MaxPayne1985
Newbie
- Feb 20, 2025
- 36
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Wow, wow dude, hold on a second.As one of 4 people on this site that actually read the dialogue in these games, the fact you're defending this pile of slop is horrifying. There are so many issues that I didn't point out and saying "we'll learn when they tell us" is half of my problem. Not to mention how dumb most of the plot has been. His cover story of "I used to be a cop" is so mentally deficient that your head would have to literally be hollow to not think "Hm better not let him near my drug cartel." Add to the fact that the theme of the game is basically "It's Trauma!!" Feels so lazy. EVERYTHING in this shovelware has been done to death and then some. But no! I just don't get it, do I? I haven't waded through 14 other games that are exactly this game. I should wait it out and support the dev because they "might have potential" or "it might get better." If it walks like a duck, and talks like a duck, it must be a subaru impreza levels of bullshit right here.
Since when you saw in the story that his background is "I was a cop..." He told his math's teacher the Japanese chick with midlife crisis-divorce saga, that his family was originally from here, but he never got to live his life here, but since the only connection to the city was some business and offices his family has in Vetro, "his parents decided" to send him study economics in VU, so he can take over their business down the road in the city... for a person that claims to be reading the whole story in detail that is quite a miss.
As my esteemed colleague xxWankerxx, said these are not the Oscar nominations my man. The game has it's flaws certainly it goes without a saying.
Yeah, trauma is pretty common motivator and motor power for anyone to want a change, so it is a valid motivational point. But here is the thing... past trauma event under the light of achieving goals related to the common good, the good of the people. That is something I can live with and accept. It is not a mindless past trauma on it's own motivating and moving the story forward on it's own for the sake of the selfish MC.
It is a common thing with all cop - detective stories. They are based on trauma, heavy vices or simply something based on tradition or contrasts. Like in the MC case his dad is a criminal, he became a cop which is a contrast case. Tradition is when a MC close relative is a cop himself and he just steps in his father shoes, which is not the case in this scenario.
It is a standard set up and nothing bad there. So it is hard for me to go "apeshit crazy" over such things. It would have been strange for the MC not having this set up as mentioned in the above examples.
I must say that UC VN is something new that is not common and when not reaching some level of authenticity could frustrating since it is a new type of play field on it's own. There one game that comes somewhat close to the UC genre not quite the same but somewhat close and that is Homecomming: Agent something... But there the perspective is entirely different since it is corporate espionage again with high society aspects and government shit and other stuff. I don't know if the game got finished at all.
On the bright side of things this current game has outstanding soundtrack, great renders and some quite attractive and unique chicks.
The MC is not some awful and ugly looking college kid that looks under his teachers skirt or the girls around him in general which is a huge plus on it's own. So there is that. Most NPCs are well done and have their own agenda, while others are hidden as story point of interest down the keeping the e inigma around them intentionally. Like the dude that takes over from old mob boss Alexei and the father of Alice. I have the awful suspicion that Alice's dad is into it with the Syndicate some how, that is why the dev keeps him hidden. Eitherway good stuff. Regrettably I expected more content for the long wait, but that is what we get for now... hope they do better in the next update or faster.