RhapsodicHotShot

Active Member
Oct 25, 2019
739
753
229
The point at which CoC went downhill and why CoC2 and TiTS are lacking is because they started allowing the high paying fans to dictate what got added, which ended up being furry characters and lewds over most else and the two following games lacked the beginning that CoC had.
Also the fact that every other new NPC was a futa dom with the same exact personality as the previous one.
 
Sep 3, 2017
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I been reading the messages between the two of you. And there are things I want to call out on one of your points Internet. The pre alpha angle u pushing only show side of that issue of a pre alpha. I tell a example of a pre alpha doing well but the full game turning awful in the end. And That game was Hello Neighbor. Hell the sequel has bad example of pre alpha. The point is that the devs do need test out more features before they move out of pre alpha because If the game doesn't turn out well in the end. People who didn't have faith in this project would have been proven right and the person who you talking to will be proven right as well.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,519
3,650
428
I been reading the messages between the two of you. And there are things I want to call out on one of your points Internet. The pre alpha angle u pushing only show side of that issue of a pre alpha. I tell a example of a pre alpha doing well but the full game turning awful in the end. And That game was Hello Neighbor. Hell the sequel has bad example of pre alpha. The point is that the devs do need test out more features before they move out of pre alpha because If the game doesn't turn out well in the end. People who didn't have faith in this project would have been proven right and the person who you talking to will be proven right as well.
I don't trust the devs blindly, but I also have been speaking with the experience of having actually watched the game progress as it gets developed. The game is nowhere near complete, but I have seen active improvement on it over time. Heck, they bill their current roadmap as "the road to alpha" because they acknowledge that a lot of work is still needed before they can even call it an alpha project.

I don't argue that the game is currently good, nor do I argue that the game should stay as it is. I do argue against judging it in a vacuum, against judging it as though it is complete, and against judging it using assumptions based on other completely unrelated developers.

It's also why I actually do push the pre-alpha angle. There are a variety of "alpha" games on this forum that don't progress, don't change, or even manage to actively get worse over time. In contrast to those, this one actually does change. It's just very easy to attract pessimistic people who see a 3D game in unreal attached to a patreon and with minimal apparent content and immediately assume the worst.

Edit: Actually, consider the latest steam changelog, which covers a four month period. It contains two new character forms, one new quest, two new outfits pieces in six colors each, another two in four options each, and another that is standalone. It adds an entirely new sex system complete with new hotkey and nearly a hundred different sex animations organized by position, speed, and gender combination. It contains three new character skins (as subtypes for existing character forms), new NPC clothing, two new dungeons for existing quests, a whole swath of additions to the map for enemy zones, quests, and more. It also includes a few new NPCs and other minor goodies.

In terms of fixes it includes a wide variety of changes, from missing item icons to quest fixes to inventory issues. Missing item rewards, broken equipment combinations, missing tooltips and popups. It's hard to summarize the fixes because it's a few dozen things over a huge variety of issues. Even the things that qualify as changes rather than just fixes are little details that are important in the long run, such as the "carnal vision" portion of the dynamic sex system being flipped to a toggle rather than requiring players to hold the key like Patreon versions had.

This is all info that is super easy to acquire and show that the developers are actually considering the game and how it gets played, but that you'd never see if all you do is try the game and then assume the devs are milking the audience because you ran into bugs, didn't like the combat balancing, or felt the game was too rough around the edges.

Just a few notable quality of life changes from said changelog:
  • Added Main/Side quest to the World Map descriptions
  • Added Enemy Zone indicators on the compass
  • Added healing effect to the player bed, resting now restores 100% HP
  • Added [UI] tooltips to indicate how to unlock Forms & Cosmetics
  • Fixed locked doors not stating which key is required to open them
  • Changed the respawn timer on enemies to be double the current time
  • Changed "Carnal Vision" to be toggled, not held
And that's just things that I'm personally celebrating. The game actually does change and evolve over time, and those changes are often incremental improvements that make it better piece by piece.
 
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Azzurro

New Member
Jul 19, 2020
8
4
96
Are the quests bugged? All my quest items show in the general inventory, not in the for quest items. I can't give those items to others and finish the quest.
 

spiceky

Newbie
Jul 22, 2019
27
21
83
Are the quests bugged? All my quest items show in the general inventory, not in the for quest items. I can't give those items to others and finish the quest.
As far as I know, quests are bugged if you load a save from an older version of the game. At least that's what I've experienced, and no doubt that starting a new game after every patch is a real pain in the ass.
 

Lkon30

Newbie
Aug 16, 2017
29
10
62
Need help I can not find the Enchanted Draquine Manhood? I been by the anbuis statue and it is not there or even on the outer area of the statue. I also have completed the milk & honey quest.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,519
3,650
428
Need help I can not find the Enchanted Draquine Manhood? I been by the anbuis statue and it is not there or even on the outer area of the statue. I also have completed the milk & honey quest.
Enchanted Draquine Manhood is one of two items that are currently limited to Patreon builds only.
 

Vakul

Member
Apr 10, 2022
432
573
145
And completely unrelated projects are relevant to this one how? It's easy to make assumptions and spurious correlations, especially if you don't pay attention to the dev history of the game you're talking about.
Usually [hope not this time] scums are doing their shit similar way. So there is some flags, that can (and SHOULD) alert bakers.
But that flags is just flags - project can become a good game even with some flags present.
They were not stolen.
Then there is no problem, no?

I'll attach the save I had to test it to this post. They go into %localappdata%\Carnal_Instinct\Saved\SaveGames, and will need to be renamed in order to replace a save you've already made.
Yeah, thanks, urn is there. BUT! There is no body for new quest. Not in you save, not in my. I've tried to delete save folder and start a new game - there is still no body. Only lizardman with dialog that leads to nothing.
So I'm fed up with this shit till next update.

At this point I'm not even going to respond to this part of the conversation. You clearly have your own ideas of how this game is built and will function. Some of them have a reasonable base in unreal engine, but at the same time it's largely built upon the assumption that you know how the devs went about building the game in said engine. There is no way to have this argument properly without access to black-box work, and operating on assumptions will just revolve endlessly.
Well, that is true. Without being among them I can't tell how exactly they work. I can tell, what instruments I've seen in engine. And what happened in some othr projects after some flags I mentioned, was rised.


Just to be clear - you're aware this game isn't just early access, but is pre alpha, right? Pre alpha, aka "first playable" aka the'yre still assembling the basic pieces the content will rely on. They aren't even at a point in development where they should be developing content at all. The only reason the game isn't just a big box of testing objects is because they're getting funding from public subscribers rather than keeping the project internal and working off of a big initial investment or prior profits.

If you want a good example of what pre-alpha normally looks like, check out the start of this video:
This is indeed, a briliant example. There is only a few of that kind.
First time I saw Subnautica 1 or 2 years before release, and played it after release of 1.0. Absolutely amazing experience.
And full story of that game can tell us a dramatic tale of how to came up with good idea, then make a brilliant game of that idea, becoming #1 in a new type of survival games. And then how to fuck it all up just with a few of stupid decisions made by total idiots, thus becoming literally another nobody doing dull multyplayer shit. Serves them damn right.
And during develompent of below zero more than a few of those flags was raised. Before the actual fuckup.
So - no, until I see final product, I cant say "This indeed is a good game."

I've tried a variety of versions of this game starting back in January 2021. And I can tell you right now that this game has seen incredible progress over the last 18 months. Clearly that progress isn't enough to satisfy you, but it's also why I keep telling you that judging things in a vacuum does nobody any favors.
Well that means you have more experience regarding this project.
But I can draw conclusions based only on my own experiense, so they are obviously different.
And if some member of dev teams join our conversation - he has even more knowledge about project, and his assumptions may be cardinally different from ours.

The discord is actually free to access, and so long as you don't make a big deal about piracy (or mention this forum at all, for that matter), they don't bother looking whether or not you have the game on Steam. Makes it pretty easy to report bugs from the Steam versions (which is what we get here) on their Discord.
That may be a good way to report some problems, yes.

Honestly at this point I'm going to skip this one because going into aspects of proper game design is a bottomless rabbit hole with ever-evolving answers. Many of those answers are contextual. I will agree that too much dialogue is a bad thing, but the vast majority of dialogue options in this game are within the 4-6 rule you seem so fond of.
Rule was not made by me. And yes, majotiry of dialogs is indeed within 4-6, but those massive >6 variant still require some editing.

You've lost me, then. This game has four dungeons at the moment that I'm aware of. I've personally run through three of them (I have yet to do the one for the newer quest, where you go for ingredients), and they're all incredibly different floorplans and layouts even if they're using the same asset kit. Not only that, but all three have quick-escape options around the end. Two of those lead back to the entry area of the dungeon while the third is a fast travel point.
But there will be more. And when you clearing 10th dungeon without map it starts to annoy you. I hope they thought about that.

I am starting to suspect you don't quite understand the purpose of crowdfunding. Paying for promises is literally the entire point.
Nope. Paying for product that will be released. Yes, some time later, but released anyway. Paying for promises - it is another thread nearby - about cloud meadow. And its bakers is already suspecting something.

I actually have done it myself. Both in terms of converting a game from one engine to another, and in terms of building an engine from scratch.
Well I don't have experience like that. In all cases where I participated, serious changes in the basic algorithms of almost ready product led to a lot of troubles.

The deadlines the developers themselves are setting? The ones they regularly meet? The ones they are willing to publicly refund people over if they're unsatisfied with the game and its progress? Those deadlines?
For crowdfunding projects like patreon ones deadlines are not "real" deadlines with time and date. For them it is more like "virtual" moments when updates become small enough for bakers to start asking questions.

Speaking of substitution of concepts. This is entirely irrelevant and not even remotely close to what I said.
Is it? Well, your response was to 3 paragraphs of text, maybe we were looking at different paragraphs.

As far as I know, only one of the devs regularly checks this thread anymore. Specifically, it would be echo. I've talked to him before, and the rest of the team actively discourages him from even looking here anymore because this forum is so overwhelmingly negative and ready to jump on people for the tiniest things.
Well, he has my respect then. I don't know where they learned their skills, or where you learned yours, but one of my fist lesson was about not being a tender daisy when criticism begins. Because regardless of the greatness of the ideas in my head, world dont give a fuck about them and will criticize them anyway. And it depends only on me whether I can benefit from this criticism or run away crying and crawl under the blanket.

So to summarize my wordflow and to clear possibe misunderstandings - some of their ideas are suspicious from my point of view. And some are very suspious. But despite that, from what I've seen or heard, this project it among most promising ones in adult gaming, with a good chance to turn this genre upside down. And I won't jump happily shouting "TOLD YA!" if it fails.
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,519
3,650
428
Then there is no problem, no?
It's not a problem that the developers were immediately attacked with false accusations that they stole assets? I think their poor opinion of this forum is justified on that front alone.
Yeah, thanks, urn is there. BUT! There is no body for new quest. Not in you save, not in my. I've tried to delete save folder and start a new game - there is still no body. Only lizardman with dialog that leads to nothing.
So I'm fed up with this shit till next update.
That's a quest I've never gotten around to trying, so I can't speak for it yet.
So - no, until I see final product, I cant say "This indeed is a good game."

Well that means you have more experience regarding this project.
But I can draw conclusions based only on my own experiense, so they are obviously different.
And if some member of dev teams join our conversation - he has even more knowledge about project, and his assumptions may be cardinally different from ours.
I don't even say this is a good game. But I very much argue against assumption-laden posts directly claiming or heavily implying that personal experience with other projects and developers means this project is covered in red flags, and the developers' own words are apparently inherently suspect and shouldn't be trusted.

I know you didn't explicitly say the latter portion, but you've clearly demonstrated outright refusal to trust anything I've quoted from them unless it could be used to show a fault with their work.
But there will be more. And when you clearing 10th dungeon without map it starts to annoy you. I hope they thought about that.
Speaking of substitution, you've changed from claiming the game is using copypaste dungeons to implying it may use them in the future.

A minimap would be useful, but considering the devs' tendency to build in 3D and stack paths, it might wind up more confusing than if you had no map at all. It's something they'd need to carefully consider as they implement upgraded UI.
Nope. Paying for product that will be released. Yes, some time later, but released anyway. Paying for promises - it is another thread nearby - about cloud meadow. And its bakers is already suspecting something.
That's weird. I wonder what you call it when someone claims they'll do something, like give you a product they made, in the future? Is that possibly a promise? One that gets paid for in advance?

That is a very, very nasty comparison you're making, seeing as cloud meadow is both irrelevant to this project and actively developed by an artist who destroyed the project's predecessor and drove its developer out of game development.
For crowdfunding projects like patreon ones deadlines are not "real" deadlines with time and date. For them it is more like "virtual" moments when updates become small enough for bakers to start asking questions.
I'm not sure what you're saying here. Are you trying to say that a release schedule of two updates per month, one update per month, and one update per quarter (those are the three release schedules this game operates on) are not real deadlines with a time and date? I didn't know the end of a month wasn't a real date. Today I learned.
Is it? Well, your response was to 3 paragraphs of text, maybe we were looking at different paragraphs.

Well, he has my respect then. I don't know where they learned their skills, or where you learned yours, but one of my fist lesson was about not being a tender daisy when criticism begins. Because regardless of the greatness of the ideas in my head, world dont give a fuck about them and will criticize them anyway. And it depends only on me whether I can benefit from this criticism or run away crying under the blanket.

So to summarize my wordflow and to clear possibe misunderstandings - some of their ideas are suspicious from my point of view. And some are very suspious. But despite that, from what I've seen or heard, this project it among most promising ones in adult gaming. And I won't jump happily shouting "TOLD YA!" if it fails.
And this in particular is why I won't be continuing the discussion any further. Specifically, because only one of us appears to actually be attempting to hold a discussion. At this point it's becoming a waste of my time, of your time, and of the time of everyone else who attempts to read this thread.
 

hsaIV

Active Member
Nov 7, 2020
564
537
257
Has anyone played the "Blood Script" quest? It's not marked on the ingame map & I can't find the body? I've completed all the other quests...
 
Sep 3, 2017
25
79
227
I don't trust the devs blindly, but I also have been speaking with the experience of having actually watched the game progress as it gets developed. The game is nowhere near complete, but I have seen active improvement on it over time. Heck, they bill their current roadmap as "the road to alpha" because they acknowledge that a lot of work is still needed before they can even call it an alpha project.

I don't argue that the game is currently good, nor do I argue that the game should stay as it is. I do argue against judging it in a vacuum, against judging it as though it is complete, and against judging it using assumptions based on other completely unrelated developers.

It's also why I actually do push the pre-alpha angle. There are a variety of "alpha" games on this forum that don't progress, don't change, or even manage to actively get worse over time. In contrast to those, this one actually does change. It's just very easy to attract pessimistic people who see a 3D game in unreal attached to a patreon and with minimal apparent content and immediately assume the worst.

Edit: Actually, consider the latest steam changelog, which covers a four month period. It contains two new character forms, one new quest, two new outfits pieces in six colors each, another two in four options each, and another that is standalone. It adds an entirely new sex system complete with new hotkey and nearly a hundred different sex animations organized by position, speed, and gender combination. It contains three new character skins (as subtypes for existing character forms), new NPC clothing, two new dungeons for existing quests, a whole swath of additions to the map for enemy zones, quests, and more. It also includes a few new NPCs and other minor goodies.

In terms of fixes it includes a wide variety of changes, from missing item icons to quest fixes to inventory issues. Missing item rewards, broken equipment combinations, missing tooltips and popups. It's hard to summarize the fixes because it's a few dozen things over a huge variety of issues. Even the things that qualify as changes rather than just fixes are little details that are important in the long run, such as the "carnal vision" portion of the dynamic sex system being flipped to a toggle rather than requiring players to hold the key like Patreon versions had.

This is all info that is super easy to acquire and show that the developers are actually considering the game and how it gets played, but that you'd never see if all you do is try the game and then assume the devs are milking the audience because you ran into bugs, didn't like the combat balancing, or felt the game was too rough around the edges.

Just a few notable quality of life changes from said changelog:
  • Added Main/Side quest to the World Map descriptions
  • Added Enemy Zone indicators on the compass
  • Added healing effect to the player bed, resting now restores 100% HP
  • Added [UI] tooltips to indicate how to unlock Forms & Cosmetics
  • Fixed locked doors not stating which key is required to open them
  • Changed the respawn timer on enemies to be double the current time
  • Changed "Carnal Vision" to be toggled, not held
And that's just things that I'm personally celebrating. The game actually does change and evolve over time, and those changes are often incremental improvements that make it better piece by piece.
I just saying that there are thing that we need to let the devs know some thing like a old bug that still there or something like that when it is still in this stage. I just saying it's mostly the best idea to iron out the most annoying bugs out before increasing the map size though I already the map size is big enough due to you having to walk everywhere first and not having fast travel unlocked in the starting location.
 

ViviX12

Engaged Member
Jan 5, 2019
3,215
5,039
698
I just saying that there are thing that we need to let the devs know some thing like a old bug that still there or something like that when it is still in this stage. I just saying it's mostly the best idea to iron out the most annoying bugs out before increasing the map size though I already the map size is big enough due to you having to walk everywhere first and not having fast travel unlocked in the starting location.
well they're also moving engines, so it's not guaranteed bug reports would be accurate
and it was stated there will be more means of faster travel
 
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