Stripedshovel

Newbie
Sep 18, 2017
54
23
you don't need to steal her orb for the first gate, there is a way to make her happy while you get the orb
As far as I know you need to get a pearl for her, but for that you have to open the gates in a specific order. Anyways, I needed to open the pleasure Pastures gate first, but in my old save I loaded I already opened the one behind Kybele. Then I said "fuck it" and just gave myself another keystone via cheat engine ¯\_(ツ)_/¯ . I'm happy now.
 

MilkLover

New Member
Aug 30, 2020
6
1
---------------------------------------------------------------------------------------------


Does this help?

UPDATE for version 0.749.5 and up
Hello Styl1sh, maybe it is too old and offline now but i can't see the attached images of your post. I would like to give my breeder two traits and change his size. I use HxD and guess i found the right hex codes (compared and copied the codes from a Neph who has what i want to "transplant" onto my Breeder. I copy paste the codes at the right position, but what i do not seem to understand is the difference in decimal or maybe the entire thing about the int32 field, because when i change the number there, it changes whatever stands inside the code.
E.g. if i were to paste Trait.Size.Huge into my Breeders Trait.Size.Normal is this a difference of -2, because "Huge" (6 characters) and "Normal" (4 characters)? If i paste it, select the entire "Trait.Size.Huge" string and go to the right and substract 2 from the number next to int32 it changes the string to "Trait.Size.Fuge".
Do you still have your images and could you upload them again, i seem to need a visual step by step guide and asking google only leads me to this forum. (Btw i read your response to Alpha Male Adam and still don't know what to do, why should he add 26 (Can't figure out what he means with from 31 to 4B, can't find it in his image) and what is about the Struct.Property?

Hopefully you have some spare time to respond.
 

Freki

Well-Known Member
Game Developer
May 16, 2017
1,575
1,217
As far as I know you need to get a pearl for her, but for that you have to open the gates in a specific order. Anyways, I needed to open the pleasure Pastures gate first, but in my old save I loaded I already opened the one behind Kybele. Then I said "fuck it" and just gave myself another keystone via cheat engine ¯\_(ツ)_/¯ . I'm happy now.
I'm sorry you didn't get the happy mega slime you wanted... i'm glad you got that. but it's rare that games give you to options at the begining but this one does. how did you use the other one on the bee lands ? the honeycomb blocks you from using it, you need monarch to clear that before you do and that's in the bovar lands.unless you are playing an earlier version which may not have the pearl, I don't know as the first time i found the pearl is only i think .751?
 

Stripedshovel

Newbie
Sep 18, 2017
54
23
I'm sorry you didn't get the happy mega slime you wanted... i'm glad you got that. but it's rare that games give you to options at the begining but this one does. how did you use the other one on the bee lands ? the honeycomb blocks you from using it, you need monarch to clear that before you do and that's in the bovar lands.unless you are playing an earlier version which may not have the pearl, I don't know as the first time i found the pearl is only i think .751?
As said, I used the first keystone at Virgin Breaks, this gives access to Monarch (who can also be found in Pleasure Pastures, if you open that the gate to it first) and the Dragon Matriarch (who needs Bovaur Milk to let you through to Climax Peak), then I opened Thriae Hivelands, but to progress there you need access to Pleasure Pastures.
After loading an old game I choose Pleasure Pastures for the second keystone AND now I know that would have sufficed, because the Dragon matriarch leaves a keystone behind, which I didn't know, because it wasn't mentioned, just that she would move out of the way.

I still can't see a way to avoid stealing the slime's keystone if you choose to go Virgin Breaks -> Thriae Hiveland though, all other combinations should be fine. Haven't opened the gate to Sultry Plateau (the one in Thriae Hivelands which is initially blocked by honey combs) yet, but it will be my next stop scratch that, next stop will be Cove of Rapture . fulfilled the Queen Bee's request and got a keystone for it (2 actually, because I used cheat engine).
 
Last edited:

Styl1sh

Newbie
Feb 15, 2018
99
111
Hello Styl1sh, maybe it is too old and offline now but i can't see the attached images of your post. I would like to give my breeder two traits and change his size. I use HxD and guess i found the right hex codes (compared and copied the codes from a Neph who has what i want to "transplant" onto my Breeder. I copy paste the codes at the right position, but what i do not seem to understand is the difference in decimal or maybe the entire thing about the int32 field, because when i change the number there, it changes whatever stands inside the code.
E.g. if i were to paste Trait.Size.Huge into my Breeders Trait.Size.Normal is this a difference of -2, because "Huge" (6 characters) and "Normal" (4 characters)? If i paste it, select the entire "Trait.Size.Huge" string and go to the right and substract 2 from the number next to int32 it changes the string to "Trait.Size.Fuge".
Do you still have your images and could you upload them again, i seem to need a visual step by step guide and asking google only leads me to this forum. (Btw i read your response to Alpha Male Adam and still don't know what to do, why should he add 26 (Can't figure out what he means with from 31 to 4B, can't find it in his image) and what is about the Struct.Property?

Hopefully you have some spare time to respond.
I don't exactly remember what was in those images, and I didn't keep them around. I might as well record a video guide, but it'll take a while. The previous video guide is still the most watched video on my yt channel lol!

There are generally two types of data in the save: strings (the words, like Trait.Size.Huge) and numbers, stored as hexadecimal Int32 values (like 31 or 4B). You edit the strings in the narrow middle column, which displays symbols, dots and alphanumeric characters. The numbers can be edited in the wide left column, in their hexadecimal form, or you can select them there and see their decimal data type representation in the rightmost text fields.
Regarding my response to Adam, the Traits data block has two more important numbers, other than just the strings of the traits: the amount of bytes (symbols) within the block (the hexadecimal 31), and a trait count (your breeder starts with two). Adam has added an entire trait onto his breeder, which means he had to add the amount of added characters to the sum of the block - the words Trait.Appearance.Hung (21 characters long), a string-terminating zero, and four bytes (Int32) describing the lengths of that string - a total of 26 characters. 26 decimal, added to 31 hexadecimal (49 decimal), gives you 4B hexadecimal (75 = 49+26). Both of those counters are before the trait strings.
 

Freki

Well-Known Member
Game Developer
May 16, 2017
1,575
1,217
As said, I used the first keystone at Virgin Breaks, this gives access to Monarch (who can also be found in Pleasure Pastures, if you open that the gate to it first) and the Dragon Matriarch (who needs Bovaur Milk to let you through to Climax Peak), then I opened Thriae Hivelands, but to progress there you need access to Pleasure Pastures.
After loading an old game I choose Pleasure Pastures for the second keystone AND now I know that would have sufficed, because the Dragon matriarch leaves a keystone behind, which I didn't know, because it wasn't mentioned, just that she would move out of the way.

I still can't see a way to avoid stealing the slime's keystone if you choose to go Virgin Breaks -> Thriae Hiveland though, all other combinations should be fine. Haven't opened the gate to Sultry Plateau (the one in Thriae Hivelands which is initially blocked by honey combs) yet, but it will be my next stop scratch that, next stop will be Cove of Rapture . fulfilled the Queen Bee's request and got a keystone for it (2 actually, because I used cheat engine).
where is monarch in the virgin breaks? I have never seen her there, only in pleasure pastures. that is news to me.
 

ankhtar

Active Member
Jan 24, 2020
765
1,881
where is monarch in the virgin breaks? I have never seen her there, only in pleasure pastures. that is news to me.
When you enter virgin breaks and reach the dragon spawns, run left instead of right. It's not immediately visible but there will be a small path leading downwards to where both monarch and, later on, the dragon matriarch will be.
It took me a while to find too, shameful as it is to admit. I found monarch at the pastures the first time around so I figured she would just always spawn there.
 

Anduin

Newbie
Mar 9, 2018
78
185
When you enter virgin breaks and reach the dragon spawns, run left instead of right. It's not immediately visible but there will be a small path leading downwards to where both monarch and, later on, the dragon matriarch will be.
It took me a while to find too, shameful as it is to admit. I found monarch at the pastures the first time around so I figured she would just always spawn there.
same thing happening here. Used monarch keystone from virgin breakts to directly access hivelands, now stuck as the queen bee's quest needs you to talk to the dryade in the still locked pleasure pastures. guess thats gonna have to be one unhappy slime

Edit: Even if you access Pleasure Pastures with the Monarch Keystone, wasting the Dragon Matriatch's Keystone on opening Climax peek softlocks you as well (unless you fail the mega slime quest)
 
Last edited:
Dec 10, 2019
467
242
Hello Styl1sh, maybe it is too old and offline now but i can't see the attached images of your post. I would like to give my breeder two traits and change his size. I use HxD and guess i found the right hex codes (compared and copied the codes from a Neph who has what i want to "transplant" onto my Breeder. I copy paste the codes at the right position, but what i do not seem to understand is the difference in decimal or maybe the entire thing about the int32 field, because when i change the number there, it changes whatever stands inside the code.
E.g. if i were to paste Trait.Size.Huge into my Breeders Trait.Size.Normal is this a difference of -2, because "Huge" (6 characters) and "Normal" (4 characters)? If i paste it, select the entire "Trait.Size.Huge" string and go to the right and substract 2 from the number next to int32 it changes the string to "Trait.Size.Fuge".
Do you still have your images and could you upload them again, i seem to need a visual step by step guide and asking google only leads me to this forum. (Btw i read your response to Alpha Male Adam and still don't know what to do, why should he add 26 (Can't figure out what he means with from 31 to 4B, can't find it in his image) and what is about the Struct.Property?

Hopefully you have some spare time to respond.
I don't exactly remember what was in those images, and I didn't keep them around. I might as well record a video guide, but it'll take a while. The previous video guide is still the most watched video on my yt channel lol!

There are generally two types of data in the save: strings (the words, like Trait.Size.Huge) and numbers, stored as hexadecimal Int32 values (like 31 or 4B). You edit the strings in the narrow middle column, which displays symbols, dots and alphanumeric characters. The numbers can be edited in the wide left column, in their hexadecimal form, or you can select them there and see their decimal data type representation in the rightmost text fields.
Regarding my response to Adam, the Traits data block has two more important numbers, other than just the strings of the traits: the amount of bytes (symbols) within the block (the hexadecimal 31), and a trait count (your breeder starts with two). Adam has added an entire trait onto his breeder, which means he had to add the amount of added characters to the sum of the block - the words Trait.Appearance.Hung (21 characters long), a string-terminating zero, and four bytes (Int32) describing the lengths of that string - a total of 26 characters. 26 decimal, added to 31 hexadecimal (49 decimal), gives you 4B hexadecimal (75 = 49+26). Both of those counters are before the trait strings.
The attached images show for me.
 

RedHedron

Newbie
Oct 31, 2019
90
83
Hmmm when in creator mode, as in gallery, is there a way to access other animations with NPC's? like Falena and Kybele. Gave not found the way if there is one.
 

nathpong941

New Member
Aug 19, 2017
5
0
[QUOTE = "yonsisac, โพสต์: 5252561, สมาชิก: 1752297"]
อืมเมื่ออยู่ในโหมดผู้สร้างเช่นเดียวกับในแกลเลอรีมีวิธีเข้าถึงภาพเคลื่อนไหวอื่น ๆ ด้วย NPC หรือไม่? เช่น Falena และ Kybele ไม่พบวิธีหากมี
[/ QUOTE]
 

KingEddy

Newbie
Dec 11, 2020
79
63
Everytime i download a game update, my old saves don't work, what can i do?
I no longer have the patience to always start from scratch.
 

Styl1sh

Newbie
Feb 15, 2018
99
111
How does one change spirit form species?
AFAIK there are buttons on top of the screen that allow you to do that while editing your spirit form appearance.
I think you're limited to species that you own at the farm.
 

MilkLover

New Member
Aug 30, 2020
6
1
F95 had a derp
It sure had, i tried it again and voila: images appear. I swear the last time it just did not load.
Thank you for your quick response, really kind. Unfortunately i am still doing something wrong.


I need to understand what ArrayProperty & StructProperty i am looking for and mostly what to select to get the "right" int32 to edit the numerical difference i guess.

(everything you see on the first two images is original data, i did not change anything)

array_struct.png

So, i compared it with Alpha Male Adam's image and figured those should be the right entries.
This two are the actual int32 entries right? So whenever you talk about int32 i have to mark, what i marked on the image and edit the value on the right side of the hex editor where one can found the int32 entry?
Because editing the numbers actually changes what is written inside the strings, so if i would mark "Trait.Size.Huge." e.g it, edit the int32 it would result in "Trait.Size.Fuge." turning the H to a F.

Let's start:

trait_size.png
trait_size2.png

So the value "12" inside the green box is hex for the decimal number 18 and it is because "Trait.Size.Normal." contains 18 characters.
"Trait.Size.Huge." has 16 characters and this in hex turns out to be 10.
So far so right?

If i mark the 4 bytes after ArrayProperty like shown in the first image, i get an int32 value like this:

int32 array.png

This value is decimal, the Trait.Size.Normal. string is now 2 characters shorter therefore i have to substract 2 from the value in Int32:

int32 array 2.png


I repeat the same procedure for StructProperty leading to this:

array_struct 2.png

When i safe this and try to load the safe file ingame, the game crashes with a fatal error.

Instead of getting a better understanding for this, i now think it is getting even worst... I apologize for when i uploaded too many images in one post, i just couldn't figure how else to describe.
 
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