- May 5, 2020
- 581
- 479
It is dumb as fuck that if I press hide then there is no fucking way at all to unhide. No single key brings the hud/menu back
try hitting the space key works for meIt is dumb as fuck that if I press hide then there is no fucking way at all to unhide. No single key brings the hud/menu back
From a gameplay balance perspective the breeding pit does not need humans... that honestly makes the gameplay loop and overarching story have issues. The MC is not needed on the farm for the stated reasons.second this, i was hoping Katelyn gets atleast one scene in the breeding pen.
There's a solution for that, the monster request where a npc ask for a monster and you unlock an scene, for instance Talia already has a scene with an Elfman and she's not a breederFrom a gameplay balance perspective the breeding pit does not need humans... that honestly makes the gameplay loop and overarching story have issues. The MC is not needed on the farm for the stated reasons.
As stats other than level and species currently do not matter fixing this can not happen. Ideal world would have had humans have key unique (traits/abilities) which are being requested with traits weakening over generations [stopping us from stacking everything on 1 monster].
I get the game is trying to be story focused but they dropped the ball on keeping the story both coherielant and engaging.
Round these parts the MC does the breeding with the *special* girls.second this, i was hoping Katelyn gets atleast one scene in the breeding pen.
I know own about her scene. The problem is that the MC has no reason to be needed in the story. Rika or Katelyn could and should have been able to do the job. The literal only bonus of having our character is a male who could initially get enough population with only one monster (which happened to be female) but that could have been filled by them asking Poe to help them out... or having not sold their other monsters to the point of only having 1.There's a solution for that, the monster request where a npc ask for a monster and you unlock an scene, for instance Talia already has a scene with an Elfman and she's not a breeder
It just wasn't working for me. I ended up getting something called MacroGamer instead. I still need to test it to see if it works.For me it says that it is blocked, but it works. Making more than 10 Repeats triggers this "buy it" message for me
how to unlock all monster combinations? It seems i missing quite a lot
But Poe isn't a "registered breeder" and Katelyn isn't either, Rika was when she was younger but I wager she's not too enthusiastic about getting wolf dicked in the middle of the field for her daughter to see. IDK man you're thinking too much into it. Maybe that could be a plot device later on as to why it had to be you.I know own about her scene. The problem is that the MC has no reason to be needed in the story. Rika or Katelyn could and should have been able to do the job. The literal only bonus of having our character is a male who could initially get enough population with only one monster (which happened to be female) but that could have been filled by them asking Poe to help them out... or having not sold their other monsters to the point of only having 1.
Aside from that initial population issue the only reason to use MC in the pit is to trigger story scenes (gameplaywise). The MC is a detriment rather than a benefit for the rest of that gameplay loop.
We also have the monsters have limited value as they can only be sold via requests. Now supposively (I last played the patreon release before public release) the latest public release fixed the requests system, but even assuming it did that just improves the cash flow issue to continue playing the game after X-amount of weeks in game. We still have no real use for money in the game past the first couple of weeks in the game. The only measure of progression is a new monster being added (which last I checked most aren't even being ordered). The debt should be the progression measure. Have harder monster (stats, traits on requests) be requested as we are shown to actually be making progress on the debt.
The general idea for the game is good, but they focused on story (not really developed well) and monster variety (not that vast) to help cover the gameplay loop issues. The problem is that the story keeps going against itself and shedding light on the gameplay issues.
At the very beginning of the story it is directly said we don't have a license either. The exact same series of events could happen to get any of the listed characters an active license.But Poe isn't a "registered breeder" and Katelyn isn't either, Rika was when she was younger but I wager she's not too enthusiastic about getting wolf dicked in the middle of the field for her daughter to see. IDK man you're thinking too much into it. Maybe that could be a plot device later on as to why it had to be you.
Indeed there are things that could be flesh out better, regarding Rika and Katelyn, Rika was retired and the death of her husband changed her, she was even isolating herself from her friends, and Katelyn is more administrative than anything else. The game could have been those two trying to save the farm without the MC, yeah, but it's a dev's decision to have a character for self insertion.I know own about her scene. The problem is that the MC has no reason to be needed in the story. Rika or Katelyn could and should have been able to do the job. The literal only bonus of having our character is a male who could initially get enough population with only one monster (which happened to be female) but that could have been filled by them asking Poe to help them out... or having not sold their other monsters to the point of only having 1.
Aside from that initial population issue the only reason to use MC in the pit is to trigger story scenes (gameplaywise). The MC is a detriment rather than a benefit for the rest of that gameplay loop.
We also have the monsters have limited value as they can only be sold via requests. Now supposively (I last played the patreon release before public release) the latest public release fixed the requests system, but even assuming it did that just improves the cash flow issue to continue playing the game after X-amount of weeks in game. We still have no real use for money in the game past the first couple of weeks in the game. The only measure of progression is a new monster being added (which last I checked most aren't even being ordered). The debt should be the progression measure. Have harder monster (stats, traits on requests) be requested as we are shown to actually be making progress on the debt.
The general idea for the game is good, but they focused on story (not really developed well) and monster variety (not that vast) to help cover the gameplay loop issues. The problem is that the story keeps going against itself and shedding light on the gameplay issues.
I have no issue with a MC self insert character. It is a common tool for storytelling. That said there is always the basics outlined reason.Indeed there are things that could be flesh out better, regarding Rika and Katelyn, Rika was retired and the death of her husband changed her, she was even isolating herself from her friends, and Katelyn is more administrative than anything else. The game could have been those two trying to save the farm without the MC, yeah, but it's a dev's decision to have a character for self insertion.
I agree the game loop needs to be improved but for the moment it doesn't look like that's the priority
Hmmm, some stuff you mentioned depend on what the dev can do, they can plan to add a lot of features but it might be out of reach because of time or technical skills, I think they're taking the smart decision, they're trying to focus on what they're good at, artI have no issue with a MC self insert character. It is a common tool for storytelling. That said there is always the basics outlined reason.
The game loop has been stagnant since the beginning. The only reason I have even been harping about the story is because they are choosing to use character driven storypoints as "progression" rather than having those story points unlock progression.
Just using the story we have and backfilling gameplay design in we could have "monsters" having a childhood period (not sellable but trainable) as an early difficulty. Use our "breeder card" ranking to unlock harder orders [basically a reputation system] that could branch into how much is owed each month and how much can be made by completing orders. Nu and Rika's farm could have added a food mechanic letting us have resource management challenges of maintaining more monsters. The whole Elf village subplot has multiple paths it could add being additional shops, temp workers for partial automation, really anything. The witch could have been a potion vendor or magic aid for the right price which could have been optimizing monster potentially reducing the [child period] set above or have been a way (wolf man transformation) to have the player's stats increase and have them act as a main stud on the farm increasing their value as difficulty increases.
The thing is everything I suggested other than the growing up period has an equivalent technical piece already in the game or is just adding in a logical statement.Hmmm, some stuff you mentioned depend on what the dev can do, they can plan to add a lot of features but it might be out of reach because of time or technical skills, I think they're taking the smart decision, they're trying to focus on what they're good at, art