You can use a python script I wrote if you're feeling adventurous .Anyone can send to the developer this suggestion ? Of unlocking all pussy portals cheat
Thank you Sir for your script is very helpful with changing the traits. Without it i was spending hours and hours on breeding without any good results. But tbh unlocking portals? I mean yea you could be lazy but ehh it's just few seconds.You can use a python script I wrote if you're feeling adventurous .
For anyone interested, the full format of the savegame has been unlocked. I have managed to write a JSON exporter for all data contained in the savegame, including morph and color (monster appearance) data, also world data, including the portals. Now to write an importer from that JSON back to the savegame. No worries, I'm not expecting you to fiddle with JSON like before. The JSON is only for testing purposes.
You've figured out the colors? Color me impressed! lolYou can use a python script I wrote if you're feeling adventurous .
For anyone interested, the full format of the savegame has been unlocked. I have managed to write a JSON exporter for all data contained in the savegame, including morph and color (monster appearance) data, also world data, including the portals. Now to write an importer from that JSON back to the savegame. No worries, I'm not expecting you to fiddle with JSON like before. The JSON is only for testing purposes.
No, you cannot pick and choose body parts of different sexes and races - part picker is hardcoded into the game binaries and I ain't getting paid enuff to rummage through thoseIs there anyway to do a futa on male scene, like changing the female model into a male model?
if your gender is X and your race is Y then (if you're hominal your face and torso will look X-sex human ignoring the part index, or if you're feral, your face and torso will look like X-sex feral of race Y at value 0 and default to X-sex human-like at any other value) and arms/legs/ears/wings will look like X-sex Y race at part index 0, or look like default X-sex human's with any other value
Per UE4 docs, and a talk to a UE4 gamedev, it's RGBA. Or at least it is how they're handled in a UE4 game source code.You've figured out the colors? Color me impressed! lol
I'm pretty sure it's HSV, but how is it stored?
You mean to import a fully exported JSON? Unfortunately no. The code in the original uses search and replace (hence those offsets in the JSON), while the new one assumes nothing. While this is more robust and future proof, it also complicates importing from JSON. The hierarchical nature of UE4 savegame format necessitates a recursion, unsupported by the original code.N1ck can we still use the original gui you made import the Json file back into the save file
With the original script, unlocking portals should be as easy as editing the traits. Look for the entry "ActiveTravelShrines" in the exported JSON file. Unlocking a portal is like adding a new trait. See inside the script, search for "legal_tags", for valid tags, the ones starting with "WorldNode.Shrine.". For example, to unlock lustwood portal, add "WorldNode.Shrine.Lustwood.1" to the tags.But tbh unlocking portals? I mean yea you could be lazy but ehh it's just few seconds.
It's the same with trait level - there's no entry in the save whatsoever before you buy the first upgrade.With the original script, unlocking portals should be as easy as editing the traits. Look for the entry "ActiveTravelShrines" in the exported JSON file. Unlocking a portal is like adding a new trait. See inside the script, search for "legal_tags", for valid tags, the ones starting with "WorldNode.Shrine.". For example, to unlock lustwood portal, add "WorldNode.Shrine.Lustwood.1" to the tags.
Mind you, for this to work, you gotta have at least 1 portal unlocked. Unlocking the homestead portal in game seemed the easiest way to achieve this.
the output is where you whant to save json fileSo, I'm sorry, but I've never used anything like Python or done any sort of modding. With that, I don't really understand what I'm supposed to choose in the 2nd browse. In the top one I went to my AppData and found the savefile, but I'm clueless as to what I'm supposed to do with the "Output" one.
So that should be the same folder as the Input, which is where the savefile is ?the output is where you whant to save json file
no you can put it where you wand so you can edit the fileSo that should be the same folder as the Input, which is where the savefile is ?
Aaah okay, thank youno you can put it where you wand so you can edit the file
Just raise the allure manually lol.Alright so, I managed to remove the pesky grungy trait and also added some new ones, but it still seems to be affecting my MC, by still having a 50% decreese in allure, not too sure what to do about that.
I see, thank you for clarifyingJust raise the allure manually lol.
The game doesn't have proper stat modifiers yet - all it does is it alters a stat permanently the moment the trait is applied in-game. It's why giving yourself the busty trait doesn't have any effect - it's only being counted when a freshly spawned nephelym is having its stats and values determined.
It's still in alpha performance will be poorThe load time for 7033a is horrible anyway to improve this?