- Jul 26, 2020
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And even if I'm up to challenge myself, I'll rather do it in a game in which it's base experience doesn't feel "grindy". Like I mention everytime, there's always that talk about doing things for a hard as balls challenge but then people shy away of things like "Beat Minecraft without using a crafting table", or "Beat Need for Speed without using the second half of your cars shitfing gears", or that everytime you get killed you have to get rid of absolutely everything you had collected and created/used and go on a different path by being locked to also pick or use any of the things you did before or simply put play your favorite music game as a left handed. Those would be challenging but not necesarily punishing cause they force you to readapt but temporarily and plausibly in a rewarding way since it makes you play everytime differently on how you normally would, specially cause you know you wont have to do it forever, just for "that" particular challenge, and maybe discover more possibilities than the ones you use by default; it can be amazing and even help you become more efficient on your typical gameplays where you tend to follow old habits, because they simply work. But people would rather have the punisment cause they're not willing to keep up the basic mental strenght that it takes to stick to a self put challenge that would always be perfectly tuned since you self stablished it knowing your player profile but no, people prefer others to give them a pre-existing punishing experience and I'm sorry, but thats the opposite concept of fun to me. Which by the way, every game that makes you feel miserable is failing at it's main existential porpouse of being a source en fun and enjoyment.
And you said that after the grind in grindy games you only get more grind.... What about the resources you gathered up to that point? It might be tiring to get there but when you achieved your long awaited futa Jabberwock you get an amazing feel, could be better but at least you can now relax. In soulslikes by the time I got the upgrade I may have wanted I feel so like Im about to go to someone's neck that I"ll rather play something else for the sale of mental health. And like I said, in any case Ill rather spent all the grind time (being in breeding or in getting "skill", that btw if you domt keep practicing it starts to fade), creating a horny jail 3.0 in the sandbox of Wild Life or finally getting my ass to finish Skyrim's main quest (Without getting sidetracked by lewdy stuffs, definitely a challenge om its own lmao) than that XD
And you said that after the grind in grindy games you only get more grind.... What about the resources you gathered up to that point? It might be tiring to get there but when you achieved your long awaited futa Jabberwock you get an amazing feel, could be better but at least you can now relax. In soulslikes by the time I got the upgrade I may have wanted I feel so like Im about to go to someone's neck that I"ll rather play something else for the sale of mental health. And like I said, in any case Ill rather spent all the grind time (being in breeding or in getting "skill", that btw if you domt keep practicing it starts to fade), creating a horny jail 3.0 in the sandbox of Wild Life or finally getting my ass to finish Skyrim's main quest (Without getting sidetracked by lewdy stuffs, definitely a challenge om its own lmao) than that XD
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