Not Superman and no soy boy; not Einstein but not a total shithead either. He shares characteristics of Han Solo, Lando Calrissian and Mal Reynolds (Firefly/Serenity.) Choices will matter here too, possibly even more than in Callisto, with three main story paths to follow. Choices have a direct affect on the MC and crew relationships as well. MC has one such story branch already in chapter one with four choices of how to deal with the pirates as seen in the spoiler image you posted earlier.
Meet Krog, ace engineer and mechanic...
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Krog is a salty old dog, quick to criticize with a sharp wit full of "colorful" language. But, he has his good points too. There's a good bit more to Krog than scowls and barks. He's even caught smiling at times... briefly...
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Of the choices to deal with the pirates... I like the one that makes Krog smile the best. It's a non-violent solution yet a bit of a dirty trick...
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One of the choices is rather chaotic and nefarious yet rather effective and lethal... Reminds me of something Marv said in Sin City... "I love hitmen. No matter what you do to them, you don't feel bad." The creative choice is the one that makes Krog and the MC share a smile. The other two... Nope! Not going there in my play... One word of advice... never negotiate with terrorists or pirates! Hahaha
There will be plenty of lovely ladies and sexy good times as the story progresses. However, the story is the main focus, even more so than in Callisto. Whichever path you choose... buckle up and knuckle up for a wild ride!!!
Adventure ever on my friend, Phat