First of all, thank you for your feedback. And yes, the game is finished until further notice because the main story is done. That's all I wanted to include in Candyman. But yes, there are still some parts open that I might finish at another time.
Why don't I continue?
Because the game engine sucks! It sucks to constantly have bugs that aren't my fault and that I just can't change.
What do I do now?
I'm diligently learning Renpy and Unity. I'm already working on the sequel, which will continue the story, but with Renpy and not with PaCDK. Anyone who wants to have an impression of the game engine... you can find it in the editor package with the complete game. Good luck with it!
But as I promised brittC25, I was looking for a way to cheat in the old games. I found it, and I hope it fits for most of you.
You can use the ingame console to change all stats. How?
To activate the console and other debugging features you have to hold down the console key for 2 seconds (the key under escape). After that you can open and close it with the same key.
The console shows information about the running game and you can enter any scriptcommand. This helps you to try out different values of certain variables ect without having to restart the game. With the
arrowkeys you can select previous lines. To scroll up and down use the keys
Page-Up and
Page-Down .
There are some additional commands to retrieve more information.
room roomname - Shows all values of a room.
object Objectname - Shows all values of an object.
char Character - Shows all values of a character.
functions - Shows a list f all running functions.
variables - Shows some information about all used variables.
textouts - Shows a list of all used textout lines.
fpsgraph - Toggles a visualized fps graphic.
F11 shows a list of all active variables (and there are a lot of!)
View attachment 1592512
Most used command:
setnum (Geld; +500) = adds 500 cash, it's not the same like:
setnum (Geld; 500) = sets value to 500
to change Tammys Shop button use:
setobj (btn map c01; 2) = set the button to status 2 and if you click it, the intro of this room starts
setobj (btn map c01; 3) = if you have already visited the store once, no intro will be played again
I hope this information will help you for the time being.
brittC25 = You can also use this in the old John Smith parts. Maybe someone will link this post to it, then others will find it too.