Deviantgamer
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- Jun 2, 2018
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This is the most recent compilation of helpful mod links I have seen and having tested Headhunter, the link still works for me. Hopefully it works for you as well, DeviantgamerHere are some links for convenience.
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Chris' Job Mod rebalances jobs. Each job has its own benefits and drawbacks and while whores do remain the big earners overall, all the other jobs stay more relevant throughout a playthrough compared to vanilla BK.
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The Booty Hunter from Bonanza. Adds a new feature to the slavemarket which allows you to custom-order girls for exorbitant prices. A bit unbalanced if you know exactly what you should be looking for, but also an excellent way to test new strategies and optimize your brothel.
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This mod provides a cheat menu ingame to enable an extra-casual, extra-fun pimping experience.
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The Trait King mod expands Brothel King's traits system to make each girl feel more unique. If you pluck a random girl off the street to work in your brothel, there's more variety in her starting traits and more uncertainty about how she might develop in the future.
You can't add it directly to the BK.ini, but you can use the BK.ini to auto-run a python function when your girl is created.Did anyone know how to add a custom trait to BK.ini ? After hours of unsuccessful attempts, I am almost willing to give up on this.
I noticed Lyndis in the girlpack wishlist in your signature.Wishlist
You can't add it directly to the BK.ini, but you can use the BK.ini to auto-run a python function when your girl is created.
In the BK.ini, under the header [background story], mention an init function:
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Now in the same place as your BK.ini file, create an _events.rpy file which only requires a few lines of content:
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Haven't actually tested the above, but it's simple enough so I hope I didn't included any mistakes in this example
This is the simplest it can be. The sky is the limit in terms of customisation once you start playing with the python function.
I'll be sure to check it out. I used someone's (no rellection whose) Lyndis pack sometime ago and it was causing a massive amount of issues and had to remove it. Let's hope it wasn't this one. ^^ Either way, I'm gonna try it out.I noticed Lyndis in the girlpack wishlist in your signature.You must be registered to see the linksare fantastic and he has a Lyndis pack.
Ok,no errors makes me cautiously optimistic that everything's working as expected. This example only adds the trait to your own girl, and only when her template is being generated by the game (!). Did you try restarting the executable and starting a new game when testing?So I've added the following line to BK.ini under [background story] :
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and I created _event.rpy with these lines :
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but while ren'py doesn't spew any errors in game, there is still no sign of the trait.
The thing is that I wanted to make this trait spawn along with generated girl and available for every girl generated by my pack from the beginning of the game.
Just like BK.ini let you set gold/pos/neg traits for girls to always spawn with them.
Sorry for being such a dummy, but I'm not exactly familiar with python.
renpy.say("","HOLY POPE! MY CODE BE RUNNING YO!!!")
Ah... Chris doesn't like to cut corners, so his packs usually do contain a massive amount of images.I'll be sure to check it out. I used someone's (no rellection whose) Lyndis pack sometime ago and it was causing a massive amount of issues and had to remove it. Let's hope it wasn't this one. ^^ Either way, I'm gonna try it out.
Yeah, I have a separate folder with clean version of the game to test.Did you try restarting the executable and starting a new game when testing?
Also making the trait available for other girls in random generation is going to require some extra stuff in your events.rpy file.
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Darn, you're rightWell I've tried to put the code in _events.rpy and now when I start the game I'm getting this traceback.
My fault. It's a bug from a half-implemented feature.I'm an old guy who doesn't not know computer stuff well. I downloaded Trait King and put the files in the proper places:
game/Mods/Trait King/Trait King.rpy
game/Mods/Trait King/title.webm
game/TKevents.rpy
I go to ? and the mods and click on activating Trait King and I get this error message. Any advice?
Darn, you're rightwe're trying to modify pos_traits before the game has created it.
Two ways around it:
1) If you want the trait to exist before your girl is spawned - so that any girl can be generated with the trait as soon as the game starts, by adding the trait through a mod instead of through a girlpack
2) By bringing the trait into existence once your girl spawns for the first time
To keep it contained within a girl pack, #2 seems best to me. I really tested it this time and also ran into some other snags, but now it all works:
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One important thing that I ran into during testing: If you want this to work with clones as well, instead of just if she's an original, you must add "keep_init = True" in the _BK.ini under the header [cloning options]
Sorry, I thought that was what you wanted for some reason hahaOne last question, is it now possible lo restrict the trait spawn only to a specific girl and her clones ? Because it seems like now the trait is randomly generated on all available girls.
Sorry, I thought that was what you wanted for some reason hahathat makes things way simpler:
Did you check theAre there any packs for Chiaki Nanami (Danganronpa) or Olivia (Fire Emblem)?
What's going wrong? Works fine for me. If you try downloading all 3 parts at once, it will begin zipping them into a single file, which takes a fair bit of time before it can actually begin downloading.The one on the spreadsheet is not working for me