WWWOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWMakes special traits more common for the monsters.
Some traits are more common than others, so if you raise the trait level too much, you will rarely see non-fat bovaur, only gaudy angels and so forth.
WWWOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWMakes special traits more common for the monsters.
Some traits are more common than others, so if you raise the trait level too much, you will rarely see non-fat bovaur, only gaudy angels and so forth.
Man this game needs SOUND!!!!!!Makes special traits more common for the monsters.
Some traits are more common than others, so if you raise the trait level too much, you will rarely see non-fat bovaur, only gaudy angels and so forth.
I know you sound amazed, but please refrain from posting (too much) multiple times and try to edit an earlier post instead.Man this game needs SOUND!!!!!!
if i would do that i wont commentI know you sound amazed, but please refrain from posting (too much) multiple times and try to edit an earlier post instead.
The Creator Build lets patrons create presets which they can upload to the dev's Discord. By some kind of voting (or else, idk) the presets there are decided to be inserted into the official game. For now you can only play the human (breeder) race so there are no ways to change the Nephelyms, except with an editor, which was shown a few pages ago (here the quote):Hey I swear I seen in one of the posts that you could create a preset for a creature and then port it into the bace game but now I can't find it. Did my eyes trick me or did it get removed?
You won't find traits in the online editor. I'm using a hex file editor, HxD (any will do, this was the first one I found).
Editing like that might feel intimidating at first, but it's still somewhat easy - BotN saves are a jumbled mix of strings and hex values.
Each creature, including the breeder, is roughly 27KB in size, or a little less than 7k in offset (the values in the left column). Data begins with the character's name, and ends with stats and traits. The order of the creatures is the same as in the game, so if you want to edit the breeder, just search for the first monster's name and scroll up slightly.You don't have permission to view the spoiler content. Log in or register now.
Traits are listed as strings in a container, GameplayTagContainer. They consist of the string length in a hex byte increased by one, three zeroes, the string itself, and an ending zero.You don't have permission to view the spoiler content. Log in or register now.
The selected trait is 21 characters long, and counting the zero that marks the end of a string, it gives 22, which translates to 16 in hex (1*16 + 6).You don't have permission to view the spoiler content. Log in or register now.
Order of traits doesn't matter, but it's the safest to insert them between other traits.
After you are done modifying the traits, you need to change the container count as well - in the middle of that long dotted line, there'll be a number corresponding to how many traits the creature has. Don't forget to change that as well, or it may break the save, ignore some of the traits, or crash the game on load.
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Warning, some of the traits don't have immediate impact on the character, or have additional tinkering involved with them.
For example, biggus dickus will work as intended, but adding the boobage trait will have no effect whatsoever. But since you have the trait, you can then breed that monster, and the offspring generated with it will have them working properly. I think stat-changing traits don't work immediately as well. Additionally, the gaudy trait involves a gaudy tag somewhere in the middle of the creature's data. I didn't catch enough fancy monstrosities to figure out how it works yet.
Should I post a list of the traits I found?
I assume you breed themanyone knows how to find hybrids?