- Jan 10, 2018
- 1,950
- 3,018
You don't have permission to view the spoiler content.
Log in or register now.
Well there is a duck feature, who knows may expand on it like you duck, find way out and escape but before that it becomes a bigger escape through each zone type scenario...or just going through hallway they release each creature one after another on you... Cabin in the woods type thing going on? who knows..You don't have permission to view the spoiler content. Log in or register now.
Any advice for the cave? Weapons, Camping spots, etc. I'm missing like 3 experiments there
The tunnels on the far right of the map will split up enemy forces. Flies and Mucasa come down the top tunnel, Hunters and Maggots come from the bottom.Any advice for the cave? Weapons, Camping spots, etc. I'm missing like 3 experiments there
https://f95zone.to/threads/fighting-girl-sakura-r-final-1-02-umai-neko.1521/Yeah zombies are hot, but I can count on one hand the good zombie H games I have played. For a few recommendations check out Parasite in City and Overgrown:Genesis. Former is a sidescroller, latter is RPGM but it is actually really well done and is not a drag/frustrating to play, and it completely lacks the turn based annoying combat system.
I mean, it's what I'd do. Certainly solves all your problems. But I think they could expand on it, maybe make 3 endings, expand on it with Portal style hidden messages, where other victims tried and failed to escape (make it fully creepy, why not? It's a good way to pad out the game world!"). Here's my ideas, spoil label so not to ruin the current one:You don't have permission to view the spoiler content. Log in or register now.
I can imagine many ways to motivate the protagonist into doing stuff pseudo-willingly (example: food), and if they would rather die than do the "experiments" then the protagonist can kill themselves and the captors cant do anything about that. so really there is no reason for them to even offer the protagonist their freedom since her knowing what would probably happen to her would make the protagonist not want to take that option. Either way, lying about their fate if they wish freedom is a guaranteed loss assuming the captive isn't too cynical. if they are cynical then it would have the same effect as if the captors told the truth, which has a decent chance of the protagonist staying.You don't have permission to view the spoiler content. Log in or register now.
I like it, I think this is about as good an ending as we can hope for (3 endings but whatever). Maybe make reaching wave 20 count as completion of a stage, and completing all stages unlocks the ability to leave, giving you ending 1. If you got all the experiments, the computer gives you some sort of information, and now if you leave you get ending 3. Maybe some other prerequisite for ending 2 idk.You don't have permission to view the spoiler content. Log in or register now.
I was thinking 2 is from getting X amount of mind breaks. 100 gets an achievements, but like 150 gets ending 2? I mean, 200 could be too much, but 150 might be hard to avoid, I dunno.I like it, I think this is about as good an ending as we can hope for (3 endings but whatever). Maybe make reaching wave 20 count as completion of a stage, and completing all stages unlocks the ability to leave, giving you ending 1. If you got all the experiments, the computer gives you some sort of information, and now if you leave you get ending 3. Maybe some other prerequisite for ending 2 idk.
Only issue with that is that you cannot continue playing. My idea was ending 1 is walking out the door, ending 3 is triggered from the computer somehow, but both can just be avoided if you don't want it to end (ending just plays a scene or whatever and kicks you back to the main menu). If it is just a mindbreak target then it is unavoidable.I was thinking 2 is from getting X amount of mind breaks. 100 gets an achievements, but like 150 gets ending 2? I mean, 200 could be too much, but 150 might be hard to avoid, I dunno.
But glad you approve. ^^ I always have ideas but never put them into anything, so figured I'd write up something for it real quick.
Oh, no, I meant more "reach that number of mind breaks then try to leave". I didn't mean the game just ends when you reach that number. It's why I also wondered if 150 was too small a number, because I'd not wanna lock people out of the "good" ending if they keep losing trying to get all the achievements.Only issue with that is that you cannot continue playing. My idea was ending 1 is walking out the door, ending 3 is triggered from the computer somehow, but both can just be avoided if you don't want it to end (ending just plays a scene or whatever and kicks you back to the main menu). If it is just a mindbreak target then it is unavoidable.
Ah, my bad. You would still need an additional method of leaving though, such as a different button on the computer or something so that ending 1 can still be accessed.Oh, no, I meant more "reach that number of mind breaks then try to leave". I didn't mean the game just ends when you reach that number. It's why I also wondered if 150 was too small a number, because I'd not wanna lock people out of the "good" ending if they keep losing trying to get all the achievements.
Well, maybe a choice? Like you put in the code, the door says "unlocked" and when activated it says "ready to leave?". Endings 1 and 3 would have just "Get out of here" and "Hold off for now", where meeting 2's standards would have a third: "Never".Ah, my bad. You would still need an additional method of leaving though, such as a different button on the computer or something so that ending 1 can still be accessed.
That works too, dw about it that's why we're commenters on a piracy forum and not the gamedev!Well, maybe a choice? Like you put in the code, the door says "unlocked" and when activated it says "ready to leave?". Endings 1 and 3 would have just "Get out of here" and "Hold off for now", where meeting 2's standards would have a third: "Never".
I dunno, I just come up with plots, I always sucked at having them connect to gameplay.
Yep, this is still developing but we don't have a date for new content yetAre there still updates planned for this game? It's already really solid, and I really look forward to more content
Pretty sure it's Musca.Someone knows which enemy shots the most sperm liters?