- Mar 4, 2020
- 1,381
- 3,281
Nah, this isn't an EA issue. It's a QA issue tied to the fact that, as best I can tell, the developers don't have any programmers on the team and so the save system is operating on duct tape and prayer.Even then. I've stopped counting how many times a quest breaks or an important NPC permanently disappears with this method. The save/load system is just flawed. EA I know, but still, not an excuse. It should have been the first thing to fix.
The overwhelming majority of bugs in this game's builds are super simple "A programmer would have caught and fixed this while testing things" QA bugs. In fact, I can break the common bugs down to three types:
- Interface related bugs where menus interact poorly with each other, or have data-related oversights
- Save related bugs that result in loss of data, persistence of the wrong data, or inter-save corruption by reloading post-death
- Quest related bugs where quests make specific assumptions about the status of your quest progress and other data and break if those assumptions are not met.