VN Ren'Py Abandoned California Bound [v0.0.6 early access] [Suo Mynona]

3.30 star(s) 4 Votes

suo_mynona

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Game Developer
Nov 3, 2017
100
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California Bound.jpg

Overview:
California Bound is the story of Emily who leaves home after graduating high school and travels to California to chase her dream of becoming a movie star. In this story, your decisions decide what fate is in store for Emily. Will she become a star or something else entirely?

Updated: 14.7.2018
Developer/Publisher:
Censorship: No
Version: 0.0.6 early access
OS: Win and Mac
Language: English
Genre:
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Installation:
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emily_work_change_nude.png cs_interview_kneel_offer_blindfold.png cs_interview_emily_kneel_blindfold.png waitress_event_start_day.png underpass_start.png max_apartment_max_show_bedroom.png csup_lay_down_camera_pov.png csp_customer1_force_cam1.png cs_interview_emily_kneel_darren_finished.png
 
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Twistty

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Sep 9, 2016
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Game looks exciting :)
Thanks for sharing it with us on the F95 Zone.
 
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bacchusplateau

Well-Known Member
May 23, 2017
1,181
1,087
Umm, when did I start smoking crack? I could've sworn this game already had a thread on here that I was following and now it's gone...
 

Burai

Member
Oct 1, 2017
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90
I'll definitely keep an eye on this project, hopefully it'll go far so it can be on patreon to help dev it. Since I live in Cali, you see these type of women mostly around LA or Hollywood and it hits close to home. Anyways the dev can definitely go deep with this since it is the female perspective. Strip clubs, drug dealing, gloryholes for quick cash, and of course Casting Couch... very popular here in Cali...
 
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TheImage

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From the dev

Right now everything is about setting up the story world. Introducing Emily's background, the story world, cast of characters, etc. I made a conscious decision to release many small updates and seek frequent feedback. This means each update will contain about an extra 15 minutes of fresh content such as a new location, scene, etc.

0.0.1 provided the city overview, bus stop, and coffee shop. Alex as a character was also introduced.
0.0.2 provided the ability to sleep at the bus stop at night, and introduced Bill, Darren, Frank, and Max.
0.0.3 will introduce a homeless camp as a potential place to sleep, a new Character Zack, and maybe a sex scene with Zack depending if I can finish up the texting before tomorrow.
0.0.4 is depending on the results of the poll on my Patreon page.

Anyone running unren will see many more renders than are scripted into the game.

The poll is for 0.0.4 being one of the following:

Prostitution at the coffee shop. Scenes for that are partially rendered. This will also require adding additional dialog with Alex, Bill, Darren, Frank, and Max. I'd prefer not to do this first as the game is unplayable without a place to live such as Alex or Max places.

Alex Apartment. Some of this already rendered. This will involve corruption & submission dialog and scenes that will shift the nature of the relationship towards Alex and how Emily is employed at the coffee shop. This was originally heading to an early bad ending; however, it will now progress to being sold to Darren or a new yet to be mentioned character.

Max Apartment. This is the first location that Emily can rent a room of her own. This will progress the relationship with Max and potentially open up the next potential employment opportunities.

From a timeline perspective, my goal is a release every two weeks; however, I seem to be keeping a weekly release cadence at the moment. This means:

Newest release = Alpha Patron
1 release behind = Beta Patron
2 release behind = Pre-release Patron
3 release behind = Available for free on Itch.

Released here? I fully expect either an Itch update or a Patron will make any of the above releases available as this community desires ;-)

This stage of development is all about introducing the paths. Will Emily stay true to her dream and seek acting gigs? Will she become a model, porn babe, webcam babe, work at Bill's bar, become Alex's newest pet? This stage ends when Emily has a permanent place to live and either a full time job, or start of career. Depending on those choices, the next stage of the novel will be working up to the inciting incident that drives the rest of the novel.

Btw, if you want to quit. Just go to the bus stop and catch a bus home. As the game progresses that dialog will cange as it summarizes what Emily went through.
Tips:

Working at coffee shop requires less than $100. Future release will open a corruption event where Alex will allow you to work for a favor. This is the line of events leading to becoming a whore.

The "Looking for customers" is pseudo-random and is influenced by Exhaustion, Unclean and waitress skill. If you get many no customers found then eat, drink, shower/wash.

Bill, Darren, Frank, and Max can be met at most once a day. Their dialog will change as relationship progresses with each.

Snack reduces hunger
Drink reduces exhaustion
Shower removes all unclean
Wash reduces unclean by one
 
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suo_mynona

Member
Game Developer
Nov 3, 2017
100
308
@Twistty & @Cirelc Thank you for the work on this thread.

Due to my poor memory and lack of morning stimulants, I believe the following are a summary of the suggestions from the prior thread. If I missed something or misstated please reply, as all of this is going back into my road map.

1) The prolog is too short before being dumped into the sandbox game. I agree and was holding off until I could afford the art assets for older people. I've already spent several hundred dollars on the art assets I have and was going to wait until Patreon at least helps me recover costs some. As someone who is unemployed and using this as an opportunity to change careers towards novel writing (Writing a fantasy novel under another pen name) and game development, my resources are limited. This was the reason I decided against animation until later. A single image takes between 45 minutes and 3 hours to render on my current hardware. That being said, being caught out telling versus showing hit home to the writer in me, so I've rendered a placeholder image of the conversation with Emily's parents and am rewriting the prolog into a scene showing the final fight with her parents before she makes the huge mistake of leaving her safe home for California. I'm adding this to my 0.0.3 release that I was planning making available for alpha testing today. This may delay release as I finish up this weekend, we'll see.

2) A comment about not liking games that force the character into making bad choices to advance the plot. It makes unbelievable characters who "Oh! A dark alley, I should go there!" Couldn't agree more, I'd like to say it just seems that way at the moment as I don't have all the content in yet that shows the good paths; however, I did make a choice on what content I created first that gave the impression. I'm making and releasing an adult game before its complete so I focused on the path that would show adult content early so as to build up a following. Also, the early bad events show the consequences of her bad choice in the prolog of leaving home before she was ready.

That being said, I want to tell a branching story with both good and bad options, believe-ability and self-harm should be the player choice and not mine. The theme I want to explore is the long term consequences of the choices we make. To that end, I want the easy or impulsive choice to lead towards bad (Giving up her dream) endings and only the series of hardest choices allowing Emily to stay true and become a movie star. This path will be in the game and I hope I do it justice, but it will be the hardest and slowest path to accomplish.​

That's what I remember from the old thread, please comment if I missed something. I'm running a poll on my Patreon page for what to focus on in update 0.0.4. So far the vote is leaning towards doing Max's apartment.

When I plotted out this game (Yes, I have a huge mind mapping of the full novel plot arcs with the major branches) I decided that this game would be released as a free download on Itch with my support coming from Patreon versus game sales. Now that I'm OP on this page, we need to address the tension between my pre-release content on Patreon and the links here. I believe the best answer is to let this community to decide. I will go ahead and update the links to the version on Itch as this is the most tested and stable version UNLESS someone in this community posts a link using the link guidelines to to an updated version. Then I'll update the links to that version. I believe this is the best way to avoid my conflict of interest.

Without giving away spoilers, If you want to understand the general direction the game will progress in, read The anatomy of story by John Truby. I use his cheat sheet to plot my novels:

1) Self-revelation, need and desire
2) Backstory and story world. <- We are currently here
3) Showing weakness and need
4) Inciting event
5) Desire
6) Ally or allies
7) Opponent, Mistrey
8) Fake ally opponent
9) Changed desire and motive. First revelation and decision
10) Plan
11) Opponent's plan and main counterattack
12) Drive
13) Attack by ally
14) Apparent defeat
15) obsessive drive, changed desire and motive. Second revelation and decision
16) Audience revelation
17) Third revelation and decision
18) Gate, gauntlet, visit to death
19) Battle
20) Self-revelation
21) Moral decision
22) New equilibrium
 

Cirelc

Uploader Fossil
Uploader
May 2, 2017
1,268
5,907
@Twistty & @Cirelc Thank you for the work on this thread.

Due to my poor memory and lack of morning stimulants, I believe the following are a summary of the suggestions from the prior thread. If I missed something or misstated please reply, as all of this is going back into my road map.

1) The prolog is too short before being dumped into the sandbox game. I agree and was holding off until I could afford the art assets for older people. I've already spent several hundred dollars on the art assets I have and was going to wait until Patreon at least helps me recover costs some. As someone who is unemployed and using this as an opportunity to change careers towards novel writing (Writing a fantasy novel under another pen name) and game development, my resources are limited. This was the reason I decided against animation until later. A single image takes between 45 minutes and 3 hours to render on my current hardware. That being said, being caught out telling versus showing hit home to the writer in me, so I've rendered a placeholder image of the conversation with Emily's parents and am rewriting the prolog into a scene showing the final fight with her parents before she makes the huge mistake of leaving her safe home for California. I'm adding this to my 0.0.3 release that I was planning making available for alpha testing today. This may delay release as I finish up this weekend, we'll see.

2) A comment about not liking games that force the character into making bad choices to advance the plot. It makes unbelievable characters who "Oh! A dark alley, I should go there!" Couldn't agree more, I'd like to say it just seems that way at the moment as I don't have all the content in yet that shows the good paths; however, I did make a choice on what content I created first that gave the impression. I'm making and releasing an adult game before its complete so I focused on the path that would show adult content early so as to build up a following. Also, the early bad events show the consequences of her bad choice in the prolog of leaving home before she was ready.

That being said, I want to tell a branching story with both good and bad options, believe-ability and self-harm should be the player choice and not mine. The theme I want to explore is the long term consequences of the choices we make. To that end, I want the easy or impulsive choice to lead towards bad (Giving up her dream) endings and only the series of hardest choices allowing Emily to stay true and become a movie star. This path will be in the game and I hope I do it justice, but it will be the hardest and slowest path to accomplish.​

That's what I remember from the old thread, please comment if I missed something. I'm running a poll on my Patreon page for what to focus on in update 0.0.4. So far the vote is leaning towards doing Max's apartment.

When I plotted out this game (Yes, I have a huge mind mapping of the full novel plot arcs with the major branches) I decided that this game would be released as a free download on Itch with my support coming from Patreon versus game sales. Now that I'm OP on this page, we need to address the tension between my pre-release content on Patreon and the links here. I believe the best answer is to let this community to decide. I will go ahead and update the links to the version on Itch as this is the most tested and stable version UNLESS someone in this community posts a link using the link guidelines to to an updated version. Then I'll update the links to that version. I believe this is the best way to avoid my conflict of interest.

Without giving away spoilers, If you want to understand the general direction the game will progress in, read The anatomy of story by John Truby. I use his cheat sheet to plot my novels:

1) Self-revelation, need and desire
2) Backstory and story world. <- We are currently here
3) Showing weakness and need
4) Inciting event
5) Desire
6) Ally or allies
7) Opponent, Mistrey
8) Fake ally opponent
9) Changed desire and motive. First revelation and decision
10) Plan
11) Opponent's plan and main counterattack
12) Drive
13) Attack by ally
14) Apparent defeat
15) obsessive drive, changed desire and motive. Second revelation and decision
16) Audience revelation
17) Third revelation and decision
18) Gate, gauntlet, visit to death
19) Battle
20) Self-revelation
21) Moral decision
22) New equilibrium
Np u re welcome.
TheImage quoted ur posts from the old thread in this thread, too, its 2 posts above urs, or click
 

DavidTurner

Active Member
Oct 4, 2017
602
378
I just hope it doesn't jump on the incest bandwagon... oh, my brother moved into town, he will let me stay with him if I suck his cock (to clarify I am not against the incest genre at all, its just some games should and shouldn't have it, and I don't think it would fit this game, personally)
 

Mwanted

Well-Known Member
Oct 1, 2017
1,224
1,403
I like the idea and the setup, but maybe I started with too much hype: there is literally almost nothing in the game, like 3 minutes of content. To decide if to support or not I'm gonna wait for at least 15 and see some consequence on the corruption and submission stats.
 
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Onysko

Active Member
Jun 5, 2017
727
1,609
Looks like a good idea for a sandbox game about corruption. I hope more choices will be added for the beginning.
 

Zippity

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Respected User
Nov 16, 2017
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2,663
(This review has been moved to the review section above, for this thread)
 
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suo_mynona

Member
Game Developer
Nov 3, 2017
100
308
Looks like a good idea for a sandbox game about corruption. I hope more choices will be added for the beginning.
That's the plan. Update 0.0.3 already includes a homeless camp. Update 0.0.4 looks like will add more content to the coffee shop, initial work on Alex's and Max's apartments. I'm running a poll on my Patreon page for what to add for update 0.0.5.

My current plans for beginning options are:
  • Coffee Shop
  • Bill's bar as bartender, waitress
  • Darren's gang
  • Frank's path to porn
  • The hotel either as a room cleaner or prostitute
After Emily has a place to stay and an initial job, the real story can begin:
  • Modeling
  • Try out for acting jobs, commercials, local theater, extra on movie, small part, larger parts, etc.
  • Porn
  • Webcam
  • Enroll in acting classes
  • Stripper
 

suo_mynona

Member
Game Developer
Nov 3, 2017
100
308
I hope it doesn't go too deep down the darkness path, such as physical abuse or sex slavery etc., because that would be taking things way too far... The protagonist is a young adult female with dreams of becoming an actress, which is a different pace with all the male protagonist games out there... Not sure on the potential for this one yet, but I really would hate to play a game where you control a protagonist that nothing but bad things happen to, that would suck..
California Bound is supposed to be a hybrid between a visual novel and a RPG. So there will be elements of each, enough grind to make you feel like Emily's scratching out an existence, but also forward progress along a plot. As to the darkness, that's up to the player. Like I said in an earlier post, if you want Emily turned into a submissive pet that's sold off within the first week, that option will be available. If you want her to resist temptation and become a movie star, that will be available as well. The easy options will always lead to corruption, but you won't be forced down the path unless you want to.
 

Onysko

Active Member
Jun 5, 2017
727
1,609
That's the plan. Update 0.0.3 already includes a homeless camp. Update 0.0.4 looks like will add more content to the coffee shop, initial work on Alex's and Max's apartments. I'm running a poll on my Patreon page for what to add for update 0.0.5.

My current plans for beginning options are:
  • Coffee Shop
  • Bill's bar as bartender, waitress
  • Darren's gang
  • Frank's path to porn
  • The hotel either as a room cleaner or prostitute
After Emily has a place to stay and an initial job, the real story can begin:
  • Modeling
  • Try out for acting jobs, commercials, local theater, extra on movie, small part, larger parts, etc.
  • Porn
  • Webcam
  • Enroll in acting classes
  • Stripper
Sounds absolutely awesome!
 

suo_mynona

Member
Game Developer
Nov 3, 2017
100
308
Since I live in Cali, you see these type of women mostly around LA or Hollywood and it hits close to home. Anyways the dev can definitely go deep with this since it is the female perspective. Strip clubs, drug dealing, gloryholes for quick cash, and of course Casting Couch... very popular here in Cali...
Exactly! That's the story I want to tell. I really want to explore the why behind people do this. It's their story I want to tell.
 
3.30 star(s) 4 Votes