- Jul 17, 2020
- 55
- 99
You underestimate the work that will be needed, let's look at the food mechanic, it's not a simple math problem with variables, the game needs to monitor that variable whenever you get a monster to see if you have the resources to maintain it, it's something that will limit the number of monsters and if they're not careful it will become a voodoo variable.The thing is everything I suggested other than the growing up period has an equivalent technical piece already in the game or is just adding in a logical statement.
The breeding card rank is already in the game. Your rank is tracked on it because of numerical values. Orders being populated also already happens with triggers allowing for I believe 1 new species being added once a certain point is hit. All this would be would be adding flags to have the other monster types be able to be added and a check for if your rank (a farm reputation would be very similar in implementation) is _ or higher for an array of potential qualifications.
The difference between food implementation and money implementation is literally minimal. They would literally just be two math problems in the background based off of simple variables.
The witch was literally just a shop. You get an item (variable added or an item amended to an array depending on how one wants to use the implementation), in the potential situation of the Wolfman form new skin (this is already fully implemented), or in the case of stat changes (literally debug features already in game) a limited interface to do a simple equation.
The Elf's are multiple options. The first shop(s) is already covered. Helpers could be multiple options the one with the least change being a literally revolving Elf characters being accessible in the breeding pen. Anything else would range in difficulty depending on what wanted to implement... and the hardest part would likely be the new images.
The child period is the option with the most effort because at minimum it would be an additional sprite per species and a scaling number of individual checks which could create performance issues... if done in a stupid way.
You could add hundreds of things to a game, but the important matter is the vision, it looks like they wanna work on the sex scenes and the programming of new stuff for the loop is not a priority