- Aug 17, 2017
- 157
- 136
can someone please help me out with the cheat 。。 can't use it in game, only in the main menu can the cheat menu be opened, and there is no money or lust or anything but change character looks... please, help T- T
Did you even look at page 1 of the thread?what are the cheat codes
If you are using an old save, you might not be able to access many of new cheat codes.can someone please help me out with the cheat 。。 can't use it in game, only in the main menu can the cheat menu be opened, and there is no money or lust or anything but change character looks... please, help T- T
Go into town and into the temple where the Angel/Avatar is where you can sell your creatures/offspring. There will be a new character sitting on a couch, near that NPC. Have sex with that NPC and it will allow you to 'charge' your spirit form and you can alter and change your form as well.how the spirit form works?
I am going to guess your graphics card does not support DirectX 11Okay I am royally upset. I just spent 12 hours downloading this game from every possible location. Including Steam and all of them still give the exact same message.
[The global shader cashe file 'C:/Program Files(x86)/Steam//steamapps/common/Breeders of the Nephelym Alpha/Engin/GlobalShaderCashe-PC3D_SM4.bin' is missing.
You're application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e.g.,OpenGL under Windows): Make sure your platform's packaging settings under this targeted RHI.
Alternatively build and run the UNCOOKED version instead.
Yeah I have DirectX 12I am going to guess your graphics card does not support DirectX 11
it tells you on the UI. x/4 is the default day counterhow does the pregnancy work ?
I have several Neph's and the MC pregnant but it doesn't say how long it takes.
You can disable the surprise sex and use the old fluid system.This message is for the dev.
Hi In the beginning you had to use the milk and the seamen to catch the nephilim, and you actually had to figure out what to do, now u just go to a spot stand still wait for surprise sex, spam your mouse button and done, I don’t see the fun in that and I think That takes a lot of the challenge away in this catch system, and this makes the game a bit boring, but I must say i can see all the work u put in the last year and it’s really starting to come together, hope too see more in the future
Even if you have DX 12 installed, doesn't mean that your GPU actually supports it. Check the card specs.Yeah I have DirectX 12
A height slider would have negative effects on breeding animations as the animations are specific between exact size types. However, there is a chance during breeding two different sized Nephelym that offspring will change a size (or two depending on the difference in size) either up or down depending on which species the offspring is. For example, breeding a Bat (tiny 4 foot) with a Dragon (Huge 10 foot) could result in the offspring of a Bat moving up 1 or 2 sizes or a Dragon moving down 1 or 2 sizes to come closer to the partner of the opposite species. If a slider had ranges that automatically placed characters in specific size ranges once moved a certain amount up or down then that would not break the animations. However, that seems like a lot of code writing and conflict avoidance for such a trivial matter.A height slider would be a solid add to this game (can't seem to spot one if there is (maybe I'm going blind, lol). Almost all of the NPC females are tall, and protagonist ones are pretty short comparatively. Game has some good potential. Thinking of supporting them next month. Really gorgeous GFX.
CE isn't needed as there are cheat codes for the game to just add money and give infinite lust etc.
I figured the animations might have some issues, but given different sized nephelym can breed I would have thought the game allowed for it. I mean in the creator mode you can make bodies I would think "break" animations as well, so I don't think it would be all that problematic to have a overall "scale" slider perhaps instead of a height one (think koikatsu's body scale slider for example where the entire body scales up/down accordingly). But yeah, perhaps in player character creation having it so preset sizes based on nephelym would work. (Maybe a drop down menu for size adjustments? as opposed to the numerical settings?)A height slider would have negative effects on breeding animations as the animations are specific between exact size types. However, there is a chance during breeding two different sized Nephelym that offspring will change a size (or two depending on the difference in size) either up or down depending on which species the offspring is. If a slider had ranges that automatically placed characters in specific size ranges once moved a certain amount up or down then that would not break the animations.
The cheats are not intended to be permanent.
EDIT: Currently you can add/change traits, including size, on the breeder using a save editor. However, this confuses the game and seems to misplace your size and will not display any animation thinking that you are not a compatible size. When roaming the visual difference does not change so there is nothing to explore there really. However, with this (vain) change you can see the height difference in the breeding pit. Still think it removes animation though.
This is where I started https://f95zone.to/threads/breeders...a-derelicthelmsman.2483/page-170#post-2435109I figured the animations might have some issues, but given different sized nephelym can breed I would have thought the game allowed for it. I mean in the creator mode you can make bodies I would think "break" animations as well, so I don't think it would be all that problematic to have a overall "scale" slider perhaps instead of a height one (think koikatsu's body scale slider for example where the entire body scales up/down accordingly). But yeah, perhaps in player character creation having it so preset sizes based on nephelym would work. (Maybe a drop down menu for size adjustments? as opposed to the numerical settings?)
Did they say the cheats weren't permanent? Genuine question, not being rude. Either way, the way the game is atm though as far as I can see didnt need cheat engine, unless there are some things that can be done that the cheats cant? Besides you'll have to rescan and track down some of the values each update I figure anyhow. Saves us a lot of time doing memory editing when we can just go to the settings and enter the code. (Or does using cheats deny us some sort of in game perk?)
Lastly, hadn't thought editing the player height in the save was possible given the fact it wasnt a slider setting. Would you be willing to point me in the right direction? Kind of curious to see what happens when I tweak that a bit. (Notepad++ doesnt read the save file right to edit it, lol)