Starempire42

New Member
Jul 23, 2024
3
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Content
Hi Everyone! It's been longer than usual but we're here at last. We've implemented some substantial "quality of life" changes which have drawn out the time between updates, however the next release will be far sooner. Once we've hot-fixed the game for the impending Avatar there should be another Ascended+ update around 6 weeks after that.
QUEST - INQUISITION OF BAST
The Inquisition storyline continues this update with Good Tombkeeping. One hour after A Road Paved with Good Intent (or passing time at a campfire), Tefahra will have another task for you; halt the Anubites from pillaging a Tomb in the inhospitable Behid-Heq, dispatch a dangerous boss, then prove your faith and commitment to Bast with a Trial of Pain, Temptation or Prayer.
This quest comes with a new Dungeon, sex scenes, or an optional mini-game.

QUEST - CULT OF ANUBIS
The Cult of Anubis receives their first major quest in UE5 this update, with Amansi's brother Amhak missing whilst searching for Ritual Vessels. Players can help return him to the Anubite outpost and solve the tomb's puzzle to receive new hidden treasure and begin earning the trust of the Jackal Cultists.
Players can speak with Amansi in the ruins near Ikenni Villa to get started.

SEX - TWO-STAGE DSS2 SCENE
Tefera's trial is a two-stage DSS2 scene including a tease and Strap-On and is the most complex scenes we've ever done. Available for Females & Males, Tefahra will push you to the limit in order to prove your fortitude and initiate you into Bast's Inquisition.
The temple of Jhedet receives a major update this patch, with new Anal options available for for all non-formless players, this will be followed up with a vaginal option coming next week.
NEW GENITALS - DRAKE MEMBER
This update brings the return to unlockable Genital Options to Sabu, bringing with it two new Large genital options, the Drake Member and - for female-form players - the first large size Strap-On, the Inquisitor's Rod.
Find the new genitals sealed within the latest return to the game: Ritual Vessels are again scattered around the world and deep within Dungeons. In subsequent updates these will be how you will find both new and existing genital skins and cosmetic options.
The new Drake Member is currently available in three skins.

NEW GENITALS - INQUISITOR'S ROD
Futa and Male players are not the only ones to get new options in the update; Female players will now have access to a "large" option in the form of the Inquisitor's Rod. Not quite so brutally-shaped nor as ornate as Tefahra's strap-on, this chunky hole-gaper is still a sight to behold.
The new Inquisitor's Rod enables "large member" content for Female form (non-futa) players.

EQUIPMENT - SHIELDS

Masses of new shields are now available around the world. From corroded relics to ornate bronze, to Anubite, Inquisition, and even the Gilded Fold; there are now 17 new shield options with which players can equip themselves to face the dangers of the dunes.

Players will find these shields on merchants, as drops from enemies, and in the depths of the new dungeons.
EQUIPMENT - BOWS
Bows in CI have been placeholder until now; we've finally overhauled them and made them more readily available around the world. The Light Hunting Bow is now the default, which is a little faster than before and with higher crit chance. If you're lucky you'll find the Anubite Warbow which is heavier on the draw and does significantly higher damage.

In this update there are only one type of arrows, Bronze, however there are four new types coming in the next update, giving you more options with which to specialise your ranged combat.

ABILITIES - NEW SPELLS
With the new and improved boss-fights in this update, we've taken the opportunity to add new spells, expanding and enhancing the Sorcery system.
IMPEDE
Conjures a rune around the caster, slowing enemies. The rune saps momentum, dulls instincts, and weighs heavily on the will to move.
VOLTAGRIM
A jagged bolt of crackling void energy tears through the air, distorting space in it's wake and damaging all enemies within.
ETHERCRACK
From the ground erupts a cluster of shadow-forged spikes, tearing upward in a violent surge of void energy. The air grows cold and silent before impact. Can cause knockdown.
NEW AREA - DHRAKOQ PORT
This is an early access look into our latest settlement in the world, the exotic-beast market town of Dhrakoq Port.

This lush, tower-studded harbour will soon host all manner of exotic beasts and debauchery, for now however players will gain access to new vendors and a sneak peek at witnessing what happens when a Drake is unintentionally set loose before being tamed...

This scene, and other exotics with the Drakes, are not yet playable but are coming soon.
NEW AREA - GREAT TEMPLE OF ANUBIS (WIP)
The more keen-eyed players will spot a new structure on the horizon; The Great Temple of Anubis is now partially remade in UE5. Given that we're now starting to pick up the pace of main quests we felt it was time to implement the main Anubite stronghold from the UE4 build of the game inside of UE5.

As with everything we make in the UE5 version of the game, it's not a 1:1 recreation. The walls are now adorned with vast panels detailing the history of Sabu, at least history as the Jackal Cult would tell it.
GAMEPLAY - CAMERA & TORCH
We were getting unhappy with the limited camera options in game and we felt it needed an overhaul, the new camera now lets you zoom in or out whenever you'd like, swap shoulder and we'll be adding more options for it in the future, we hope you like the change!

We've changed the Torch to make it more usable, this now has a keybind in the options, it's default bound to [ Y ] and this will be added to the radial menu in a future update. By picking up a torch at a vendor or in one of many chests it'll bring it out and light up the way.

PLAYER EXPERIENCE - NEW GAME OPTIONS
We've added two major improvements to the New Game experience, Masculine Formless and the ability to skip the intro.

If you do choose to skip Heifer's Reach, you'll be started on Tal'Senet with a sword, some potions and you'll be level 2 to help you along your way.
PLAYER EXPERIENCE - SAVE SLOTS

We've been listening intently to player feedback and suggestions, and a substantial number of you have been asking for more saves and better organization. To this end, this update we've added three major features:
  • Save Slots
  • Unlimited Saves
  • Manual Saves
In the menus you can now select your current save slot, each slot has unlimited saves and holds auto-saves, quick saves and manual saves. Hopefully this lets you keep track and not lose any progress and honestly we're sorry it took us this long!
There's also a new 'Save & Quit' option on the menu that if you can save, it will also save before closing.
PLAYER EXPERIENCE - VIDEO OPTIONS & NVIDIA DLSS 4
DLSS is back on the menu bringing the latest upscaling, frame gen, ray reconstruction and reflex settings to give you more control.

FSR was also added but has been disabled for now as once it was introduced it had major adverse visual and performance issues, when this is resolved it will be re-introduced.
We've added some more video settings which were highly requested:
  • Motion Blur
  • Depth of Field
  • Heat Haze
WHAT'S NEXT?
We're aware this was a long one, so there's now a real push for customisation and cosmetic items, as well as more DSS2 content, on a much faster timetable in the next update. Keep your eyes on the patron-only #behind-the-scenes channel over on our Discord for the latest developments.
Thank you so much for your support, without you we wouldn't be able to bring this project to life. We are incredibly grateful and look forward to continuing this journey with you in the coming months as we get into full swing with the slavers, the beast-traders, and the central conflict between Jackal Cult and Inquisition.
Team Carnal Instinct
PATCH NOTES

ADDED
  • Added new quest "Bump in the Path" (Anubite)
  • Added new quest "Good Tombkeeping" (Inquisition)
  • Added new Zone "Dhrakoq Port"
  • Added new DSS2 multipart scene (Temptation of Bast)
  • Added two new dungeons for "Bump in the Path" and "Good Tombkeeping"
  • Added new Zone "Great Temple of Anubis" (skybox only for now, in-development)
  • Added 16 new shields (Anubite, Inquisition, Gilded Fold, and others)
  • Added "Anubite Warbow" and "Light Hunting Bow" weapons
  • Added "Rod of Queens" Strap-on (large member, NPC only)
  • Added "Inquisitor's Rod" Strap-on (large member)
  • Added "Drake Member" genitals (large member)
  • Added "Ritual Vessel" art & VFX
  • Added new environmental building kit (Anubite 'Great Temple' Kit)
  • Added new environmental detail kit (fabric canopies)
  • Added new Quest Marker system making future tracking/false markers not an issue.
  • Added new Quest timer system to trigger events later in-game time
  • Added ability for vendors to frequently re-stock
  • Added new book system (placeholder book model/artwork)
CHANGES
  • Upgraded Unreal Engine 5.4->5.5
  • Changed bronze arrow model to final artwork
  • Changed XP gained and level up UI
  • Changed "Nergaal" Boss in No Rest for the Wicked, improving the bossfight and adding new ability
  • Changed Shipwrecked Anubites to allow you to skip to Quest Complete if you've fully completed If It bleeds before doing the quest
  • Changed NPC AI to have proper sound and sight senses for stealth
FIXED
  • Fixes to member tint to improve appearance of blend
  • Fixes to Anubite MaleA & MaleB at pleasure Island
  • Fixes to Quest Tracking especially world events
  • Fixes to Saving Auto Saving and Detailed failed loading messages
  • Fixes to Save blocking carrying over through load
  • Fixes to Tefahra's choices matching up to Subobjective choices
  • Fixes to Tefahra's hair clipping
  • Fixes to DSS2 Physics (huge changes to accommodate engine upgrade)
  • Fixes to the Anubite Orgy Priestess so she can work & be there before the quest
  • Fixes to Males & Male Combat animations
  • Fixes to Quest Out of Bounds and OOB UI
  • Fixes to Loot Chests & Dungeon Loot Chests
  • Fixes to Reseph
  • Fixes to Amara & Amara Quest Flags
  • Fixes to initial Tal'Senet stand up pose
  • Fixes to Karo fake death
  • Fixes to Save Game images
  • Fixes to DSS scene loading and timeouts
  • Fixes to Khalia & Tef initial quest start and load
  • Fixes to If it Bleeds dungeon after 5.5 upgrade
  • Fixes to Lovense UI & buttons which should fix some instability - more updates to come
  • Fixes to Q'tawi poison attacks not loading properly & causing crashes sometimes
  • Fixes to Reseph so you can't softlock the quest
  • Fixes to legs setting during male anubite DSS scene
  • Fixes to bored handmaiden to do new checks to resolve issues with her not recognizing the quest completion
  • Fixes to Sotema post-quest
  • Fixes to prevent mounted dungeon entrances
  • Fixes to the Void Sequence, reducing loading screen time
  • Fixes to Static NPCs around the world
  • Fixes to the NPC/AI that walk around the gilded fold
  • Fixes to Aadi's IK not working properly
  • Fixes to Karo & Tefahra interactions in Maz'Arjeni
  • Fixes to Vendor SFX
  • Fixes to save UI to greyout when can't save
  • Fixes to Item Removing and Adding handling for quests
  • Fixes to DSS2 penetration
  • Fixes to Utnas allowing multiple goes at the Felreq
KNOWN ISSUE
  • SSS (subsurface scattering) strength is too high on some assets with the UE5.5 lighting change. We are reworking this.

1745941564276.png
6 month wait for 2 cocks, some spells (3), a couple of quests (2), and a non repeatable scene.


I fucking hate the Patreon Milking with these types of games...
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,435
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View attachment 4790037
6 month wait for 2 cocks, some spells (3), a couple of quests (2), and a non repeatable scene.


I fucking hate the Patreon Milking with these types of games...
Your apparent time travel from the future aside (four months is not, in fact, six months), you're omitting the new weapons, new armor, bugfixes, underlying system rebuilds (hopefully they're right about their replacement quest handling resolving bugs going forward), new dungeons, new areas, additional work done on existing areas...

...but that only matters if you're here to play the game using both hands, I suppose.
 

Thatonecrow

Newbie
Nov 2, 2018
41
85
Your apparent time travel from the future aside (four months is not, in fact, six months), you're omitting the new weapons, new armor, bugfixes, underlying system rebuilds (hopefully they're right about their replacement quest handling resolving bugs going forward), new dungeons, new areas, additional work done on existing areas...

...but that only matters if you're here to play the game using both hands, I suppose.
 

werwolf12

Newbie
Dec 22, 2024
36
48
View attachment 4790037
6 month wait for 2 cocks, some spells (3), a couple of quests (2), and a non repeatable scene.


I fucking hate the Patreon Milking with these types of games...
Seeing more patreon financed games especially delta zone one can consider this game divine. It's one of the best if not the best porn game on the market right now, and it looks like an actual game and not a bunch of market assets duct-taped like said delta zone. Ofc they could do more, but tbh projects like that tend to be more tedious in maintance as they grow. But in comparison to most porn games, especially ones that try to be anything else then just a montage of porn clips it's good. And people tend to forget how hard gamedev is. Also this game looks very good, both in graphics, character models, animations and UI.
 

Vakul

Member
Apr 10, 2022
393
516
Like they normally do. The "Abandoned" tag is supposed to be applied after a longer period of inactivity than normal. For a game that updates weekly, that could be as short as a month. For a game that updates yearly, that could take up to six months beyond the norm. This game updates quarterly, but has been as much as a full quarter late on multiple occasions.

The tag does not and did not belong on this game, and the timing of it getting applied (literally two days before the explicitly and publicly set release date of the next update) was hilariously bad.
If someone does smthn stupid on a regular basis, doesn't make it any less stupid. It is not about tags.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,435
3,461
If someone does smthn stupid on a regular basis, doesn't make it any less stupid. It is not about tags.
In this case it is about the tags. The abandoned tag is for abandoned projects, thus the name. It's not the "these developers update slowly" tag, or the "these developers have inconsistent scheduling" tag. It's for cases where a project has gone well overdue and appears to be abandoned.

Applying it after we already have an explicitly set date for the next update, while still well within the waiting periods this project has historically had, is straight-up lying to players of the game. And keeping it after the update has come out and is available, just because a cracked version isn't available here? That's just spiteful.

Edit: For context, these are the explicit rules for the Abandoned tag:
  • Abandoned: used in the following cases:
    • The developer states that the development has been permanently suspended.
    • After 3 months of inactivity from the developer's public creator/crowdfunding accounts (Patreon, SS, etc), we will resolve special circumstances or scenarios on a case-by-case basis (no creator accounts, creators developing for free, Patreon accounts under review/ban).
    • No game update has been released for an abnormally long period of time (>18 months).
    • Game threads that are marked On-hold for over 6 months with no game update.
    • Note: this prefix is only removed upon the release of a new update for purchase/download.
Now let's get the easy ones out of the way:

The developer has not explicitly announced the game is abandoned. At the time the tag was applied, the prior update was a bit shy of four months old. This game thread has never been marked on hold. As of this moment, the latest update released after the tag was added, at which point it should have been removed even if the thread itself isn't updated.

The only rule it could have been applied to is the three months of inactivity on the crowdfunding accounts, since prior to the latest update the last post on their Patreon/SubStar was on December 21st. But that is supposed to be done with consideration for the game's history in mind. Simple things, like checking the game thread to see that an explicit release date for an incoming update was already known and was set to literally two days from when the review was done, should have been a red flag to investigate further.

And now that the promised update dropped, exactly when they said it would? Moderators refuse to remove the tag until the game thread is updated, despite the rules explicitly stating that the prefix should be removed "upon the release of a new update for purchase/download."
 
Last edited:

Dirgha

Member
Mar 11, 2020
287
232
In this case it is about the tags. The abandoned tag is for abandoned projects, thus the name. It's not the "these developers update slowly" tag, or the "these developers have inconsistent scheduling" tag. It's for cases where a project has gone well overdue and appears to be abandoned.
You nailed it.

Moderators refuse to remove the tag until the game thread is updated, despite the rules explicitly stating that the prefix should be removed "upon the release of a new update for purchase/download."
Perhaps they are prejudiced? But why... :unsure:
 

DocRipper

Well-Known Member
Donor
Dec 27, 2021
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Perhaps they are prejudiced? But why...
They probably don't understand the situation (and rules). They're used to the update appearing here, so OP update + removed prefix. But in the case of CI, we have "taboo" Patreon builds that we don't actually have, which puts us in a strange situation.. but technically the update is out. Some rules should be more clarified.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
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They probably don't understand the situation (and rules). They're used to the update appearing here, so OP update + removed prefix. But in the case of CI, we have "taboo" Patreon builds that we don't actually have, which puts us in a strange situation.. but technically the update is out. Some rules should be more clarified.
It's not just that Patreon builds are taboo, it's also that you're not allowed to request game updates for games that require cracking the way Patreon builds of Carnal Instinct do. Those requests get rejected as soon as someone realizes DRM is in play. Instead, you have to post something on the Cracking requests subforum and hope someone is willing to pop open an unreal editor in order to tear this project down and replace the pre-menu validation check it has.

So the options are:
  • Wait a few weeks for the next Steam build
  • Sacrifice your own Patreon account or find a way to circumvent the protections yourself, and share the build here directly
  • Request someone crack the game in the appropriate section of the forum
Edit: TBH, someone should probably pop a request into the cracking forum anyway, if only to get the UE4 links on this thread cleaned up. Maybe access to the ultimatus cock variant would help people chill.
 
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Emanuel8761

New Member
Feb 4, 2024
5
1
Why are so many "devs" so slow? Most of the time, the answer is pretty simple: Patreon.
And the logic behind it is just as straightforward:
  • Keep games in perpetual development = Patreon money keeps rolling in every month through subscriptions.
  • Finish and release the game = Patreon money dries up after a one-time purchase or a single month's support.


WL is barely even a game at this point, it’s essentially just a sandbox. The actual "game" part still barely exists, even after nearly 8 years of development. In comparison, CI is miles ahead when it comes to offering a real gameplay experience.
Yes, but... I don't know... it's really a very strange situation with the way the game is being handled. Every time they release a build, I feel like they're not really adding a lot of content. And I understand that, yes, every game has a process behind the scenes, and even more so if we're talking about an "open world" that they want to implement, as we saw in UE4. However, I feel like even in UE4 they had a lot more progress. In short, I have the feeling that they have builds already ready, but they obviously release them to extract those from Patreon, lol
 

TheInternetIsForThis

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Mar 4, 2020
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Yes, but... I don't know... it's really a very strange situation with the way the game is being handled. Every time they release a build, I feel like they're not really adding a lot of content. And I understand that, yes, every game has a process behind the scenes, and even more so if we're talking about an "open world" that they want to implement, as we saw in UE4. However, I feel like even in UE4 they had a lot more progress. In short, I have the feeling that they have builds already ready, but they obviously release them to extract those from Patreon, lol
Oh, I can tell you why there's such a big difference between how fast they could push content in the early UE4 stuff versus now:
  • They kept adding quick re-skins as new forms. Typically one or two per update.
  • A big chunk of the "different" cocks have the same problem: just quick retexturing of other models
  • They did the same thing with a bunch of the armor, especially early on where half of the armor was six different colors of the exact same cloth wraps
  • For quite a while there were no weapon variants, no crafting system, etc. Just a few quick drops and not even a restocking vendor.
  • A bunch of the dialogue for quests and NPCs were defaulted to "coming soon" previews that they never implemented
  • They launched with no dungeons and only added new ones once in a blue moon
  • Pretty much the same for quests.
  • Most of the NPCs were generic nobodies with only one or two lines of dialogue, if even that
  • The sex scenes were one or two animations with fixed camera angles, rather than the complex dozen-variant system that their new sex scenes use.
In short, the entire reason UE4 got built up so fast is that every two weeks they pushed a bunch of little nothings and maybe if they had time, a new piece of a quest.
 

Shark_inA-chiar

Active Member
Sep 22, 2020
632
1,091
never understood al this combat and non sex stuff its just useless foreplay and lot extra steps to goon off to and if your not then why play it there a ton of better non porn games
 

DocRipper

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Donor
Dec 27, 2021
1,979
2,016
never understood al this combat and non sex stuff its just useless foreplay and lot extra steps to goon off to and if your not then why play it there a ton of better non porn games
Some people want "all-in-one" pack (and break the curse of bad porn games) gameplay, story and content as a reward., no more compromises. In the end, even with normal commercial games you can say... Why? A lot of games provoke with pretty women, sexy clothes..but that's it.
Why did Lara Croft's breasts keep getting bigger with each game and finally they added boob jiggle...and you end up blue balled.Not fair.:D
 

Axis3123

Active Member
Apr 1, 2020
790
660
never understood al this combat and non sex stuff its just useless foreplay and lot extra steps to goon off to and if your not then why play it there a ton of better non porn games
Obviously, people want porn in their porn games, but if it is only porn, it's just a glorified gallery simulator with a different coat of paint, and people won't pay for the admission fee for something as simple as that. If it's only a game with provocative elements, it only serves to provoke with the added benefit of T 'n A and that's it. Naturally, people want a good balance of both to have the challenge and the reward be satisfactory. Maybe add in a gallery with unlock conditions so it isn't one and done once you unlock it but cannot play it back in the main game. In this scenario, some quests that amount to a unique sex event. With that previous point however, it's the opposite desired effect; you have to effectively save scum and know in advance what scene will do what to not miss it, otherwise there is no way to play it back. No gallery for easy access either, so you're fucked.

Putting that aside, I do like the fact that sex scenes are tied to the locales and people, rather than have NPC 1 fuck/get fucked by NPC 2, gives it that roleplay edge that I dig to immerse yourself in the world/setting, something this game wants to emphasize that I have not felt other games do until this one. Once we do get the gallery/void/whatever you wanna call it, that aspect could be rendered moot since it's inconvenient otherwise, but it can still remain to some for that extra edge. Plus, the textures, models, and animations are top notch. It's hard not to like this, honestly. Too bad they limit your camera options, and the clipping is still an issue to the larger bodies, but eh.
 

TheInternetIsForThis

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Mar 4, 2020
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Hey Everyone!

The latest patch is available now for Avatar Patrons, for an overview of what's new, please check out the .
We hope you all enjoy the latest update, thanks for your support!

Team Carnal Instinct

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PATCH NOTES

ADDED

  • Added Gloryhole Pussy Scene to Temple of Jhedet

CHANGED
  • Changed thrust attacks damage multiplier
  • Changed consumable UI to add consumable count per slot

FIXED
  • Fixed the Anubite Heavybow textures to the correct ones
  • Fixed issues with player skins and light Subsurface Profiles
  • Fixed major issues with the trees and tree materials not displaying correctly in certain light
  • Fixed issues with the new camera input axis not being consistent with movement
  • Fixed issues with some morphs on certain models
  • Fixed Fight lighting in the Taberna after the global lighting changes
  • Fixed the Arrows not dealing damage or colliding with enemies
  • Fixed an issues where Strapons could impregnate NPCs
  • Fixed issues with Amansi not being interactable for old saves
  • Fixed issues with Karo and Karo's guards in the Kab'elrek
  • Fixed issues with player balls leaving the mortal plane and transcending physics in DSS scenes
  • Fixed issues with player voice selection on New Game (you can change this in the settings at any time)
  • Fixed a myriad of issues with the Player Capture not displaying bandages, formless swapping and more
  • Fixed multiple issues with Tefahra loading, dungeon and in the cave
  • Fixed a number of bugs with the video, gameplay and control settings menu
  • Fixed an issue with quest gold reqs
  • Fixed a problem with palm's appearing black at times
  • Fixed Damaris "facesit" scene for male climax animations not correcting the tongue
  • Fixed various missing meshes in the world
  • Fixed spirit catcher 10% crit chance from .1
  • Fixed a bug where the player could summon an Aadi
  • Fixed issues with demi forms displaying incorrectly
  • Fixed various optimization settings with Draconid textures
  • Fixed multiple problems with nanite meshes
  • Fixed an armor issue with the ascended priestess boss, should now take intentional damage
  • Fixed a bug where guards in dungeons were not entering combat
  • Fixed a bug where jumping at the Aadi and mounting would stick the player
  • Fixed an issue where the pause menu would be 50% transparent
  • Fixed an issue with the game getting stuck when leaving the pause menu
  • Fixed a problem with manual focus point during DSS2 scenes
  • Fixed a problem which caused eligible POV scenes to be disabled
  • Fixed a navigation issue with the ascended priestess
  • Fixed a problem with formless appearing with genitals in the cosmetics screen
  • Fixed missing collision with various meshes
  • Fixed incorrect text for Ritual Vessels (Was cannopic jar)
  • Fixed bloodseeker legs/chest being 200% bleed
 

popopolipo

New Member
Apr 17, 2018
4
0
Can you use an old version save file when a new game version will come out ? ( UE5)

Or do you have to restart from the beginning everytime a new build comes out?
 
4.00 star(s) 95 Votes