It sure had, i tried it again and voila: images appear. I swear the last time it just did not load.
Thank you for your quick response, really kind. Unfortunately i am still doing something wrong.
I need to understand what
ArrayProperty & S
tructProperty i am looking for and mostly what to select to get the "right" int32 to edit the numerical difference i guess.
(everything you see on the first two images is original data, i did not change anything)
So, i compared it with Alpha Male Adam's image and figured those should be the right entries.
This two are the actual int32 entries right? So whenever you talk about int32 i have to mark, what i marked on the image and edit the value on the right side of the hex editor where one can found the int32 entry?
Because editing the numbers actually changes what is written inside the strings, so if i would mark "Trait.Size.Huge." e.g it, edit the int32 it would result in "Trait.Size.Fuge." turning the H to a F.
Let's start:
So the value "12" inside the green box is hex for the decimal number 18 and it is because "Trait.Size.Normal." contains 18 characters.
"Trait.Size.Huge." has 16 characters and this in hex turns out to be 10.
So far so right?
If i mark the 4 bytes after
ArrayProperty like shown in the first image, i get an int32 value like this:
This value is decimal, the Trait.Size.Normal. string is now 2 characters shorter therefore i have to substract 2 from the value in Int32:
I repeat the same procedure for S
tructProperty leading to this:
When i safe this and try to load the safe file ingame, the game crashes with a fatal error.
Instead of getting a better understanding for this, i now think it is getting even worst... I apologize for when i uploaded too many images in one post, i just couldn't figure how else to describe.