are self-sufficient, what i highly doubt.
Now you will probably say "yeah but of course it wasn't meant that way re re re"
Uhm... I actually do what I want when it comes to making porn games... That's what we were talking about... porn games... Right? I don't know what the government has to do with all of this... Are you one of those anti-maskers or something? chill.
The recommendations of others are irrelevant to you, so why should one listen to yours?
Ps. Would be nice if you would stream more often it was fun to watch you draw.
The "You should work faster, and even more than before!!!" is not a recommendation, it's a demand.
And I never recommended anything about this. I was just stating what I do. And even if I did recommend something. You can always ignore me...But there is an undeniable fact when it comes to this particular topic: I'm the guy making this game... So in the end the only thing that matters is what I want or don't want to do.
That's only true if you're not asking for money during the process. People expect results, they deserve results. Why? Because you think you deserve money now, so because of that, your sense of responsibility and following through instead of jerking around should be at it's peak.
Work Ethic isn't just something tied to labor work. It keeps you honest, it means you actually value the opportunity you have to either do what you love or do what you need to get paid. Being a creative doesn't give you a get of jail free card, especially when you expect to be paid for your creative endeavors. You have a responsibility to the people who decided to invest in you. You think you don't have a boss? You do, and you asked for them when you decided you wanted to be paid. Unless the trust of your customers means absolutely dick to you.
It's not even a "Customer is always right" mindset either. It's having the morality and self responsibility to know that you can't be satisfied with half-assed measures and efforts when doing anything for other people. Especially when they're paying you.
The moment you ask for money, you can't play the victim anymore. You asked for this. So do it.
The flaw in this logic is that I'm not "asking for money", I'm accepting money.
My work is ultimately free and everyone can play it without having to pay a dime. And I don't even have content behind paywalls.
It always bothers me when people don't understand the "donations/tipjar" system.
Susbcribers and/or Patrons are only entitled to the rewards the dev/artist set up before hand (in my case, a few days early access) beyond that, there's is nothing special about being a subscriber.
If I were SELLING the game, that would be a different story all together.
TL ; DR: I DO WHAT I WANT... still.