- Jul 26, 2020
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I mean, that sounds even better than the role I described so XDJust wanna correct this that, I am just a designer and tester. So I made the systems, created the formulas, connections, designs and gave them to DH and checked/tested the results with him everything I made for the game. For that reason, the most bug free and working system build is the one before the UI update. I am not a coder. I just tell what to code .
He tried to change the system with bunch of discord fanboys and mods which probably don't have any idea about designing this type of complex stat interactions. The result is still unknown.. we don't know what they try to do or what is working and what not even after 2 years.
But in the end, DH is done with the game.. he still uses mental problem card for 3. year.. The game is so big to stop milking. I don't think he can add more after this point without a miracle or sell/give the game someone else.
But IDK I just don't get the whole idea of milking a project forever, doing nothing for it and ALSO not allowing anyone to help on it and shit. Even from a pure greed point of view that's still stupid as it makes less profit than doing it that way.
Tho TBF, is not the first time I see both triple A studios and indie devs doing dumb moves that even if they're moved by greed is still counterproductive to them. Cause like, dude, if all you care is making more money there's a trillion better ways to do so while effectively multiplying the gains without deliberately pissing the fuck off your clientelle/playerbase.
Anyway, been thinking on getting into Unreal to make my own project. Something completely different to BotN but my concern is how long is gonna take for a relatively absolute begginer to get a playable game XD