- Jan 23, 2021
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The first two are called random_night_events, and the fourth one is random_morning_events. There's a place to change it in the code, but I think that'll only work for new games (BKstart.rpy line 133)Damn, while we're at it, do you mind showing me how to boost the chance for customer related events as well if it's not too hard to look into ? The one i'm looking for specifically is the event before brothel nigh shifts
So here's how to do it for ongoing games:
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The 3rd one are those "customer events" which the furniture influences among other things. Go to BKfunctions.rpy line 2155 and change it like this:
chance = 10 * girl.get_effect("boost", "customer events") + 10 # +10% base chance of horny customer
If you also want more rapists and unhinged customers/criminals to show up (which the furniture also helps with) then go to BKclasses.rpy line 1760 and change that line to something like this:
if dice(100) <= 2 * self.get_effect("boost", "crazy") + self.get_effect("change", "crazy") + 5: # +5% base chance of crazy customer