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RoughlySpecific

Active Member
May 27, 2020
669
854
I have underestimated how angry this makes some people. It’s been more than a week. At this point you are just dragging it out.
 

sc0rp10n

Newbie
Aug 26, 2018
71
76
Because we're sick of people who don't like big boobs, going to big boob games and bitching about it. We respect all your interests, have the fucking common decency to do the same.
I see your point of being annoyed by that... But why rewarding these suckers and making them feel special by answering to that useless brainfarts...
Just ignoring and showing that no one gives a fuck about their opinion and lame behavior seems far more effective in the long run...

Don't feed the trolls :D
 

MrHHH

Newbie
Jan 5, 2018
32
56
I see your point of being annoyed by that... But why rewarding these suckers and making them feel special by answering to that useless brainfarts...
Just ignoring and showing that no one gives a fuck about their opinion and lame behavior seems far more effective in the long run...

Don't feed the trolls :D
Haven't been doing that for years, and they still come to the big boob games.
Frankly, they should be banned.
 
Feb 8, 2020
49
110
Hey was playing the newest update and quit out to take a break. When I tried to reload my new saves it broke. Here's the code.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4110, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 770, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Cabin by the Lake 0.10d
Sat Jul 16 04:11:03 2022
 

Laki IH

Newbie
Dec 30, 2020
74
91
Hey was playing the newest update and quit out to take a break. When I tried to reload my new saves it broke. Here's the code.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4110, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 770, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Cabin by the Lake 0.10d
Sat Jul 16 04:11:03 2022
Same issue here. Old saves can still be loaded, but any save from the new update (manual or autosaves) brings this up. I was able to load manual and autosaves from the new update during my first launch of the new update with no issue. This issue only emerged upon launching the game a second time. Really hoping this gets fixed in a manner that allows me to use those new saves, because I got a lot done in there that it would be a shame to have to redo.
EDIT: In case it's relevant, rolling back or ignoring the error on load leads into a new game. That seems to be common with errors like this, but thought I'd include it for completeness.

Btw dev if you see this, I love the game. I'm one of the camp that isn't really a fan of the giant boobs, particularly with even the smallest set being well beyond what you'd reasonably expect (this isn't another post whining about it, I promise), but everything else more than makes up for it for me. What the characters lack in variety of bust they make up for in variety of personality, and in ways that are not overdone.

A feature suggestion for the guide: A toggle to hide "completed" events (events you've fully explored with current content), or at least an indicator for an event being completed, or conversely an indicator for an event not being completed. One of my few complaints aside from bugs (which I have faith will be fixed) is that owing to my poor memory I find myself checking most events in the guide each run to make sure there isn't something unexplored, looking for the few that have more content to find.
 
  • Like
Reactions: Sh4dyW0lf

Vitklim

Active Member
Feb 22, 2018
870
1,196
Right, I've been sluggishly drudging through this game for a few hours now, and I can confidently say this.

Anyone who creates looped stories like this is a maniac. Not only is the pace slower than probably any other game I ever played, not only do you need to carefully manage a ton of variables on each run that are poorly explained at best, the entire progression system is just trial and error x100.
Despite liking the artstyle (and size of boobs), I am very much considering just giving the fuck up on playing this game because without any actual engaging gameplay, it just feels like I'm wasting my time cycling through the same events, getting maybe 2-3 new variations per run.

I like VNs, I like the artstyle, but when playing the game feels like beating your head against the wall, I don't think I can look past that.

P.S. I would appreciate any recommendations on other games with excessively large boobs in the same vein. I probably heard of most of those by now, but hey, maybe I missed some.
 

Bill Temple

Active Member
May 20, 2021
745
2,713
Right, I've been sluggishly drudging through this game for a few hours now, and I can confidently say this.

Anyone who creates looped stories like this is a maniac. Not only is the pace slower than probably any other game I ever played, not only do you need to carefully manage a ton of variables on each run that are poorly explained at best, the entire progression system is just trial and error x100.
Despite liking the artstyle (and size of boobs), I am very much considering just giving the fuck up on playing this game because without any actual engaging gameplay, it just feels like I'm wasting my time cycling through the same events, getting maybe 2-3 new variations per run.

I like VNs, I like the artstyle, but when playing the game feels like beating your head against the wall, I don't think I can look past that.

P.S. I would appreciate any recommendations on other games with excessively large boobs in the same vein. I probably heard of most of those by now, but hey, maybe I missed some.
This post might be useful to you:
https://f95zone.to/threads/cabin-by-the-lake-v0-10d-nunu.98169/post-8365646
 

selius

Member
Oct 7, 2017
154
169
so twice now i've loaded a save and it's literally wiped all my progress.

the first time it happened, i went into the renpy save folder and deleted the entire thing to start fresh

so, on a brand new game, making ALL the choices all over again, loading a save broke everything and undid all my work

shit sux
 

Someone

Active Member
Jun 3, 2017
998
1,181
So... you join a thread. See something you dislike. And... decide to engage. Instead of going "Hm, this is not for me, I'm gonna ignore it". And you protect this view?

Congratulations, you're the same type of idiot as the first one I was referring to.

I hate some stuff with a passion, such as loli. If I see a game containing loli, I don't post "I FUCKING HATE LOLI" in that thread. I close it, make a mental note of what said thread was called and never go back to it.

Which, let's face it, is the best way to interact with these kinds of things. Posting about how you hate something in a thread makes you an idiot or a troll. Probably both, actually.
I can understand leaving a disappointed comment. Coming back constantly to complain instead is just stupid.
I too sometime feel like leaving a complaint to certain games. Mostly gender bend, cause as a matter of fact 99% of gender bend games would be perfectly enjoyable, and even better, without the gender bend mcguffin. It just ruin it. But after my duty is done is very unlikely you'll ever see me again in that thread.
 
Feb 8, 2019
29
9
Hey was playing the newest update and quit out to take a break. When I tried to reload my new saves it broke. Here's the code.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'
Create a file like myPatch.rpy ('myPatch' may be almost anything, but '.rpy' as suffix is mandantory) with this content
Code:
init 999 python:
  def addCommonEvent(s):
     if not s in commonEvents:
          commonEvents.append(s)
in the game directory!
At least it worked for me. (Win10)
 
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Reactions: trektant

Demoness_Kiss

Forum Fanatic
Jun 9, 2017
5,337
7,433
Create a file like myPatch.rpy ('myPatch' may be almost anything, but '.rpy' as suffix is mandantory) with this content
Code:
init 999 python:
  def addCommonEvent(s):
     if not s in commonEvents:
          commonEvents.append(s)
in the game directory!
At least it worked for me. (Win10)
better tell to the dev ^^
 
4.20 star(s) 69 Votes