And completely unrelated projects are relevant to this one how? It's easy to make assumptions and spurious correlations, especially if you don't pay attention to the dev history of the game you're talking about.
Usually [hope not this time] scums are doing their shit similar way. So there is some flags, that can (and SHOULD) alert bakers.
But that flags is just flags - project can become a good game even with some flags present.
Then there is no problem, no?
I'll attach the save I had to test it to this post. They go into %localappdata%\Carnal_Instinct\Saved\SaveGames, and will need to be renamed in order to replace a save you've already made.
Yeah, thanks, urn is there. BUT! There is no body for new quest. Not in you save, not in my. I've tried to delete save folder and start a new game - there is still no body. Only lizardman with dialog that leads to nothing.
So I'm fed up with this shit till next update.
At this point I'm not even going to respond to this part of the conversation. You clearly have your own ideas of how this game is built and will function. Some of them have a reasonable base in unreal engine, but at the same time it's largely built upon the assumption that you know how the devs went about building the game in said engine. There is no way to have this argument properly without access to black-box work, and operating on assumptions will just revolve endlessly.
Well, that is true. Without being among them I can't tell how exactly they work. I can tell, what instruments I've seen in engine. And what happened in some othr projects after some flags I mentioned, was rised.
Just to be clear - you're aware this game isn't just early access, but is pre alpha, right? Pre alpha, aka "first playable" aka the'yre still assembling the basic pieces the content will rely on. They aren't even at a point in development where they should be developing content at all. The only reason the game isn't just a big box of testing objects is because they're getting funding from public subscribers rather than keeping the project internal and working off of a big initial investment or prior profits.
If you want a good example of what pre-alpha normally looks like, check out the start of this video:
This is indeed, a briliant example. There is only a few of that kind.
First time I saw Subnautica 1 or 2 years before release, and played it after release of 1.0. Absolutely amazing experience.
And full story of that game can tell us a dramatic tale of how to came up with good idea, then make a brilliant game of that idea, becoming #1 in a new type of survival games. And then how to fuck it all up just with a few of stupid decisions made by total idiots, thus becoming literally another nobody doing dull multyplayer shit. Serves them damn right.
And during develompent of below zero more than a few of those flags was raised. Before the actual fuckup.
So - no, until I see final product, I cant say "This indeed is a good game."
I've tried a variety of versions of this game starting back in January 2021. And I can tell you right now that this game has seen incredible progress over the last 18 months. Clearly that progress isn't enough to satisfy you, but it's also why I keep telling you that judging things in a vacuum does nobody any favors.
Well that means you have more experience regarding this project.
But I can draw conclusions based only on my own experiense, so they are obviously different.
And if some member of dev teams join our conversation - he has even more knowledge about project, and his assumptions may be cardinally different from ours.
The discord is actually free to access, and so long as you don't make a big deal about piracy (or mention this forum at all, for that matter), they don't bother looking whether or not you have the game on Steam. Makes it pretty easy to report bugs from the Steam versions (which is what we get here) on their Discord.
That may be a good way to report some problems, yes.
Honestly at this point I'm going to skip this one because going into aspects of proper game design is a bottomless rabbit hole with ever-evolving answers. Many of those answers are contextual. I will agree that too much dialogue is a bad thing, but the vast majority of dialogue options in this game are within the 4-6 rule you seem so fond of.
Rule was not made by me. And yes, majotiry of dialogs is indeed within 4-6, but those massive >6 variant still require some editing.
You've lost me, then. This game has four dungeons at the moment that I'm aware of. I've personally run through three of them (I have yet to do the one for the newer quest, where you go for ingredients), and they're all incredibly different floorplans and layouts even if they're using the same asset kit. Not only that, but all three have quick-escape options around the end. Two of those lead back to the entry area of the dungeon while the third is a fast travel point.
But there will be more. And when you clearing 10th dungeon without map it starts to annoy you. I hope they thought about that.
I am starting to suspect you don't quite understand the purpose of crowdfunding. Paying for promises is literally the entire point.
Nope. Paying for product that will be released. Yes, some time later, but released anyway. Paying for promises - it is another thread nearby - about cloud meadow. And its bakers is already suspecting something.
I actually have done it myself. Both in terms of converting a game from one engine to another, and in terms of building an engine from scratch.
Well I don't have experience like that. In all cases where I participated, serious changes in the basic algorithms of almost ready product led to a lot of troubles.
The deadlines the developers themselves are setting? The ones they regularly meet? The ones they are willing to publicly refund people over if they're unsatisfied with the game and its progress? Those deadlines?
For crowdfunding projects like patreon ones deadlines are not "real" deadlines with time and date. For them it is more like "virtual" moments when updates become small enough for bakers to start asking questions.
Speaking of substitution of concepts. This is entirely irrelevant and not even remotely close to what I said.
Is it? Well, your response was to 3 paragraphs of text, maybe we were looking at different paragraphs.
As far as I know, only one of the devs regularly checks this thread anymore. Specifically, it would be echo. I've talked to him before, and the rest of the team actively discourages him from even looking here anymore because this forum is so overwhelmingly negative and ready to jump on people for the tiniest things.
Well, he has my respect then. I don't know where they learned their skills, or where you learned yours, but one of my fist lesson was about not being a tender daisy when criticism begins. Because regardless of the greatness of the ideas in my head, world dont give a fuck about them and will criticize them anyway. And it depends only on me whether I can benefit from this criticism or run away crying and crawl under the blanket.
So to summarize my wordflow and to clear possibe misunderstandings - some of their ideas are suspicious from my point of view. And some are very suspious. But despite that, from what I've seen or heard, this project it among most promising ones in adult gaming, with a good chance to turn this genre upside down. And I won't jump happily shouting "TOLD YA!" if it fails.