Nunu312 we will at some point be able to interact with all the girls in one single loop? From what i remember we cannot interact (have the full path) with all the girls in one single loop, we need mostly focus on one girl per loop, reset, go again. Also like
dasvfdfs said, we will be able to carry on the progress from the last day?
If by interact you mean progress with all or even most the girls in a single loop is a bit of a hard one. Each loop as it turns out is just not that long (21 time slots, including car rides and dinners) and it would be difficult to fit the events for meaningful progression for more than 2-3 of the girls into that. There are several heavily used time slots that do throw a wrench into the works of multiple progressions in one loop and it is just easier to concentrate on one girl at a time, but if you want to there are definitely the opportunities to progress more than one girl each run. This will become easier as more group events are written, I'm a big fan of group events.
It would please me greatly if the progressions ended up in such a way that it's got persona style events that fit together like a jigsaw puzzle and there is that perfect run that gets everything done super efficiently. I do not, however, consider it a good use of development time to plan things so there is that perfect run considering the game doesn't have a time limit. It would take a long time and then I am constrained to those events and can't include new and better ideas for events as it goes forward. That being said, I am trying to spread the events out so that you can push forward more than one at a time. Reach the 90% of what I want with the most efficient use of effort.
Similarly with the stat progression being held over from the previous loop. As a general rule checks do not go above 8 and progression often needs only 4-6, with scenes generally giving between 1-3 (sometimes much higher) points. So if you get the Alex unlock for +2 starting love, that's a huge chunk of the points required that you start with. If you progress with a girl you can generally get all the required stats from 0 with just the new content of that corruption level. While this is no way realistically true: theoretically you don't have to replay old content for stat gains.
If stat points were carried over between loops then all checks would automatically pass after about 3 loops. Then all the checks are meaningless so I either remove them (which is quite the choice in itself) or I design the check requirements around the idea that people will need to accumulate points over multiple loops (which we can all agree is a terrible idea). So really the best option seems to be making more unlocks for higher starting stats. I'm not going to be up my own ass and declare the game is perfectly balanced for everyone, that's stupid, it's a game and it should be easy if you want it to be.
Nunu312 how far would you say the story is, 30%?
I remember the early days of development... By my calculations (I say to myself), I can get this game done in a year...
It was not done in a year.
The 30% mark is probably a good one, although it's a bit hard to tell. Character corruption levels are about 50% complete, although considering the matrix like scale of group events these will probably get longer as the game gets more developed. For instance I just did an Alex and Haily group scene that has entirely different options depending on Alex's corruption level. In one, things stay as a discussion and go off on their own tangent, the other Alex is far more willing to get down and dirty so the previous conversation never happens. When Haily progresses further herself it may have a third and/or fourth different permutation.
On top of that there are bonus corruption levels like pregnancies that will certainly have a good requirement of writing. As for plot events, they are pretty sparing thus far and will also get more frequent and longer as the game progresses.
So as I say, it's hard to tell but 30% is probably a good number. Though I'm getting more help than I used to, so development also goes faster.
is the anniversary special part of the main game or is it just a one off stand alone ????
The anniversary special is the Cabin by the Lake characters, at the reunion and in no way contradicts any canon. You could view it as a special event that happens during the main game, although I don't think it will ever be actually put in as an event.