Don't always need to have a story to have sex.I still try my best but there are only so many sex scenes you can write before you feel like you are repeating yourself.
As a none native English player, I agree with this. Unless it's a really bad translation, I usually don't care about the bad English ; if the story is good, it's easy to pass over it. But I can understand that native English players can be more affected by it ; I mean, it's easier to pardon bad English if yourself aren't this good with it.Native Language- [...] I don't think this is actually a source of bad story telling. A poorly translated story and a poorly written story are not the same thing. Misspelled words and incorrect grammar are certainly distracting, but that's not the type of writing issues I want to address.
I wouldn't talk about writing, but more about reading. Books writers have (almost) only one advice in common : Read, read and read again.Lack of Experience- This is certainly a big one. I think it's safe to say that many of the people writing for porn games haven't done a lot of writing before.
A word on this. More than half of the great authors from the past (at least the french ones), have published erotic fictions ; some even did it under their real name. It's in fact a good exercise, since those stories rely purely on the emotions. If you succeed at writing an erotic fiction, then you'll succeed at writing anything else ; it will perhaps not be a good [whatever genre you've chosen] but it will still be a good book.Lack of Professionals- Highly related to the lack of experience. This covers the idea that many professional or "serious" writers would look down on writing erotic fiction. Also, it probably doesn't pay very well in most cases.
Make this in relation with what I wrote above.Overconfidence- I think this also stems from a lack of experience, but the idea here is that people don't realize their writing is bad.
I'll be personal here, because it will probably help to understand what I said above.I'm reminded of auditions on American Idol where someone who misses every single note is singing their heart out. While I imagine a lot of this is staged, I think there are people like this out there. Unfortunately, spirit doesn't make up for lack of talent.
I'm not sure of this. The first adult games where made by porn studios, and few were effectively great in term of writing quality. This while studios that can make effectively good adult games will make more money by doing games that can be played by everyone.Erotic games and visual novels are still largely a fan-made effort. As the industry matures, assuming it does, the quality of the products will improve.
Well, like I mentioned, to me most of what is classified as a VN is not at all a game. To me a game is about interaction. I want to "do" more than I "read/listen." The doing doesn't need to be all about sex or even sex related content. So long as I find a thing when I'm targeting a game, my opinion of it will be based on the interactives, mechanics, and graphics way more than depth of story and narrative skill.But what is the deal with Ethan and Damien? Again, I think this comes down to knowing your audience and the audience knowing the game. I mean you can play Last of Us or you can play Gears of War. Not every game with shooting has to be a game about shooting. #im14andthisisdeep
One solution for this is different localization. Most stories seem to take place in the same non-descript (American?) suburb as most TV shows. That makes not only the Engrish cringe-worthy, but the stories are also missing or misinterpreting the couleur locale.Native Language-
I thought you were going to talk about lack of sexual experience, which is also a problem. It seems that a lot of devs have no idea about sex beyond watching porn movies.Lack of Experience-
This one bothers me a lot actually.Lack of Interest- What I mean here is that for what seems like many of the players, the writing doesn't matter much. It's hard to say if a poorly written game and a well written version of the same game went head-to-head what would happen. What we know is some games with terrible writing have done very well. So you could point to that and say "see, doesn't matter."
It's encouraging to hear that you do want the writing to be good and you are taking steps to help improve it. I think the google docs idea will help with the grammar and spelling, which is good, but it will be too late to help with the story (if you need any). Good luck on your game.I spent almost the whole day writing for the game I'm developing and every single time I write I have to struggle with everything exposed until now.
My first language is spanish and I can't avoid the feeling that my english may be decent but it still sucks for a native english speaker and the main reason why anyone else is able to understand me is because 1) they are used to read shitty english and/or 2) their first language isn't english neither and they have the same level of english as mine so we can understand each other. My solution to this will be, whenever I release the game, I will upload all the dialogues to a Google Doc and I will ask people to contribute reporting erratums and any sentence that could be better expresed in another way, to the point where fans can fix my dialogues.
I have been studying how much the writting matters in this aspect and, for what I can tell according to the most viewed games in this site and the games that I played, writting is important if you want your game to be on the top games of the site, but it isn't really important if you just want to be popular and make some money.
I have played some games with the shittiest writting possible but they have plenty of patreon support just because they make "good" sex scenes, and I say "good" sex scenes because I feel that could be an entire discussion for another thread. I do think writting is important if I'm gonna do this and I do aim to have a decent writting for my game, but, if at the end of the day the last thing people notice is the writting, I won't be to sad neither.
Being this my first experience creating a game (not my first experience about writing in general but nobody ever read what I wrote so it's almost the same thing) I totally lack of experience and professionalism, but I totally lack of confidence too, that's why I struggle so hard with it, if I had confidence in myself probably I wouldn't be reading this topic.
My solution to this will be reading some of the links posted until now (thanks for that) and even taken classes at any place I can find about how to write a good story, but before doing that, I don't want to reach anything using help if I'm not able to reach at least something on my own, I won't ask for help to be a level 100 writter if I'm not at least a level 20-30 on my own, because if I'm gonna spend that much time learning about this, I could use that time learning something that could be 10 times more useful in 10 times more situations than just creating an adult visual novel.
As I said before, there are lots of games with a shitty story but not to much people talking about this, so my way of thinking has become something like this: "This is very bad, but nobody is complaining about this, so why would I overthink that much about my writting if nobody is complaining about this?" So even with all my internal battles, I plan to release my game folowing just my ideas and instincts, encouraging the players to leave feedback about it, and then reading all the feedback and doing the necessary changes to the game.
Could you show me an example about that? Everything I saw until now it's pretty laughable, maybe I watch the wrong thingsIf you compare real porn made now with that made in the '70's and '80's, you'll find that the sex became much more plentiful and more hardcore, but in the '70's and '80's they actually made porn movies with pretty good and exciting stories.
Maybe it would be too late for the story, but I plan to say in the intro "Hey, this is my first game so things may change in future releases" and do some fixes if they are necessary, and I originally plan to release the game with just a few girls and then as I learn more about it, introduce new characters and apply everthing I learned until that point for them, I think everthing in life is juts a trial and error subject as long as some one actually wants to learn something from his/her errorsIt's encouraging to hear that you do want the writing to be good and you are taking steps to help improve it. I think the google docs idea will help with the grammar and spelling, which is good, but it will be too late to help with the story (if you need any). Good luck on your game.
Yeah, I hope people from other places don't feel pressure to set things in the USA. If there is a specific reason to do so, then sure. I would love to see some erotic games that simply take place in other locales. I have seen one or two, but they are pretty rare.One solution for this is different localization. Most stories seem to take place in the same non-descript (American?) suburb as most TV shows. That makes not only the Engrish cringe-worthy, but the stories are also missing or misinterpreting the couleur locale.
I think games would be much better if the devs stick to a game world that's close to their own world, unless it's their intention to write fantasy.
And there is, of course, no reason at all why a porn game must be set in the USA or Japan. There are a couple set in Russia, which I think is great, but one set in South America or Africa would be great as well.
I thought you were going to talk about lack of sexual experience, which is also a problem. It seems that a lot of devs have no idea about sex beyond watching porn movies.
Please guys, if you don't know how something works, don't write about it.
This one bothers me a lot actually.
If you compare real porn made now with that made in the '70's and '80's, you'll find that the sex became much more plentiful and more hardcore, but in the '70's and '80's they actually made porn movies with pretty good and exciting stories.
I sincerely hope that the erotic game "industry" goes the same route.
Personally I think the most important part of a game, which sets it apart from both erotic literature and porn movies, is the impact the player can have on the story, by means of choices and consequences. This requires that there is actually a meaningful story in place and that you are invested in that story.
But yeah, financially it seems that I'm wrong about that...
My personal feeling is that if you're going to write then write in the language you're most comfortable with and leave the translations to the professionals. That way you won't get bogged down in wordsmithing. Just focus on writing the best story you can in your native language. Then find someone with a firm grasp of the English language to translate it for you.I spent almost the whole day writing for the game I'm developing and every single time I write I have to struggle with everything exposed until now.
My first language is spanish and I can't avoid the feeling that my english may be decent but it still sucks for a native english speaker and the main reason why anyone else is able to understand me is because 1) they are used to read shitty english and/or 2) their first language isn't english neither and they have the same level of english as mine so we can understand each other. My solution to this will be, whenever I release the game, I will upload all the dialogues to a Google Doc and I will ask people to contribute reporting erratums and any sentence that could be better expresed in another way, to the point where fans can fix my dialogues.
I have been studying how much the writting matters in this aspect and, for what I can tell according to the most viewed games in this site and the games that I played, writting is important if you want your game to be on the top games of the site, but it isn't really important if you just want to be popular and make some money.
I have played some games with the shittiest writting possible but they have plenty of patreon support just because they make "good" sex scenes, and I say "good" sex scenes because I feel that could be an entire discussion for another thread. I do think writting is important if I'm gonna do this and I do aim to have a decent writting for my game, but, if at the end of the day the last thing people notice is the writting, I won't be to sad neither.
Being this my first experience creating a game (not my first experience about writing in general but nobody ever read what I wrote so it's almost the same thing) I totally lack of experience and professionalism, but I totally lack of confidence too, that's why I struggle so hard with it, if I had confidence in myself probably I wouldn't be reading this topic.
My solution to this will be reading some of the links posted until now (thanks for that) and even taken classes at any place I can find about how to write a good story, but before doing that, I don't want to reach anything using help if I'm not able to reach at least something on my own, I won't ask for help to be a level 100 writter if I'm not at least a level 20-30 on my own, because if I'm gonna spend that much time learning about this, I could use that time learning something that could be 10 times more useful in 10 times more situations than just creating an adult visual novel.
As I said before, there are lots of games with a shitty story but not to much people talking about this, so my way of thinking has become something like this: "This is very bad, but nobody is complaining about this, so why would I overthink that much about my writting if nobody is complaining about this?" So even with all my internal battles, I plan to release my game folowing just my ideas and instincts, encouraging the players to leave feedback about it, and then reading all the feedback and doing the necessary changes to the game.
Could you show me an example about that? Everything I saw until now it's pretty laughable, maybe I watch the wrong things
I guess that makes sense if you have way less knowledge of the language, which is the case for a lot of games on the forum, but personally, I didn't learn english playing games or watching tv, I studied english for 6 years in an institute, I clearly wasn't the best student but I personally think that if the language was a barrier for my written skills, then I shouldn't be doing this.My personal feeling is that if you're going to write then write in the language you're most comfortable with and leave the translations to the professionals. That way you won't get bogged down in wordsmithing. Just focus on writing the best story you can in your native language. Then find someone with a firm grasp of the English language to translate it for you.
That said, your English isn't terrible. If you're looking to improve your written skills, then the process you outline seems like a good fit.
I agree. If anyone is interested, I am making a game right now focused on story.Here we ago again. Some uppity dickhead thinks porn games should be high art.
We've had threads directly or indirectly about this topic a few times. What I'm hoping to do with this thread is to better understand the "problem" and maybe find some solutions or at least provide some advice. I don't know how many devs actually read these forums as most of the games seem to be ripped from Patreon or other sites, but here we go anyway.
Underlying Issues:
Native Language- I think a large portion of us experience these games in English and for many devs, that is not their first language. I put this one here because I think people will be quick to bring it up. I don't think this is actually a source of bad story telling. A poorly translated story and a poorly written story are not the same thing. Misspelled words and incorrect grammar are certainly distracting, but that's not the type of writing issues I want to address.
Lack of Experience- This is certainly a big one. I think it's safe to say that many of the people writing for porn games haven't done a lot of writing before. Based on their specific circumstances, they may not have even been taught much about writing a narrative before.
Lack of Professionals- Highly related to the lack of experience. This covers the idea that many professional or "serious" writers would look down on writing erotic fiction. Also, it probably doesn't pay very well in most cases.
Overconfidence- I think this also stems from a lack of experience, but the idea here is that people don't realize their writing is bad. I'm reminded of auditions on American Idol where someone who misses every single note is singing their heart out. While I imagine a lot of this is staged, I think there are people like this out there. Unfortunately, spirit doesn't make up for lack of talent.
Lack of Interest- What I mean here is that for what seems like many of the players, the writing doesn't matter much. It's hard to say if a poorly written game and a well written version of the same game went head-to-head what would happen. What we know is some games with terrible writing have done very well. So you could point to that and say "see, doesn't matter."
Solutions/Advice:
Read. If you want to write well, a good way to learn is to read good writing. Not simply reading it, but thinking about what makes it good.
Learn. Take a class. Read some guides. There are lots of free ways to improve skills available out there, check them out. One thing I like to do, which I think can help with writing, is watching critiques of movies. You have to find the right reviewer, but learning about the mistakes of others helps you avoid those same mistakes.
Practice. Write some short stories. Something not for an erotic game, just as a stand alone story. Let people read that and see what they think.
Peer Review. I personally have done some writing for an as of yet unreleased game and I have a few people looking at the writing. Now, granted, you need to find someone you know is a good writer and is willing to help you out. I feel like a handful of people on this board would help review writing for other devs. It's very easy to trick yourself into thinking you are great. Even if you are supremely confident in your skills, it never hurts to get a second opinion. If you can be objective about your work, you can improve it.
Let someone else do it. Sometimes you have to face the harsh reality that you aren't very good at something. There's no shame in letting someone else do the writing. Now I'm not saying it's easy to find a solid writer to work with, especially if they are a stranger and money is involved. The point is, it's an option.
Larger Issues:
Erotic games and visual novels are still largely a fan-made effort. As the industry matures, assuming it does, the quality of the products will improve. There seems to be some decent money to be made in erotic fiction, if done correctly. Once the right people start taking notice, we'll see more serious professionals working on titles. The more competition we have in this space, the more important quality of all aspects of a game will be, including the writing. If the industry begins to mature, it may also help legitimize the work for people who were less inclined to do it before. So we might get some indie writers who are willing to try their hand in this market as well. As for discerning consumers, I always look to the movie industry. I feel like the movie industry is extremely mature at this point. There are poorly written spectacle films that do well and well written smaller films that don't. So there will always be room in the market for lowest common denominator type junk food content. At the same time, we can hope for really solid titles that are rewarded for their craftsmanship. While a well written porn game that isn't trying to be a fuck fest might be more niche at this point, if the audience grows on the whole, then it becomes more viable to serve that niche.
Feel free to tell me how wrong I am or to add your own reasons and solutions/advice. If you want to know what qualifies as good story telling or bad story telling, there are a lot of threads on specific aspects of games. I wanted to keep this one more generic.
Well:Could you show me an example about that? Everything I saw until now it's pretty laughable, maybe I watch the wrong things
Don't sell yourself short mate. Although the Mafia setting in itself already writes a large chunck of the story without you having to write anything at all, the additions that you made to the Mafia mythos is really well done.Fortunately, my game did well on the story part. But it's not really due to my writing rather I was lucky that people got invested in the weird setting and weird characters. My weirdness saved me.
And I got lots of weird things happening in my heard.
DeLuca is mostly in its own universe. Lucania does not exist on the map (based on an ancient town tho).Don't sell yourself short mate. Although the Mafia setting in itself already writes a large chunck of the story without you having to write anything at all, the additions that you made to the Mafia mythos is really well done.
One thing that I don't really get about your game though is the localisation. I realise that this is probably due to lacking suitable Daz assets, but it would be nice to know whether the story is set in Italy, the USA or somewhere else entirely.
The other thing, although it is slightly off-topic, your game is one of the very few games where I wouldn't mind a mini-game, in this case with regards to the missions that you have to do.
Like I said many times, you've got a masterpiece. Many devs should take a look at your game to learn the importance of good writing and how to do it, how to create real, lively characters - not just another redundant porn.DeLuca is mostly in its own universe. Lucania does not exist on the map (based on an ancient town tho).
But it does have a lot to do with assets. There are very few town assets out there. So planning to get some custom one made in the future. Just have to find the right people that do it for the right price.