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BritneysJourney-0.2.6
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popabear

Member
Jul 11, 2019
316
2,069
Would it have been better to censor the game from the start and ask money for a demo with 3-4 sex scenes and placeholder graphics?
The censorship was inevitable, I'm doing this game for 6+ years now, if it doesn't start making some cash I can never quit my dayjob and I'll be dead before finishing it with this velocity. I hoped that the "look what a nice game, give me some cash to finish it" strategy would work, but it doesn't, for a couple of years I never reached more than 22-3 patrons and $100 per month.
I think the censorship decision will hurt you more than it gains you. Soon this thread will be tagged as [Censored] and at that point fewer new people will be checking the game out than ever before. I know for a fact I'm not going to check out a game that is censored just because the dev wants more money. Sooner or later the uncensored version will find its way here anyway and then I might check it out, but not a second sooner. On another note: Paywalling content has never been popular here and doing so risks your project getting review bombed by people upset by it and costing you even more potential patrons. I understand your frustration, I really do, but your proposed solutions aren't the way to go.

Many projects can survive and even thrive from donations that aren't getting anything in return. If this is not you, the the question you should be asking isn't "What's wrong with the people not supporting this project?", it's "Whats wrong with this project?". Do some market research, find a focus group, ask people what would make them support the project. Do some statistics. But most importantly of all: Have a production schedule with frequent updates so people can see that you're really working on the project.

Here are some suggestions that won't piss people off:
* Offer paying patrons a way to influence future development. Let them name characters et c. Place easter eggs in the game referencing patrons.
* Highlight patreons donations in the game with a "wall of fame" or similar.
* Offer custom artworks.
* Cultivate an active community and assign community roles (such as moderator) to paying patrons.
* Give patrons early releases of new content (for example, release the last version for free when a new version is published to patrons.)

Good luck mate.
 
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Mordikay

Newbie
Sep 23, 2022
88
223
Really love the artstyle and vibe of the game.
Hope to see more from this creator and maybe with a male protagonist for the self insert aspect.

Just a bit sad it keeps crashing so much in act 2.
 
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selectivepaperclip

Active Member
Modder
Respected User
Donor
Feb 19, 2017
525
3,417
And I wouldn't expect everyone else to buy my tickets for me.
It's interesting how when most people receive incremental pay for their work it's called a "salary" but when a game developer does it you call it "lottery tickets"

Don't you think there should be a model for people to make things that isn't being a lucky runaway viral success?
 
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Dark_Templar

Member
Aug 16, 2017
295
785
the question you should be asking isn't "What's wrong with the people not supporting this project?", it's "Whats wrong with this project?".
Agreed with your entire post, well said.

I do feel for the dev, game development is very difficult especially doing it all on your own, obviously there have been some very talented indie devs who can manage this but most aren't that talented and or have the time which is why most of these games get abandoned before being finished.
 

Vodka10K

Newbie
Jun 26, 2021
97
72
Because it's difficult to find a publisher/sponsor for an indie porn game. Without having the whole project funded you can't just sit down and finish it. For example my game requires 30+ years more to get finished with the current tempo.
Maybe it's worth a try talking to people from some studios who already released few full games? Like HFT Games or Flexible Media.
 

kraoro

Active Member
Jul 9, 2017
793
995
It's interesting how when most people receive incremental pay for their work it's called a "salary" but when a game developer does it you call it "lottery tickets"

Don't you think there should be a model for people to make things that isn't being a lucky runaway viral success?
You brought up lottery tickets originally, not me. Workers receive a salary in exchange for something. The company is profiting off the employee's labor. It's the same thing with a publisher: they fund a game or pay the developers in exchange for profit; they expect some kind of RoI, they're not just funding a game because gosh darn it, this game really needs to come out. Patreon developers expect people to give them a salary in exchange for nothing.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,295
3,042
You brought up lottery tickets originally, not me. Workers receive a salary in exchange for something. The company is profiting off the employee's labor. It's the same thing with a publisher: they fund a game or pay the developers in exchange for profit; they expect some kind of RoI, they're not just funding a game because gosh darn it, this game really needs to come out. Patreon developers expect people to give them a salary in exchange for nothing.
I doubt that you have the skills or knowledge to accurately determine what Patreon developers expect, nor what Patreon patrons expect. Patreon and its ilk is not a standard market model, because idie game devs (and YouTubers, etc) like the ones on Patreon can't afford to defer compensation while they finish a product. They are more like exactly what the name implies: they are clients who have patrons that pay them to support their work, not to purchase a product. Traditionally, that's the way artists made their living before they achieved fame, and all their patrons got out of that was the glory of being known as that artist's patron.
 
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no_name_742

Active Member
Aug 9, 2017
769
579
Would it have been better to censor the game from the start and ask money for a demo with 3-4 sex scenes and placeholder graphics?
The censorship was inevitable, I'm doing this game for 6+ years now, if it doesn't start making some cash I can never quit my dayjob and I'll be dead before finishing it with this velocity. I hoped that the "look what a nice game, give me some cash to finish it" strategy would work, but it doesn't, for a couple of years I never reached more than 22-3 patrons and $100 per month.
alright i bit the bullet and paid for the patreon (not going to post anything, dont ask). that being said, not sure how long im going to sub for.


Lucas Pope, Toby Fox, Daisuke Amaya, Eric Barone, and Jonathan Blow all managed to solo develop games without publishers.
this is an apples to oranges comment. you named some of the best auteur creators in the industry, look at the thousand of indie games on steam and itch and look how many never release a second game because they just failed to get recognized.
 

Ratnedalu

Active Member
Jan 11, 2018
634
615
It's interesting how when most people receive incremental pay for their work it's called a "salary" but when a game developer does it you call it "lottery tickets"

Don't you think there should be a model for people to make things that isn't being a lucky runaway viral success?
That's called the AAA games industry.
 
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Britney's Journey

Newbie
Game Developer
Dec 27, 2020
79
149
So I'm seeing different art styles here, is the drawn style used in scenes?
The scenes are 3d and quite different to the 2d art. The gallery illustrations are supposed to be rewards for every unlocked scene. Unfortunately their art is very inconsistent because the artist is doing commissions very rarely now and I'm putting placeholder screenshots for the missing ones. Also he was much less experienced when he did the first 3 illustrations. The other two from the second level are much better.
The guy who's doing all the 3d art now is also very good with 2d, but the amount of 3d work is overwhelming now and I'll look for a new guy most probably.
 
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Tallmilk

Newbie
Feb 20, 2021
25
21
Reminds me of a few other games that had mad potential, and ruined it by way of monetization. Guys that leave their games free have more success. For instance, Piggy Princess, dood makes $14k a month off a free game. Yah, it is a lottery, but it isn't luck. This is porn, porn is free, any paying for porn is a suckers move. People supporting artists is based.
 
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Britney's Journey

Newbie
Game Developer
Dec 27, 2020
79
149
In fact Jonathan Blow had the same problem - not enough time for his personal project because of 9to5 jobs. Finally he took a loan from a friend to get Braid finished.
 
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kraoro

Active Member
Jul 9, 2017
793
995
Yes, Jonathan Blow took a loan to fund the project. And I believe Toby Fox, Lucas Pope, and Eric Barone all put their projects on Kickstarter to get the projects funded. But you're not asking for money on Kickstarter, which requires a single payment and generally comes with the agreement that you'll receive the finished game if the funding goal is met. You're asking for money on Patreon, so that people can give you monthly payments for an indefinite amount of time. You have tiers for $20 and $50 a month, amounts of money that could get someone fully completed indie or AAA games with dozens, if not hundreds of hours of content. And what does that $20 or $50 get you here? According to the changelog, a single quest and a save system versus the previous build.

I should ultimately clarify that I'm not having a go at you as a person, you as a developer, or your project. My issue is with the Patreon system as a whole. The one thing with you that I do take issue with is resenting your potential audience for not giving you money, when you haven't provided something worth giving you money for yet.
 
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