From the developers' own description:The thing about the UE5 version is that they threw pretty much everything to the trash bin and made a whole new story which for me feels to be completely on the wrong side of things. Instead of porting everthing to UE5 and expanding from there.
So the whole location from UE4 was trashed instead of repurposing it, so that later in-game you can find a atleast some place that is blooming with life UE5 is like "hey everything is dead this place is empty that place too"
Same goes to the "lore" we got in UE4 the goddes of SEX is now EVIL, where in UE4 they had to fuck and have fun and goddess was happy and around. UE5 goes with the goddes like this "Fuck and I might not kill you." like you don't become husk because you didn't fuck, you become husk because RANDOM. Many statues in the starting zone support my assumption.
Also so much many potential was lost with the UE4, if I wanted to write about everything what's wrong between 4 and 5 I would make a fucking essay.
Or, to summarize: UE4 content will be returning once they reach the appropriate portion of the game's storyline, and everything else has been game-ified rather than left out in the open for the purposes of playtesting ideas and mechanics.The UE5 build will start players at the beginning of their journey, rather than at the midpoint (as in UE4). The weapon options are far more limited to begin with, as are genitals; these things will be earned and discovered over the course of the game (alongside all-new ones). Forms must be unlocked with essence and various other content simply lays outside the playable area for now.
We want it to be more significant when the player obtains an enchanted longsword, or an heirloom khopesh, so these won't be littering the dunes in the starting zone; in UE5 the tombs will serve as the primary source of powerful unique items. As these are added it will mean players only enjoy the rewards once they take the risk. The same is true of rare forms, which can only be found in the most dangerous depths of forgotten catacombs.
UE5 should be considered a large chunk of new content that will gradually expand to encompass all of the UE4 content, as well as bringing the new story quests and other playable additions to the world.
Use the void-infused Khopesh, which you get from a different quest.Hello, can someone say how to kill the guardian please? in the quest : diamond on the rough, spend half an hour to search. thanks
oh so thats why, thanks youUse the void-infused Khopesh, which you get from a different quest.
Ok.. I might be wrong we shall see in the furure.From the developers' own description:
Or, to summarize: UE4 content will be returning once they reach the appropriate portion of the game's storyline, and everything else has been game-ified rather than left out in the open for the purposes of playtesting ideas and mechanics.
Amazing. They should implement the reverse and give us a 90s-style big head mode cheatcode.Also played the UE5 a little bit more and got this funny bug.
You can see it on the pic.
If the UE5 slider system works anywhere near the same as the UE4 one did, then the current, maximum, and minimum slider values for everything is saved in your save data rather than just being baked into the game itself. All I did for the slider mod for UE4 was extend those minimum and maximum values a bit.Also now I've remembered that there was a slider mod of UE4 floating around, but it's obsolete for quite some time now.
Does anyone know how to put the sliders on overdrive and have fun with character editor? In UE5
I tried to open teh .sav files, but they're all binary, can't edit them by just text editing them. Anyone know how to convert UE5 .sav files to plain text and back?If the UE5 slider system works anywhere near the same as the UE4 one did, then the current, maximum, and minimum slider values for everything is saved in your save data rather than just being baked into the game itself. All I did for the slider mod for UE4 was extend those minimum and maximum values a bit.
You can use this :I tried to open teh .sav files, but they're all binary, can't edit them by just text editing them. Anyone know how to convert UE5 .sav files to plain text and back?
I doubt that, otherwise the audio wouldnt revert back and get louder every time I leave that menu, and the mouse sensitivity wouldn't be like a twitchy crack user looking for his next fix every time I exit the pause menu.They save, the ui is just broken but the settings do get applied.
Oh those, I meant the graphics options, I didn't mess with sound. Some graphics options like foliage revert to low after opening the menu but it's just a text issue, the option is still applied.I doubt that, otherwise the audio wouldnt revert back and get louder every time I leave that menu, and the mouse sensitivity wouldn't be like a twitchy crack user looking for his next fix every time I exit the pause menu.
It seems to me like UE5 is more of a game, while UE4 is more of a sex sandbox.Is the Unreal 5 update worth playing or is the Unreal 4 version more complete? It says it has less content but also includes a major content update?
where do i put the files?Here's the increased sliders mod for UE4 0.3.70 (Latest Steam Version)
I maxed them out to 10, doesn't seem to crash. The save is at the absolute BEGINNING of the game, you can make the choice of cheating or not.
Enjoy.
It didn't work for me. The game does not read the save file.Here's the increased sliders mod for UE4 0.3.70 (Latest Steam Version)
I maxed them out to 10, doesn't seem to crash. The save is at the absolute BEGINNING of the game, you can make the choice of cheating or not.
Enjoy.