Hey guys.
I'm pretty sure we're going to have time and go back, rewrite a lot of the lore, mechanics, tutorials and scenes such as the NTR one so that there's actual choice and proper 2+2=4 logic, and not the current 2+2=You getting cucked regardless of choices logic.
I'm sorry if this is currently a grievance for many of you, and or if the bugs are breaking the game. I'll try my best to help produce some builds with any real big bugs removed. I'm more of the "eye for details" when it comes to bugs and quality of life issues for Team Bieno, but I'll be honest and say: I don't think I myself have had time enough to actually play through Breeding Farm start to "Finish" since maybe the second update or so. It's not that playtesting isn't done on this game, certainly, we have the main coder devs and a handful of select favorites in the discord who help with that for both Team Bieno games. I'm just bad at this game and thus have usually avoided the fine-tooth revisions for some time now. So I'm sure a lot of stuff could be improved that currently isn't, and I want to amend that issue.
I'm going to spend the time I have free to diligently make notes about things we need to improve, because this game is important to me, and you fans of Breeding Farm specifically are important to me, and this game isn't even my baby. So its high time I start producing some results to match that reverence I have for you fine folk.
Like I said, I'm going to start playtesting the current version, and hopefully, we'll have a completely tread through, line by line revised script and game by the end of the year. I'm still currently producing a number of new BGs for Amity Park at the moment as well, so it's all about balance and managing your schedule, but I'm going to give it the old porn-dev try. Hope you guys understand. Anyway, back to playtesting.
I don't know if this review will be helpful but I hope it will and will be received in the same manner as your post.
The Good:
1) The game has quite the array of interesting characters right from the start such as Talia and the family who rescues you really grab and holds ones interest. As you continue the storylines of Rika and Cece/Cecilia they don't have a dip in quality there is a consistent level of writing.
2) The artwork is rather impressive whether it is the character designs, the background or the animation it is all quite good and rather pleasant to look at.
3) The difficulty for a game that is meant to be played one handed whilst most of your blood is engorging ones lower and for this batch of fellow degenerates primary head never leads to a cock up cascade. Now whilst this game isn't the most difficult and intricate of management sims it doesn't seem to be trying to and knows that it is interactive porn.
4) The variety of monster girls and boys is pretty decent for an effectively bare bones beta and I do appreciate that they have varied appearances rather than the same one for all of the races barring Elves and Dragons.
5) The game hasn't crashed on me and it is pretty small in size in comparison to other games with less content even for 2d games so whoever is working on the code of the game is doing a pretty good job.
The Bad:
1) There are some characters whom we can recruit and shag such as Nu and the Elves that serve no fucking purpose besides some sex scenes. Nu is barren for no reason despite the games narrative stating she would be good for breeding plant girls and the Elves just waist space. The Elves truly are infuriating and make no sense, we are supposed to breed with them since their males are losing their virility yet all we get are females whom do not need to be replaced. We can't sell the females and they aren't that great for being broodmares for good traits. It would make sense for us to be trying to breed virile males for the elven village not just breeding useless broodmares.
2) The gay content is non existent and whilst I don't care about it it does seem rather odd that we can have two males "breed" for training purposes there isn't any sex scenes for them. Again this is the most minor of nit picks for me but I imagine that for some when they see the gay tag and they get blue balled/beaned this might be disappointing for them.
3) The quest line for CeCe/Cecilia is annoying to start as you have no indication to start one until an RNG encounter with her at night in the town. I had completed Rika's mission line up until the point I had to do CeCe/Cecilias quest line to progress Rikas. A note in the quest log with a line such as "I wonder what Cecilia is doing in the town late at night" would be great.
The Ugly:
1) The whole getting cucked despite having an option to be ok with sharing her with beasts was quite the annoying railroad just for a near useless transformation was rather annoying but it was the disregard for choice that stung not some anal scene. And this is the prime example that I can think of of choices having no effect/meaning and is quite the obvious logic fail like the elves and Nu lapses in logic mentioned above.
2) The ghost of Breeding Season and the looming spectre of Star Citizen whilst they are beyond your control they undoubtedly trouble those of us who don't wish to relive those tragedies. Now working on more than one game isn't a problem per se as you guys do release content for both games several times a year at least but the apparent lack of vision is disconcerting. Whilst at the moment there is a quest that cannot not be completed and the game is rather bare bones when you discount the bloat that is inherent in all management sims it is an understandable cause of concern for others. If we were to have a clear and I am loathe to use this term "road map" of what to expect and when to expect it that will hopefully assuage our concerns.
TLDR the game looks and plays great, has promise but the serious lapses in narrative logic and the stench of Breeding Seasons rotting carcass are cause for concern. Thanks for listening to my TED talk.