4.50 star(s) 15 Votes

arkhaure

New Member
Dec 29, 2023
3
1
This was added because people could point and click to move which the climax meter didn't add up. So I had to add a work around which wasn't great. For the gauge to go down you have to face upwards on the train.
i understand but it make the last 2 guy pretty impossible withou pause
 

linus.quotes

Well-Known Member
Aug 27, 2021
1,117
797
i understand but it make the last 2 guy pretty impossible withou pause
I managed to pass through the last 2 guys taking a pause at side chairs and calculating when they were going to be facing back at the same time (really a little amount of time) and then going all at once, it's a tiny opening, not easy, but doable.
 

BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
236
779
In the next week I will begin the development of V0.93.
The main focus of this addition to the game will include the next mini scene of the game 'Camping' which will have two different routes and also may impact endgame content.

Day counter mechanics clean up, this means that if you are captured by the Bald Guy at night. Bryn will escape so you do not miss out on any other 'day/mini events'.

Endings. I spoke about this a long time ago, I want there to be simply a Failure, and a Success. But I mentioned tailoring the endings to the players experience. So different text/scenes are played at the end of the game depending on what Bryn has experienced through out for either failure or success. There are going to be 8 different tailored endings ranging from short simple scenes.

Tutorial Clean up, just to run through the tutorial again and make sure it reflects the nature of the game's controls.
 

BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
236
779
Short update from the Patreon to all viewers

Work has been here or there, so I've had free time to randomly pick into the jobs for the game's development. It's been a bit all over the place so I've started on multiple things than sticking to one at a time. I have time off nearing the end of this month so I can focus in on areas which will be good.

So -
So far I've been getting the CGs ready and photoshopped, this has gone well. There are still many to sort out as this is going to be a lot of work for this update, as we're near pushing to the endings.

Scripts are planned for a lot of scenes/endings so I know what is going to be said and what scenes are going to play out.

Making the maps for the Camping/Forest mini-scene, just like the Beach for example.

Now to explain the Endings, hopefully a bit better this time. Endings will either be success or failure, with additional scenes.

For example, if you complete the game successfully but Bryn has been caught let's say over 20 times. You will still get the successful ending, but you will also get another addition to that ending on the condition of being caught 20 times.

If you decided to meet the bullies after School 3, and are still successful, you will get the success ending still but also the addition of what happened because of that School 3 decision.

If you do both of these and be successful, caught 20 and School 3 bullies, you will get success ending + caught 20 + bullies.

If you decided to fail the game and not get the points needed, you will get the fail ending (A new one will be rewritten rather than the email message one currently). But if you decided to be caught 20 times out on the street, you will get the additional ending of that, but with some different text relating to failure so it's not the same as success.

What' I'm trying to build here is different additions to your endings of the game, to give a tailored experience to the player.
This will be some work, but I thank you all for the support so far!

Please do rate us on , it helps us get seen and hopefully advertised with games like ours (competitors I suppose?)

-B ^_^
 

imbaster

New Member
Jun 30, 2023
4
0
Is there any way to get rid of the "fatigue" system? This completely unnecessary mechanics only kills the whole pace of the game. If the game has a difficulty setting and free saving, then it would be great to be able to disable "fatigue".
 

ronan333

Active Member
Jan 23, 2020
881
998
Is there any way to get rid of the "fatigue" system? This completely unnecessary mechanics only kills the whole pace of the game. If the game has a difficulty setting and free saving, then it would be great to be able to disable "fatigue".
Since this an RPGM game with javascript (.js and .json) files in the www folder that can be directed to open with a text reader, it should be possible to locate the code that changes the fatigue value, alter it, and save it back into the game (after renaming the original file to something memorable). I have done this in a game I really liked to boost my stats because the battles were boring but finding the right variables to change is tedious and I don't have time right now. Someone with actual experience in java programming would have a much easier time of it and would be welcome to try if they wanted to help out. :geek:
 

dnkasbdkba

New Member
Jan 31, 2023
7
11
Como este é um jogo RPGM com arquivos javascript (.js e .json) na pasta www que podem ser direcionados para abrir com um leitor de texto, deve ser possível localizar o código que altera o valor de fadiga, alterá-lo e salvá-lo o de volta no jogo (depois de renomear o arquivo original para algo adequado). Eu fiz isso em um jogo que eu realmente gostei de aumentar minhas estatísticas porque as batalhas eram chatas, mas encontrar as variáveis certas para mudar é tedioso e eu não tenho tempo agora. Alguém com experiência real em programação Java teria muito mais facilidade e seria bem vindo para tentar se quisesse ajudar. :geek:
[/CITAR]
I was really surprised that javascript is used in rpgmaker. If the dev allows it, I'll show you how to "remove" the stamina (I don't want the dev to waste time trying to block/correct my answer and hinder the development of the game)
 

BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
236
779
I was really surprised that javascript is used in rpgmaker. If the dev allows it, I'll show you how to "remove" the stamina (I don't want the dev to waste time trying to block/correct my answer and hinder the development of the game)
Thank you for considering me here :) I appreciate that. If you wish to help them, please do it as a Private message and not in this thread. As I want to avoid game altering on this thread.

Thanks!
-B :]
 
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zzz4200

Newbie
Nov 30, 2023
64
68
i'm a bit concerned about this game future Here after reading the new License and Agreement before starting the game.
 

JoeTermin

Member
Dec 24, 2017
224
1,117
Not sure if people have expressed the same thought, but the intro is a massive turn off for me. The protagonist looks so cute and innocent from the screenshots, yet within the first 5 minutes you pretty much only hear about how many dicks she's taken and just how little respect her boyfriend has for her.

Do people really enjoy playing as someone, whose own boyfriend says that 'she's just a fucktoy' ? I'd guess a pure protagonist start would be preferred by most people, and even then, imo the best is always to keep the backstory vague, so that people can imagine their own kink (I know lots of people like virgin protagonists for example, or NTR, or etc.).

Because of this intro, the whole corruption aspect is ruined. For example, one of her first quests is to take a nude picture. OK, normally that'd be something embarrassing. But in her case, her boyfriend already has a whole catalogue of literal PORN pictures of her, and she even let a random friend assfuck her, does she really care about one more nude picture?

It would be much better if the protagonist started pure and ended up corrupted as a consequence of the player's actions.

Then there is another problem. The blackmailer threatens to release embarrassing pictures of her having sex with her bf. Again, I have some doubts that she minds it, considering the intro... but fine. So, the solution to this problem, is to send even more embarrassing pictures of her walking NAKED IN THE STREETS? How does this make any sense?

At this point of playing, I was like, OK she's treated like a slut by everyone, and she's also retarded. But NOW, comes the final intro sequence: her boyfriend plans to break up, because he has already fucked her enough? Seriously why is the intro so hard with this poor girl, and why should we feel excited to do the quests, when it's clear she will lose her boyfriend regardless? Of course, the character does not know about it, but us, the players, know that the girl got some waaay more serious problems in her life than someone releasing her sex pics.

And yes I know I can skip the intro, but I can't know what's inside of it before playing.
</rant>
 
4.50 star(s) 15 Votes