4.90 star(s) 9 Votes

2LAOD

Member
Oct 19, 2018
330
239
It was not directly because of you or because of my "lack of backbone". I decided not to publish a game with unauthorized third party assets for legal and ethical reasons. I will post only a few images as fan art. If anyone can mod the original game, I can continue rigging the characters from these images and send them to expand the original game by modding.
WE HAVE HOPE!
 

ciphertul

Well-Known Member
Jun 20, 2018
1,060
436
Do remember that when H-pipebomb had started he did so by himself and most pairs had animation with a impregnation version too, the point is know what you’re getting into, the fans don’t need another half ass game to be dropped due to that excuse.
 

nudood

Newbie
Feb 21, 2018
65
31
Been looking at some of S-Purple's stuff over on e621. Looks like there were plans for aliens,dragons and robots. Plus it looks liked he wanted to put in a fighting system. Starting to see why it failed. Too much crap.
 

master_x_2k

Newbie
Jan 16, 2018
58
45
Here we have 70 monster types. 72, plus the player. Doing the maths, it'd be at least 5040 combinations! Imagine drawing and animating unique scenes for each one. Not to mention all the other stolyline scenes. It's not impossible if you have a big team of artists and animators, which is not the case of most of the lewd games developers.

That's it. Numbers. The curse of all wannabe breeding games.
It's a lot more feasible if they reuse scenes were applicable. For example, Futa Wolfgirls and Cockwolves shouldn't have entirely different scenes, if you reuse the animation rigging and swap as much as you can, suddenly half the work for the scene is done.
 

ciphertul

Well-Known Member
Jun 20, 2018
1,060
436
Yea, I always thought “you should finish what you got, then add new” but they just keep adding new thing while leave shit half or less done. I mean Cloud meadow has a very little of everything and none of it’s fun or engrossing(to me anyways)
 

Taak

Newbie
Jun 21, 2017
82
262
We have 11 monster species in the game, plus the player, which is also breedable. Some of them were not implemented, but were in the plans.
Each monster may have three visibly identifiable genders: Male, Female and Futa. Only Male or Female can be applied to the player. There is two other visible traits: Feral and Neoteny. We don't know if they intended to add Neo+Futa or Neo+Feral, so let's ignore them.
Dickwolf
  • Male (Dickwolf)
    • Neoteny (Dickpup)​
    • Feral (Dire Dickwolf)​
  • Female (Titwolf)
    • Neoteny (Titpup)​
    • Feral (Dire Titwolf)​
    • Fluffdragon​
  • Futa
    • Feral Futa​
Catgirl
  • Male (Catguy)
    • Neoteny (Kittenboy)
    • Feral (Tiguy)
  • Female (Catgirl)
    • Neoteny (Kittengirl)
    • Feral (Tigirl)
  • Futa
    • Feral Futa
Harpy
  • Male (Cockatiel)
    • Neoteny (Budgie)
    • Feral (Cockatrice)
  • Female (Harpy)
    • Neoteny (Chickadee)
    • Feral (Siren)
  • Futa
    • Feral Futa
Seraph
  • Female (Seraph)
Holstaurus
  • Male (Taurus)
    • Neoteny (Vealtaurus)
    • Feral (Minotaurus)
  • Female (Holstaurus)
    • Neoteny (Heiftaurus)
    • Feral (Milftaurus)
  • Futa (Futaurus)
    • Feral Futa
Stallion
  • Male (Stallion)
    • Neoteny (Foal)
    • Feral (Mustang)
  • Female (Mare)
    • Neoteny (Filly)
    • Feral (Brumby)
  • Futa
    • Feral Futa
Swine
  • Male (Swine)
    • Neoteny (Piglet?)
    • Feral (Boar?)
  • Female (Sow)
    • Neoteny
    • Feral
  • Futa
    • Feral Futa
Demon
  • Male (Demon)
    • Neoteny (Imp)
    • Feral (Moloch)
  • Female (Demoness)
    • Neoteny (Lilim)
    • Feral (Empusa)
  • Futa
    • Feral Futa
Elf
  • Male (Elf)
    • Neoteny (Elfling)
    • Feral (Primogen)
  • Female (Elf)
    • Neoteny (Elfling)
    • Feral (Primogen)
  • Futa
    • Feral Futa
Mandrake
  • Male (Mandrake)
  • Female (Mandragora)
Mermaid
  • Male (Merman)
  • Female (Mermaid)

Here we have 70 monster types. 72, plus the player. Doing the maths, it'd be at least 5040 combinations! Imagine drawing and animating unique scenes for each one. Not to mention all the other stolyline scenes. It's not impossible if you have a big team of artists and animators, which is not the case of most of the lewd games developers.

That's it. Numbers. The curse of all wannabe breeding games.
Well, that's not an impossible task to do. Especially with money that they were making back when they were "working" on it.
But to achieve that what they had to do is have a good management.

What they should have done:
- Properly schedule and prioritize everything (prioritize framework/animations over story and event content)
- Put content that they want into groups (for instance art and animations package for F and M player X Dickwolf)
- This groups not even strictly bound to time but bound to the content that has to be done forthis specific package
- It would have helped them to not get into a feature creep (they were adding whatever each update and there was no consistency i.e. Event, animation for X feral, new species without animations)

If they made these "packages" of content (that are only about some specific aspect of the game) it would have made life easier for artist, because he knows that this is what he has to do and he works with that specific color pallet, species, etc. Same as animator and programmer, they would have known that they work with specific aspect of the game. And as a result would've streamlined the process in a way.
 
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master_x_2k

Newbie
Jan 16, 2018
58
45
If they made these "packages" of content (that are only about some specific aspect of the game) it would have made life easier for artist, because he knows that this is what he has to do and he works with that specific color pallet, species, etc. Same as animator and programmer, they would have known that they work with specific aspect of the game. And as a result would've streamlined the process in a way.
If they had focused on finishing the starting species before adding more they could have done it. Catgirls, Dickwolves, Harpies, Elves and Holstaurs were already a lot. That would be about 35 animations, then 35 more for their reverse gender, you can save some animation effort by reusing some animations for species with similar body types (mostly humans, elves and catgirls, and later some neoteny), then you add neoteny which like I said can reuse the rigging of animations with similar bodies (kittenboys and demon boys had similar bodies, wolf pup and holstaur boy are similar size to human, etc)
 
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yoyomistro

Engaged Member
Jan 15, 2017
2,688
3,368
If they had focused on finishing the starting species before adding more they could have done it. Catgirls, Dickwolves, Harpies, Elves and Holstaurs were already a lot. That would be about 35 animations, then 35 more for their reverse gender, you can save some animation effort by reusing some animations for species with similar body types (mostly humans, elves and catgirls, and later some neoteny), then you add neoteny which like I said can reuse the rigging of animations with similar bodies (kittenboys and demon boys had similar bodies, wolf pup and holstaur boy are similar size to human, etc)
Yea, it was a lot of bad management and poor technical use on their part, they started every single damn animation from scratch, no rigging was used at all AFAIK. You could see it on their streams. Just a confluence of unfortunate circumstances when they got more money than they literally knew how to spend.
 
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Taak

Newbie
Jun 21, 2017
82
262
If they had focused on finishing the starting species before adding more they could have done it. Catgirls, Dickwolves, Harpies, Elves and Holstaurs were already a lot. That would be about 35 animations, then 35 more for their reverse gender, you can save some animation effort by reusing some animations for species with similar body types (mostly humans, elves and catgirls, and later some neoteny), then you add neoteny which like I said can reuse the rigging of animations with similar bodies (kittenboys and demon boys had similar bodies, wolf pup and holstaur boy are similar size to human, etc)
Yeah, that's one of the things that I was thinking after I wrote the comment. They could have also separated species into a groups that had similar body types and base their animations on existing Male/Female MC poses. Have some standard pose for group of species, and then just change visuals.
 
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master_x_2k

Newbie
Jan 16, 2018
58
45
Yeah, that's one of the things that I was thinking after I wrote the comment. They could have also separated species into a groups that had similar body types and base their animations on existing Male/Female MC poses. Have some standard pose for group of species, and then just change visuals.
It's such a standard videogame convention that I don't understand how they could not realize it was a necessary step, you reuse as much as possible. There was no reason for human-shaped creatures to have completely new animations when they could have rigged about 2 animations (breeding and harvesting), and then used the skeletons to draw on top of. I'm working on an amateur VN/Management game with KK assets and even when not having animations (unless I get Patreonised hard) I plan to just swap models and reuse poses for a lot of generic scenes. I would never think to remake every doggystyle pose when you have a bunch of characters and a lot of them are generic background NPCs. (Main NPCs are a different beast, just like important NPCs in BS had unique art too)
 
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yoyomistro

Engaged Member
Jan 15, 2017
2,688
3,368
It's such a standard videogame convention that I don't understand how they could not realize it was a necessary step, you reuse as much as possible. There was no reason for human-shaped creatures to have completely new animations when they could have rigged about 2 animations (breeding and harvesting), and then used the skeletons to draw on top of. I'm working on an amateur VN/Management game with KK assets and even when not having animations (unless I get Patreonised hard) I plan to just swap models and reuse poses for a lot of generic scenes. I would never think to remake every doggystyle pose when you have a bunch of characters and a lot of them are generic background NPCs. (Main NPCs are a different beast, just like important NPCs in BS had unique art too)
I admired the amount of variations that they implemented, actually; it wasn't like there were a bunch of doggystyles that they just reanimated over and over, they had a a lot of creative positions. But at the point where it was getting too much, they should have figured out a way to retrofit like 20 of their completed animations to apply to future ones.
 
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master_x_2k

Newbie
Jan 16, 2018
58
45
I admired the amount of variations that they implemented, actually; it wasn't like there were a bunch of doggystyles that they just reanimated over and over, they had a a lot of creative positions. But at the point where it was getting too much, they should have figured out a way to retrofit like 20 of their completed animations to apply to future ones.
Yeah, of course having a lot of variety is great on a porn game, but after a while they should have just reused some of those animations. Elves never got much stuff done for them even when their body type allowed them to just be swapped into scenes replacing the breeder or catgirls.
 

yoyomistro

Engaged Member
Jan 15, 2017
2,688
3,368
Yeah, of course having a lot of variety is great on a porn game, but after a while they should have just reused some of those animations. Elves never got much stuff done for them even when their body type allowed them to just be swapped into scenes replacing the breeder or catgirls.
I think we're both saying the same thing here. Maybe you misunderstood what I meant. I felt they had reached the point where they should no longer have been coming up with new positions, and just applied old animations to the remaining character combinations.
 

master_x_2k

Newbie
Jan 16, 2018
58
45
I think we're both saying the same thing here. Maybe you misunderstood what I meant. I felt they had reached the point where they should no longer have been coming up with new positions, and just applied old animations to the remaining character combinations.
Oh, yeah, then we're saying the same thing. Maybe it's a language barrier on my part.
 
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MrBlue42

Newbie
Nov 7, 2017
33
75
This thing was such a tragedy. I still keep the game around solely for the gallery. Especially the neoteny wolf / kitten boy + f-breeder stuff was some of the hottest animation I've seen in games. Anyone know if there was ever anything new done after the end of development? I know Cloud Meadow has the same artist, but so far it seems to go in a bit of a different direction.
 
4.90 star(s) 9 Votes