- Mar 4, 2020
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So, I think it's pretty clear that the overwhelming majority of people in this thread agree that the last thing this game needs is more timesinks. I tend to agree as well. So, under the assumption that suggestions involving the player spending more time grinding are off the table, what could be done to improve the flow and experience?
Quite a lot, actually. Some suggestions include, but are not limited to:
Quite a lot, actually. Some suggestions include, but are not limited to:
- Increase the player's movement speed.
- Add idle animations and pathing to the farm, and allow some of the player's nephelym to wander about and do things. They could laze in their yards, wander around, use the stools and benches you use to milk them, fuck each other, etc. We already know the game has some degree of pathfinding and such for the nephelym since they can wander their areas, and single-character animations like lazing around, leaning against walls, etc. are far less involved than making two-character animations. (Just six per "position" rather than 36.)
- Add more nephelym to the town. The game already has a dialogue system that hooks into variables, and Unreal absolutely supports variables needed to create a basic relationship system. It wouldn't be difficult at all to create a setup where the player could optionally woo townsfolk into bed using conversations and materials that the game already has.
- Add more detail to the world. This could even be hooked into the recent upgrade system, where upgrading a specific area improves it visually.
- Lewd collectables could be added to the world. These could be in the form of things that get added to the ranch as decorations, or in the form of plants and other gatherables that have (potentially temporary) stat boosting or transformative effects. (The latter of which already exists in the lore and visuals)
- Unlocking an area could create global changes to the world. Perhaps it expands the town in some way, like adding nephelym from that gate to the town. Perhaps it allows theming specific to that area to "encroach" upon the rest of the world to an extent.
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