You, better than anyone know the guy. So it just confirm things for me.
When I support a dev on patreon, maybe I'm lucky but 95% of the time when there's no content this month they just pause the billing. But Derelic wow, never once to my knowledge.
And when I see the amount of coping on their discord sheesh... scary
It's just sad at the end of the day. Not for the guy, I lost any kind of sympathy for him long time ago.
But for the project.
The sad thing is that if you take a peek at other games threads the situation isn't much better quite frankly. They hotfix a thing here and there that if they tested their bloody games before releasing them, said hotfixes wouldn't be even needed at all. They say they're "hard working" on adding X or Y.... Yet the things people constantly ask them for adding never gets added, sometimes putting something new that feels also half baked so they have an excuse to say "hey, we're working on the game" instead of damn fixing the messes that the previous mecanics and stuff have added. You see that in single dev games like this, you see that in big team based developers like the ones' behind Wild Life. I remember checking the story mode map of one of the most recent versions of the latter and bloody fuck man, it felt like something that I, barely knowing how to trigger the third person game blueprint could do better than a dedicated studio. And not becuase it lacked X or Y mecanic, but simply cause something like the starting map felt like it was just rushed on Blender to look test chamber functional, then ported to Unreal without even double checking, putting the characters assets on top then ready to be shipped to Patreon. And like.... If a game like Wild Life is like the triple A adult game standards you can find, what do you expect other games to fare?
Then there's others that have some overcomplicated install/update processes and you find that about half the people that come to their threads ends up having issues with their installation/updating situations, so they ask questions and the veterans start mocking them for not being able to follow instructions when the damn instructions, sometimes made and APROVED by the game devs themselves JUST DONT WORK. But you can be that what in all of those what always work is the Patreon and Subscribestar systems they have implemented to their their "Eddies" (By this I mean, dolars, euros, yens, whatever). Then there's the fanfolks that try to defend them when the way they back those up is just unforgivable. Like dude. This guy has been doing nothing for like 5 months and you come saying that "Oh, but doing games in Unreal is hard. You cannot ask him to do more, he has issues....". And whenever I hear them go like that Im like.... Motherfucker you want me to get on Unreal from today on and in two years flat I prove you flat that I can make this thing but twice as better without having a single day of previous experience? Because Im betting my soul that not only I can do it but also can in an even lesser amount of time.
Sorry for the quick rant but honestly Im just sick of excuses from crappy devs and masochistic fanboys defending them keeping the gaming industry (adult or general) getting worse and worse, then you get cases like Palworld that decides to say "F this shit, Ill do things MY way" and make masterpieces that those same people have the balls to criticise for being "copies". When the "copy" just outclasses the originals in pretty much every possible damn aspect being an early access.
Cause dude, when someone actually cares about what they're doing you notice in the smallest details but there's just far too many that don't give two craps and many are blind enought to still pay for them besides getting an increasingly worse product. But hey. It has Pikachu, It has the challenge of having sex with Pride the such awaited sexy sin, or has triple A quality cumshots that feels like the Elder Scrolls of Porn games.... That's when they don't go the Visual Novel way. Which is another 100s of its own XD