4.10 star(s) 168 Votes

BABaracus

Member
Feb 2, 2018
497
854
I argue for the exact opposite.
I want my porn games to also be good games, not just something I slog through to get to the porn.
But if I have the choice between a non-game with just porn scenes and a slog that takes ages to get anywhere with boring gameplay, I'd take the former, which is my entire point.

You either make your gameplay good, or you remove it to let people access the scenes easier because at this point that's all you are offering.
Some games manage to do both like Summer Memories, or MonsterGirlDreams (for the Ren'Py RPG genre), but those are the absolute minority of porn games.

You are the one settling for mediocrity here, not me
I'm not settling for anything, I see a bunch of artists creating what they want to create. If I like what they do, I give something to support them. Simple as that. But I sure as hell don't go to a website telling them how or what they should create (as long as they don't ask for it of course).
 

DatWanGai

Active Member
Apr 15, 2019
512
809
I'm not settling for anything, I see a bunch of artists creating what they want to create. If I like what they do, I give something to support them. Simple as that. But I sure as hell don't go to a website telling them how or what they should create (as long as they don't ask for it of course).
Gonna have to throw in my 2 cents even though you weren't talking directly to me. There's a highly distinct difference between telling someone how to do something and giving suggestions, but for some reason in recent times people can't seem to tell despite it being pretty obvious most of the time. But that's a different matter, what I really want to address is the final part where you say "as long as they don't ask for it".

You do realize (rhetorical, I know you don't) that a great majority of games or hell any creation is only around 70% or less the original ideas from a dev. A sizable chunk comes from outside suggestions/observations/etc that the devs usually don't see UNTIL it's been pointed out to them. And at least half of that 30+% was not at the request of the dev. In all honesty, if you consume a product and are unwilling to give your opinion without first being asked you are doing a great disservice to the dev you support. You could literally right now be sitting on an idea that would elevate that creator's work to a higher level that the person in question glossed over, but choose not to voice your ideas because they didn't ask? With the only negative reaction is they say "no."
That's not loyalty mate, that's just plain stupidity. It's as simp-le as that.
 

BABaracus

Member
Feb 2, 2018
497
854
Gonna have to throw in my 2 cents even though you weren't talking directly to me. There's a highly distinct difference between telling someone how to do something and giving suggestions, but for some reason in recent times people can't seem to tell despite it being pretty obvious most of the time. But that's a different matter, what I really want to address is the final part where you say "as long as they don't ask for it".

You do realize (rhetorical, I know you don't) that a great majority of games or hell any creation is only around 70% or less the original ideas from a dev. A sizable chunk comes from outside suggestions/observations/etc that the devs usually don't see UNTIL it's been pointed out to them. And at least half of that 30+% was not at the request of the dev. In all honesty, if you consume a product and are unwilling to give your opinion without first being asked you are doing a great disservice to the dev you support. You could literally right now be sitting on an idea that would elevate that creator's work to a higher level that the person in question glossed over, but choose not to voice your ideas because they didn't ask? With the only negative reaction is they say "no."
That's not loyalty mate, that's just plain stupidity. It's as simp-le as that.
What you want is a product customized to average taste. I mostly want an artist's vision. If they're good they find their audience, if they fail they fail.
 
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Banality

Well-Known Member
Jun 16, 2021
1,722
2,940
Umu, lowering the points needed, giving more points per action or adding new actions that give points would be extremely helpful. As I said, personally would go with the new actions because....who wouldn't want to see more?

Like I don't understand why the "spending the day with xxx" doesn't have scenes attached to it. Just a here's 5 points then fade to black. Easy way to cut down on the grindy feeling and it provides content, two birds one stand user.
ummmmm...... the whole point of "spending the day with xxx" is, to get the points instant without the scenes. This is the BEST and most User friendly feature that game has..... and you don't understand it?
i give you the benefit of doubt and say: Nice Trolling ;)
 

LOGhetto

Member
Nov 8, 2017
492
1,257
That's the issue I'm seeing with a lot of games.
The big one that comes in mind is Daily Lives of my Countryside.
The game has GORGEOUS artwork, seriously, it's insane, and incredible scenes already.

However... The game's structure is complete crap. It takes forever to unlock anything, the clues are convoluted and unintuitive, so in the end you're better off playing the scenes in the unlocked gallery than actually playing the game.

But instead of getting back to square one and completely re-designing the game to make a better gameplay experience, the developer keeps adding new characters, new scenes, new locations, etc. which the games has already a lot of.
That's not bad in itself, but it's such a shame to have all this amazing work go to waste on a game that's barely playable

BUT... That's what people want. That's what they are here for: the gorgeous porn. So the dev is giving people what they want, and that's cool ! But at this point just remove the gameplay from your game, or scale down a LOT so the experience gets smoother for people that just want to enjoy the porn.
Summer Memories kinda suffers from this too, but then again at least once you've come to understand the mechanics you progress at a much better pace than how you've done on your first playthrough.
 

crabboid

Member
Sep 7, 2019
475
1,945
Why always tone down shit to the lowest common denominator? If you want to 'enjoy the porn', just watch porn or go to rule34 websites or whatever, there's literally tons of content that's easily consumable without gameplay getting in your way.
I enjoy the game as it is.
Likewise, I could say that if you want a grind, go play Elden Ring or something, or if you want some kind of romantic story, there are literally millions of options out there, and for you to stop diluting my porn with filler. It really goes both ways.
 
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Madeni

Member
Oct 17, 2021
231
245
I'm not settling for anything, I see a bunch of artists creating what they want to create. If I like what they do, I give something to support them. Simple as that. But I sure as hell don't go to a website telling them how or what they should create (as long as they don't ask for it of course).
An artist's vision doesn't make something immune to criticism.
I'm not telling them what they should create, I'm trying to give feedback on an aspect of the game I find poorly designed.

They have their audience and that's awesome for them.
But popularity and quality aren't necessarily correlated, especially when it comes to porn games where people tend to have lower standards as long as they get a good fap out of it.

And that's fine. Different people seek different experiences.
All I'm saying is that this game doesn't justify its repetitiveness, and I think it would be a better game without the stats grind.

If I want to fap: the stat gating makes it complicated to get anywhere fast enough.
If I want to experience the story: I'm forced through the exact same scenes multiple times with no way to know when the new ones will be unlocked.
This issue is made worse by the fact that you can't skip through the scenes you have already seen and jump straight to the new parts you've unlocked.
(Meaning if I reach the stat gate for the mom bath scene, I have to spam next for a good minute until I can know if I've reached unlocked the next part or not.
This is plain annoying, you gain nothing as a player by doing that. I would even call that bad.
I know it's probably a limitation of the engine, but the issue still exists regardless)


As it stands, the most optimal way to experience the game for me has been to grind "spend day with X", and then see the content and the story unfold.

And none of the arguments you've provided make me rethink this position.

Answer me this: do you think reducing the grind would make the game worse ?
How do you think it would affect the overall experience ?

Because to me reducing the grind would make the game better in every aspect (porn AND story) by virtue of reducing the repetitive bloat and tightening the pacing of the scenes.
 
Last edited:

Banality

Well-Known Member
Jun 16, 2021
1,722
2,940
I know it's probably a limitation of the engine, but the issue still exists regardless)
it isn't. i've seen some RPGs with the option to skip known events. And for example "that time i got reincarnated as an orc" (RPGVXAce too) has even the option to skip unknown content (can be rewatched later) so the player doesn't gets torn out of the current progress.
As i said before: i think this grind is intentional to boost the playtime artificially.
 

DatWanGai

Active Member
Apr 15, 2019
512
809
ummmmm...... the whole point of "spending the day with xxx" is, to get the points instant without the scenes. This is the BEST and most User friendly feature that game has..... and you don't understand it?
i give you the benefit of doubt and say: Nice Trolling ;)
But I refuse! I don't have the arrogance to pretend a wrong isn't a wrong. I simply didn't think about it that way, a oversight on my part. I like when everything has some kind of reward I can see/hear/read, so kinda didn't see the contradiction about adding something that adds time......to an option that's suppose to save time. But this reinforces my point made tooooo...

What you want is a product customized to average taste. I mostly want an artist's vision. If they're good they find their audience, if they fail they fail.
Nah, mate. First, don't try the "this is what you want" thing it never works. I highly doubt most if any members on this site has an in-depth read into the human mind to be able to tell what others are thinking, so let's just nip that bs in the bud now. I was very clear about what I said, "if you see something you think can be improved, tell the dev. The worst you can get is a no, if that was the artist's vision. Keeping it to yourself for the reason you previously posted is just idiotic." Of course, you need to be careful and make sure your tone makes it an obvious suggestion and not a demand, but that's a separate matter.
The "sideline" approach you posted this time, is a response I can more understand, but from what you said previously I'm not gonna assume that was what you meant because: "I highly doubt blah blah blah".
 

Vangola

New Member
Feb 1, 2018
2
1
Hello people,

I can`t seem to start/run the game. When I start the exe, it opens up for like 1 sec and closes immediately.
I hope that somebody can help me. I have RPG Maker XP/VX/VX ACE. All the other RPG games I have work.
Do you need to download/install something else? Am I missing something?
 

TrialRagnarok

Scrambled Bussy Appreciator
Donor
Jan 22, 2018
3,233
3,966
Hello people,

I can`t seem to start/run the game. When I start the exe, it opens up for like 1 sec and closes immediately.
I hope that somebody can help me. I have RPG Maker XP/VX/VX ACE. All the other RPG games I have work.
Do you need to download/install something else? Am I missing something?
Make sure the path the game is located doesn't have any special symbols like "#$%&/(, those tend to mess up the access of some files.

Also make sure the path lenght doesn't go above 255 characters, if so, move it to Desktop or anywhere else
 
4.10 star(s) 168 Votes