- May 20, 2021
- 745
- 2,713
I disagree with basically all of that, but the time loop can be confusing for first-time players. I did need some time to understand the time loop at first, but 15 minutes into the playthrough, I had it figured out. (Not that there's anything to figure out). I still can't wrap my head around how it's justified that one time loop affects the next, or if there's going to be some "in-world" justification for why MC gets to loop through the weekend again and again. Is it a Groundhog Day situation? Is there a set of conditions that will end the loop? I'm satisfied with the game without answers to those questions while Nunu works out the plot.I really like the characters and art in this game, and I really like the fetishes. The story itself is pretty good, and the choices offered to the player feel organic. My only complaint is a long standing one with this game and its the time warp system. I'm sorry, it was a cool idea on paper but in practice it just isn't working. First, it completely takes you out of the immersion when you're constantly dumped back to the main menu. Also, it's really annoying to go through the entire weekend thinking you've made some progress only to find out you didn't. I'm begging you, abandon the idea of a time warp. Instead, do a standard linear game with all the family members meeting at the cottage for a while with gradual corruption happening organically. Simplify the corruption process, the more you interact with one girl, the more options open up for them. Don't have events dependent on which day you're interacting with them either, they should be global. Like if a player focuses on Alex, they should be able to max out her story before moving on to another girl without it impacting the game. Please, every update is just a constant slog of trying things randomly, not having them work, and getting absolutely nowhere. Scrap the time warp, it sucks. The guide is also waaaaay to hard to follow. There's no way to fix it. You have the animations, just rewrite the story and fix the mechanic to something more standard. You do this, and the programming will be much more simplified, and advancing the story will become much faster. You tried a while back with a half measure, and it was just a clunky mess. No more half measures. You've been working on this game for a while now, you must have an idea that going with a linear story would stop all of the confusion and avoid most of the bugs. Please, seriously consider it.
That said, I follow the guide just fine. I use CTRL button to skip dialogue I've read before. The weekend is so short, that even when I fail to make progress, I've only lost 4-7 minutes of time, then I try again.
I guess my complaints are:
- I've managed to block myself out of options with one girl by progressing too far with another, which can be a bit tedious;
- The grammar and spelling mistakes are pretty distracting. I'm pretty tolerant of that sort of thing, but this is extreme. My first time playing a couple months ago, I started putting together a list of the mistakes and the suggested fixes, but when my list was approaching 100 items long and I was less than halfway through the loop I was on, I gave up.
You don't have permission to view the spoiler content. Log in or register now. - I'm not quite certain why the older women look like they're about 45 minutes older than the younger girls, but that's any easy problem to overlook.