3.50 star(s) 28 Votes

aqvaman

Newbie
Mar 3, 2019
92
103
f96zonetrooper go to page 44 and look through the chat. qwsaq created a fan version of the game's HTML, and he fixed a lot of bugs, including the one you mentioned and many other. All you need to do is to download his HTML file and play it.
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,158
2,061
f96zonetrooper go to page 44 and look through the chat. qwsaq created a fan version of the game's HTML, and he fixed a lot of bugs, including the one you mentioned and many other. All you need to do is to download his HTML file and play it.
Thanks for the hint.
I already did this and checked the game's html file on my own for variables and progress and identified some of the same problems as qwsaq.

The game became more interesting for me when checking NPC stats like Arousal, Tiredness, Boredness, Lordliness, Playfullness, Obedience, Corruption, Assertiveness, Bisexuality, ... for example if Arousal of the wife gets too high, she initiates sex on her own. If tiredness is too high or Arousal is too low, she declines sex or the mc has to motivate her more. Most other games don't do this.

Jenny and her sub-hubby are interesting, but I fear this story will turn more and more into a typical cruel sadistic femdom mistress slave story. I prefer more kind of consensual erotic roleplay with teasing and seduction, challenge and reward. Probably won't be long and Jenny will go shopping for panties for her sub at the mall.

All in all, this project is ambitious. Hope the dev continues. For the everyday routine it would be good if the dev would play some other games in the genre, eg I remember Big Brother, Cure my Addiction, WaterWorld, ...
The UI needs improvement. At some point the player should be able to skip a timeslot with just 1 click and be able to see where all NPCs are located at a glance. At the moment the mc has to be in a room, has to skip time, then has to exit the room, has to check other rooms or locations which might be realistic but can be tiresome for a simulation which is supposed to run for hundreds of days ...

The announcement that " the game will be divided into several episodes" doesn't make much sense for me since so far players can choose different approaches with each NPC, so mc can dom the maid and submit to wife and be a good boss to the secretary, etc ... what the dev can do is to separate story lines so that the secretary will never meet the wife, as it is so far the case. However once the game introduces visible changes to the mc like a chastity cage, buttplug, female clothes on a sub route, these changes at home would have effect on events with other NPCs on all locations.
I fear that the game will loose lots of its current open world sandbox charme if it is "divided into several episodes". Instead of playing a separated episode then it would be more efficient to directly watch some porn.
 

aqvaman

Newbie
Mar 3, 2019
92
103
Thanks for the hint.
I already did this and checked the game's html file on my own for variables and progress and identified some of the same problems as qwsaq.

The game became more interesting for me when checking NPC stats like Arousal, Tiredness, Boredness, Lordliness, Playfullness, Obedience, Corruption, Assertiveness, Bisexuality, ... for example if Arousal of the wife gets too high, she initiates sex on her own. If tiredness is too high or Arousal is too low, she declines sex or the mc has to motivate her more. Most other games don't do this.

Jenny and her sub-hubby are interesting, but I fear this story will turn more and more into a typical cruel sadistic femdom mistress slave story. I prefer more kind of consensual erotic roleplay with teasing and seduction, challenge and reward. Probably won't be long and Jenny will go shopping for panties for her sub at the mall.

All in all, this project is ambitious. Hope the dev continues. For the everyday routine it would be good if the dev would play some other games in the genre, eg I remember Big Brother, Cure my Addiction, WaterWorld, ...
The UI needs improvement. At some point the player should be able to skip a timeslot with just 1 click and be able to see where all NPCs are located at a glance. At the moment the mc has to be in a room, has to skip time, then has to exit the room, has to check other rooms or locations which might be realistic but can be tiresome for a simulation which is supposed to run for hundreds of days ...

The announcement that " the game will be divided into several episodes" doesn't make much sense for me since so far players can choose different approaches with each NPC, so mc can dom the maid and submit to wife and be a good boss to the secretary, etc ... what the dev can do is to separate story lines so that the secretary will never meet the wife, as it is so far the case. However once the game introduces visible changes to the mc like a chastity cage, buttplug, female clothes on a sub route, these changes at home would have effect on events with other NPCs on all locations.
I fear that the game will loose lots of its current open world sandbox charme if it is "divided into several episodes". Instead of playing a separated episode then it would be more efficient to directly watch some porn.
I agree with pretty much everything you said. The semi-consensual, graduate approach to the genre is my favorite thing about this game as well. I feel like it's a unique take on the genre. However, I'm not very confident in this game's feature, but I really hope I'm wrong.

I think that the game turned into something completely different than what the developer originally planned so the continuation has turned into a struggle. Hopefully, more devs will take this approach so that people like us who enjoy this exact type of games, will have more choices.
 

qwsaq

Active Member
Feb 2, 2020
646
851
Thanks for the hint.
I already did this and checked the game's html file on my own for variables and progress and identified some of the same problems as qwsaq.

The game became more interesting for me when checking NPC stats like Arousal, Tiredness, Boredness, Lordliness, Playfullness, Obedience, Corruption, Assertiveness, Bisexuality, ... for example if Arousal of the wife gets too high, she initiates sex on her own. If tiredness is too high or Arousal is too low, she declines sex or the mc has to motivate her more. Most other games don't do this.

Jenny and her sub-hubby are interesting, but I fear this story will turn more and more into a typical cruel sadistic femdom mistress slave story. I prefer more kind of consensual erotic roleplay with teasing and seduction, challenge and reward. Probably won't be long and Jenny will go shopping for panties for her sub at the mall.

All in all, this project is ambitious. Hope the dev continues. For the everyday routine it would be good if the dev would play some other games in the genre, eg I remember Big Brother, Cure my Addiction, WaterWorld, ...
The UI needs improvement. At some point the player should be able to skip a timeslot with just 1 click and be able to see where all NPCs are located at a glance. At the moment the mc has to be in a room, has to skip time, then has to exit the room, has to check other rooms or locations which might be realistic but can be tiresome for a simulation which is supposed to run for hundreds of days ...

The announcement that " the game will be divided into several episodes" doesn't make much sense for me since so far players can choose different approaches with each NPC, so mc can dom the maid and submit to wife and be a good boss to the secretary, etc ... what the dev can do is to separate story lines so that the secretary will never meet the wife, as it is so far the case. However once the game introduces visible changes to the mc like a chastity cage, buttplug, female clothes on a sub route, these changes at home would have effect on events with other NPCs on all locations.
I fear that the game will loose lots of its current open world sandbox charme if it is "divided into several episodes". Instead of playing a separated episode then it would be more efficient to directly watch some porn.
These are all topics that have sort of been talked to death already. Not that I blame you; it's easy to skim the first page or two, the last page or two, and then submit your post based on what you see there (I do it all the time).
You're right that this game's vision is really deep and really ambitious. The dev even did some work "future-proofing" a lot of scenes where vars are updated counting how many times you've seen them. There's also some cool "easter eggs" you can find by experimenting with what happens when you don't make the "obvious" choice or you complete some scenes before others.
He's intelligent and forward thinking, but didn't do a very good job playtesting his product or assessing what those problems are.
I believe his intention was to make a more "consensual" path and a "forced" path depending on your decisions early on. That's great and I'd love to see it prosper. I'm pretty much convinced the game's dead though.

If you want to be helpful here:
-Fix the weird save bug caused by my latest fix
After completing the maid's training, you get asked if you want to restart the training from the beginning soon after. In the original HTML, either choice would break the game and greet the player with a blank screen because the "_Loc" variable used to track the player's current location was currently set to "dreams" or something like that and you're slapped with a weird exception for which no scene applies. I basically changed "set player location to _Loc" to "set player location to bedroom" and that allowed you to continue playing, mostly as intended, but with saves made under certain circumstances flashing errors if you tried to load them since I'm convinced "_Loc" is called when loading a save.
-Make it so the maid isn't always in the bathroom when your wife wants to take a bath.
There's one scene that's currently impossible to see which only happens if the maid isn't in the bathroom when your wife wants a bath. Current code always puts the maid there when she does though so you only get 2/3rds of availible content. This is probably best done via RNG.

Once those two problems I can't be assed to fix are taken care of, I'd recommend contacting a mod/admin/anyone with the ability to update the OP to have a competent community bugfix displayed so it's clear the bugs in the official release are well known and taken care of.
 

Cernunnos.

Well-Known Member
May 27, 2017
1,508
4,068
There's still a tiny bit of maledom here and there, so the male domination tag is technically warranted I guess. But it might be worth editing the OP a bit to make it clearer that this is now primarily a femdom game, to avoid disappointed punters. Anyone who plays this game looking for maledom is likely to be frustrated.
Guess I'll see myself out then. Shame.
 

Larsung

Active Member
May 29, 2018
654
363
he is trying a game with vore content on RPG-Maker and he has Plans to completly rearange Boring days gameplay, so it will take a while till we see any news
 
  • Sad
Reactions: LAKueiJin and smreg

archdude

Active Member
Dec 19, 2017
601
932
he is trying a game with vore content on RPG-Maker and he has Plans to completly rearange Boring days gameplay, so it will take a while till we see any news
Man, how many times did he try to remake his gameflow already? Since gameplay was always the weakest part and his strong point was specific scenes, I really think that blindly trying to follow this "daily routine" approach that so many Twine developers implement, was a mistake. He should stick with CYOA design imo, you can't go wrong with it as long as you can write specific encounters.
 
  • Like
Reactions: Lilo732

AntiMyx

Member
Oct 7, 2017
162
651
Man, how many times did he try to remake his gameflow already? Since gameplay was always the weakest part and his strong point was specific scenes, I really think that blindly trying to follow this "daily routine" approach that so many Twine developers implement, was a mistake. He should stick with CYOA design imo, you can't go wrong with it as long as you can write specific encounters.
Honestly, I was thinking about making it CYOA a few times, even wanted to make concept, but always didn't find a time for it.
 
  • Like
Reactions: smreg

archdude

Active Member
Dec 19, 2017
601
932
It's called boring days, wouldn't make sense without the daily routine
Developing whole game in a way to justify the name, omegalul :KEK:
Or he could just make it CYOA and rename it to "exciting choices" instead.
 
3.50 star(s) 28 Votes