3.60 star(s) 61 Votes

ksrkblaze

Newbie
May 31, 2018
81
15
I've been playing the game for several hours now, and honestly the genetics management aspect of it is much more fun than the rest of it lol. The game feels grindy in its current state (I feel as if Iḿ getting a carpal tunnel!) but so far I'm enjoying the trait stacking.

My current focus has just been on trying to breed as many good traits as I can into my livestock (catgirls and wolfmen), and so far I've discovered that you can almost totally eliminate costs by breeding a specimen with a lvl. 3 thunder trait and a lvl. 1 moon trait; I'm now going for lvl. 3 moon lvl. 3 thunder so I can see to thirty or forty matings a day. There are many, many spelling mistakes and text bugs, but that is to be expected of an early game.

Do note that the game occasionally tosses a grey screen exception when a wolfman is kept:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/breed_menu2.rpy", line 845, in <module>
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_eros.rpyc", line 43, in script call
  File "code/talk to/talk_to_eros.rpyc", line 119, in script call
  File "code/talk to/talk_to_eros.rpyc", line 40, in script call
  File "code/talk to/talk_to_eros.rpyc", line 76, in script call
  File "code/talk to/talk_to_poe.rpyc", line 52, in script call
  File "code/talk to/talk_to_poe.rpyc", line 65, in script call
  File "code/talk to/talk_to_poe.rpyc", line 142, in script call
  File "code/talk to/talk_to_talia.rpyc", line 190, in script call
  File "code/talk to/talk_to_talia.rpyc", line 201, in script call
  File "code/talk to/talk_to_talia.rpyc", line 321, in script call
  File "code/talk to/talk_to_talia.rpyc", line 198, in script call
  File "code/talk to/talk_to_talia.rpyc", line 236, in script call
  File "code/talk to/talk_to_eros.rpyc", line 40, in script call
  File "code/talk to/talk_to_eros.rpyc", line 76, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 15, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 24, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 112, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 21, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 48, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 27, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 148, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 30, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 155, in script call
  File "code/talk to/talk_to_talia.rpyc", line 190, in script call
  File "code/talk to/talk_to_talia.rpyc", line 195, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 15, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 24, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 112, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 27, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 148, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 30, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 155, in script call
  File "code/talk to/talk_to_talia.rpyc", line 190, in script call
  File "code/talk to/talk_to_talia.rpyc", line 201, in script call
  File "code/talk to/talk_to_talia.rpyc", line 321, in script call
  File "code/talk to/talk_to_poe.rpyc", line 52, in script call
  File "code/talk to/talk_to_poe.rpyc", line 62, in script call
  File "code/talk to/talk_to_poe.rpyc", line 96, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 15, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_eros.rpyc", line 43, in script call
  File "code/talk to/talk_to_eros.rpyc", line 103, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_talia.rpyc", line 190, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 15, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 15, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 27, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 148, in script call
  File "code/talk to/talk_to_talia.rpyc", line 190, in script call
  File "code/talk to/talk_to_talia.rpyc", line 195, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_eros.rpyc", line 43, in script call
  File "code/talk to/talk_to_eros.rpyc", line 161, in script call
  File "code/talk to/talk_to_eros.rpyc", line 43, in script call
  File "code/talk to/talk_to_eros.rpyc", line 138, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 15, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 30, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 155, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 15, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 24, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 112, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 27, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 148, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 30, in script call
  File "code/talk to/talk_to_elizabeth.rpyc", line 155, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_talia.rpyc", line 190, in script call
  File "code/talk to/talk_to_talia.rpyc", line 204, in script call
  File "code/talk to/talk_to_talia.rpyc", line 351, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/talk to/talk_to_eros.rpyc", line 52, in script call
  File "code/talk to/talk_to_eros.rpyc", line 187, in script call
  File "code/breed_menu2.rpyc", line 845, in script
  File "H:\BreedingFarm-01-pc\BreedingFarm-0.1-pc\renpy\ast.py", line 912, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "H:\BreedingFarm-01-pc\BreedingFarm-0.1-pc\renpy\python.py", line 2004, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/breed_menu2.rpy", line 845, in <module>
IndexError: list index out of range

Windows-8-6.2.9200
Ren'Py 7.3.2.320
0.1
Sat Aug 03 05:11:57 2019
This has occured at least thirty times by now.

Otherwise, great job, I am sure it will only grow.
Hello. I just want to know if there are actually any story scenes available apart from breeding the monsters alone. I am getting nowhere in the game as of now. No new dialogue options are also popping up. Still stuck in the farm breeding part.
 

Yamemai

Active Member
Nov 1, 2017
961
595
There seems to be a bug with the day phases counting as an extra day; Eg. when you change the phase of day from Day to Night and Night to Day, they both lower the quest timer by 1, meaning each 'day' counts as two for the quest timer.

Anyways, tried the game out, and seems good, for being a v0.1 demo. Some typos here and there, and not enough explanations on the stats, but good nonetheless. Hope to see it coming to completion. Gods know we need at least one completed, imho.
 
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Epasda

Newbie
Apr 30, 2017
78
97
This is pretty nice, I definitely appreciate that the devs are trying to bring the spirit of Breeding Season back. I'd like to know what the planned road map for this game is though. Like if the art style of the monsters will be changed in the future and what more monsters there will be. Also just saying, but I feel like creating an incest patch to make katelyn and rika your family would be quite neat. (not that this game really needs it and I'd understand if the devs didn't wanna do it, but still would be neat)
 
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kulbak

Member
Oct 31, 2016
151
91
Well it's got to be better then cloud meadow anyway.
Cloud meadow made the same shit as with breeding season.

People were like: give us fucking animations.
Breeding season staff were like: Nah, fuck you, here are some "no one give a fuck" story and side characters.

Then people were like: give us the breeding season we deserve.
Cloud meadow were like: Nah, fuck you, here is some turn'based combat and some "no one give a fuck" story and side characters.
 

Sundevils101

Newbie
Jun 25, 2017
30
32
Just played about 10-15 minutes of this already really enjoying it. I was also scrolling through some the comments and some people are upset with the animations because it doesn't match the art. I personally don't mind it and also considering that animation takes some time to make its understandable that the animations don't match up to the art. Hopefully the animation does match the art style with future updates. Will definitely be checking this out later when more updates come out.
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,014
5,521
This is pretty nice, I definitely appreciate that the devs are trying to bring the spirit of Breeding Season back. I'd like to know what the planned road map for this game is though. Like if the art style of the monsters will be changed in the future and what more monsters there will be. Also just saying, but I feel like creating an incest patch to make katelyn and rika your family would be quite neat. (not that this game really needs it and I'd understand if the devs didn't wanna do it, but still would be neat)
Yeah, we're strictly making this a no incest game for the sake of making our life easier. However you look at the monsters offspring is another thing, but we personally chalk that up as "animal kingdom rules + magic genetics". Thanks for the suggestion. :)
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,014
5,521
Just played about 10-15 minutes of this already really enjoying it. I was also scrolling through some the comments and some people are upset with the animations because it doesn't match the art. I personally don't mind it and also considering that animation takes some time to make its understandable that the animations don't match up to the art. Hopefully the animation does match the art style with future updates. Will definitely be checking this out later when more updates come out.
I think that depending on what we offer to suggest the team doing, and what the fans really care for, there will be opportunities to refine animations. However, our artist for our portrait characters does not, I believe, do animations. It just makes it easier to have reduced details in animations when you know you need to have a lot of them made. So, down the road, maybe when we've had a chance to add two or maybe three more monsters in and have fully brought all the animations up to speed, little improvements could be an option for Patreon members to vote for. Thanks for your understanding of the situation though. :)
 
Last edited:

kiava

Active Member
Oct 2, 2017
777
417
hi devs, first of all congrats for this game, i loved breeding season and i was very sad when the game was interrupeted, i have high expectations for this game, so keep up the good work
About animatios i'm with Sundevils101, in fact i was wondering why so much difference between art and animations but i can udesrtand the work behind it so take your time but please in the future make them similar to art style. :D
 

Vanik

Member
Sep 4, 2017
144
32
i am super hyped this is here. i was a huge fan of breeding season. so glad someone finally started a remake/ revival of it. hats off to you good sir.
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,014
5,521
I want to know if there is any walkthrough for certain scenes or something for this game? All I did was breed after getting the license but not going any further!!
Nothing as of now, but we could add it to our Patreon potentially for an additional bonus pledge. We do that for our other game currently.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,014
5,521
hi devs, first of all congrats for this game, i loved breeding season and i was very sad when the game was interrupeted, i have high expectations for this game, so keep up the good work
About animatios i'm with Sundevils101, in fact i was wondering why so much difference between art and animations but i can udesrtand the work behind it so take your time but please in the future make them similar to art style. :D
Because two different artists does them. We wanted high quality designs in our NPC's and fast and fluid designs for our animations, and we knew one person who could give us one of them, and another person who could deliver the other.
 

irresponsible

New Member
Jan 11, 2019
11
31
Hello. I just want to know if there are actually any story scenes available apart from breeding the monsters alone. I am getting nowhere in the game as of now. No new dialogue options are also popping up. Still stuck in the farm breeding part.
Not much.
 
3.60 star(s) 61 Votes