you'd wish. But this game is always in the feed. And in these years by what was there it feels like always same content with slight adjustments. there are few games like that on this site - moneymilkers. They look promising but then you realize the game get updates every ew months for 5+ years and yet there is no end in the sight. Meanwhile in gaming industry indies and whatnot with way more elaborate gameplay and content are developed in 1-3 years.So get a female MC and get 75% more actions/animations compared to a male MC. Yea, make the game popular by focussing on only "that" part of the fanbase under the impression of "i make what i like" only to add female on female stuff later on while excluding another.
All you had to do was give the same animations already in the game and copy paste them to the male characters with some position changes but your "morals" would be in the way of you being professional. I wonder where this hypocrisy you show comes from if not from homophobia.
In the end you do poor marketing focussing on only a slice of what you could of earned and in the end that tells enough about you and your reasons as a creator to exclude some scenes from your game.
Good luck to you and your project though, hope to never see it again.
Apply all futa animations to male mc, add option in settings to disable M/M content, cater to all players = more profit, if animations are slightly broken just say that its just added for players and don't intend on optimizing it. It can be done easily with variables and there was a old build of the game where the dev accidentally allowed m/m so it's completely possible.poor marketing because he focuses on the majority of his player base while working on what he likes? right
I think you should go back to twitter. Not everyone likes gay content, that has nothing to do with homophobia.
If you like it, great! go play games with gay content or make your own game. surely that would work out with your superior marketing skills
Nah. The worst games try to do that.cater to all players
My main complaint is the only major additions to the game that have been added is the progression system - which was implemented well - alongside implementation of a few races. The trait system is still redundant as most traits have little impact on gameplay aside from slightly speeding up breeding. However, breeding doesn't really offer much aside from in-game currency which can buy a rather limited set of animations. I honestly expected that given 5000+ Patreons that he would've had the necessary funding to work on the game full time and implement more mechanics and story elements.So its been a few years since i have been in contact with the dev, what are people complaining about?
If i remember the dev likes to focus on whats being discussed about most in the discord.
Yes.can you play as a male and have sex with female mosnters?
The monotony of the gameplay is par for the course. Its a breeding game, the rng is against you. Always.My main complaint is the only major additions to the game that have been added is the progression system - which was implemented well - alongside implementation of a few races. The trait system is still redundant as most traits have little impact on gameplay aside from slightly speeding up breeding. However, breeding doesn't really offer much aside from in-game currency which can buy a rather limited set of animations. I honestly expected that given 5000+ Patreons that he would've had the necessary funding to work on the game full time and implement more mechanics and story elements.
A prime complaint I have is the inability to control which traits get passed on aside from spamming two halfway decent nephelym and praying that I finally get the combination of desired traits. In some extreme cases it can take several hours before any of that happens. An example being trying to breed the colossus with the cosmetic traits (larger ass and breasts) with other nephelym to get both traits alongside the size increase. The process is even more painful when trying to increase the tier of the trait, which has little impact on actual gameplay.
The lack of additional blessed nephelym and an unused light portal on the floating isle are also slightly frustrating since both could easily progress story elements. It feels like DH has lost any form of creativity or even motivation.
You can always scroll back a few dozen pages to get a better idea of why people are frustrated, but it mostly is due to some desired addtions being completely ignored. I personally can't justify supporting DH until he starts delivering more content, but I highly doubt the lack of my support will affect him at all in the long run.
Good gameView attachment 119036
Overview:
Breeders of the Nephelym is an immersive, beautifully erotic 3D adventure game centered around catching and breeding the Nephelym, an enigmatic race of monster-human hybrids.
Thread Updated: 2022-09-10
Release Date: 2022-08-28
Developer: DerelictHelmsmanYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.756.5a
OS: Windows x64 DX11 only
Language: English
Genre:
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Installation:
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Changelog:
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Cheat Codes: (And Creator Mode Code, Core Game Mechanics)
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Patch:
*This unofficial port/version is not released by developer, download at your own risk.
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During character creation, click on the gender icon, and drop down to "male".How?
Thank's
You can set one per house, for a maximum of twelve total, if I'm not mistaken.Can you increase the amount of monsters roaming the breeding ground yet? Or is the number still limited to that small amount of 2 each house?
Definitely agree with the trait system being a miss for me. What made the predecessor to this game so long-term playable was the way breeding traits eventually accelerated to the point where you are eventually breeding god-tier creatures. The trait that increased trait inheritance chance getting upgraded until the point where mating any 2 creatures with this trait ended in an offspring that had ALL the traits of both parents almost guaranteed. The trait that basically reduced the chance of negative side effects for inbreeding to near negligible levels. The trait that increased the likelihood of inherited traits mutating to a higher trait level when inherited by offspring. And the trait that added a chance that anything that mates with the creature having this trait may learn one or more of the original creature's traits simply through a breeding session.My main complaint here is that the dev needs to decide what he wants to do with the game. The lovesense thing is probably a smart marketing move to get more money in. But the dev should actually think about a robust progression system. The quests for the gates is certainly one way to do it but level trait system is more of a miss for me.
I would love to see the introduction of "tainted" nephylym that would need to be "purified" in order to advance a race or get other progression (new colors, specific race traits for the mc as an example). This would also help in creating a story or some sort of guide line to direct the working hours put into this. But without beeing a patron you won't achive much on the discord anyway.