I have to make a supply run in a bit while weather permits so will be away for a bit.
I don't want to push the Maintenance Update live until the dev team has pushed theirs to their supporters. Since we're working together and I have material in advance, it would be a very shitty move of me to do otherwise. This is the logic I'll always stand by so until then the only "bug" I'm aware of in the mod for the current VN build available on this site is the CriticalPath screen bug which has already been discussed, simply toggle the MiniStat On/Off to resolve that until I push the new build live.
It's the right thing for me to do so please understand where I'm coming from on this. Thank you in advance for your patience, understanding, and moral support. I'll be back later today.
I appreciate all your work on this game and others.... brilliant!
On a Jaye only path, at the end of Chapter 7, her trust tops out at 59 in your stats (and that's as high as I can figure out how to get) but the Chapter Summary shows 61? Is this a glitch or have I missed something?
I appreciate all your work on this game and others.... brilliant!
On a Jaye only path, at the end of Chapter 7, her trust tops out at 59 in your stats (and that's as high as I can figure out how to get) but the Chapter Summary shows 61? Is this a glitch or have I missed something?
Note: A fresh playthrough is recommended but at a minimum replay Chapter 6 forward. If you find that your save is borked due to the VN's upgrade to RenPy v0.8.3 I've added a "MainMenu" button to the Quick Menu that will allow you to safely and cleanly get back to the Main Menu so you can try another save or start a new playthrough.
Updated feature - SanchoGallery including new scene filters.
Updated feature - Updated SanchoCheats according to latest Core.
New feature - QM HoverMode. Additional QuickMenu customization found in SanchoOptions and can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
New feature - Added all the latest HotKeys. Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots).
New feature - HotKey toggled "S" key found in SanchoCheats. Toggle allows the HotKey to set to either the default "S" or the alternative "T".
New feature - Dedicated mod sound volume control found in Preferences.
New feature - CriticalPath Popup Screen (in-game only). During critical points in conditionals behind the scenes (in the dev's code) provides you a popup that allows you to change important story scenarios on a case-by-case basis. Only populates if the ChoiceGuide is enabled.
New feature - dedicated mod volume control found in Preferences.
All the minor stuff you may or may not notice to make it even more polished.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
Yes, Steam trophies work with almost anything mod related, 95% of my steam library has mods. Only thing I have ever seen achivements/trophies disabled on is Skyrim/Fallout and they bluntly say that, but there is a mod to re-enable them
Yes, Steam trophies work with almost anything mod related, 95% of my steam library has mods. Only thing I have ever seen achivements/trophies disabled on is Skyrim/Fallout and they bluntly say that, but there is a mod to re-enable them
There was a patch yesterday 11.05, after the mod release prob. Trophies didnt pop for me =/ I doubt it's related, but I had previous version of mod installed.
There was a patch yesterday 11.05, after the mod release prob. Trophies didnt pop for me =/ I doubt it's related, but I had previous version of mod installed.
There was a patch today...the patch yesterday didn't affect the mod , the changes weren't critical only a certain path and grammar fixes. He made an adjustment to his mod due to the mini-stat bug in it.
All 3 updates were only for the script, Steam release has had 3 patches so far.
Good morning. See the posts above yours. Quick fix is (on a few screens prior to getting the error) toggle the MiniStat (via the MiniMenu or pressing "m") and that will get you done. It's an error due to the code being associated with the MiniStat but I will fix it in a pending Maintenance Update for those players who don't use the MiniStat.
OK, that worked, thank you. I am surprised though you didn't code it like on Karlssons Gambit where it automatically went to that menu. Granted, I was happy with the stat I had already, so I just clicked confirm, but guess is a good point to change that if someone wants something different.
Overview:
In-game mod for Chasing Sunsets
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.
As always if you like the game please show your support for the Developer whose respective links are found below.
*** The latest SanchoMod Core v7b *** Introduction of Core v7 Another massive overhaul of core mod with 1,000's of cumulative hours in development
Note: A fresh playthrough is recommended but at a minimum replay Chapter 6 forward. If you find that your save is borked due to the VN's upgrade to RenPy v0.8.3 I've added a "MainMenu" button to the Quick Menu that will allow you to safely and cleanly get back to the Main Menu so you can try another save or start a new playthrough.
Updated: 05-10-2023 Game/Creator: Chasing Sunsets / Stone Fox Studios /
You must be registered to see the links
Modder: Sancho1969 F95 Mod Version: v0.8a (non-Steam) & v0.8a (Steam) Game Version: v0.8a / v0.8a Language: English
Features:
Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split
Too many new features to list (see FAQ below for even more features implemented in the latest Core).
If you enjoy my mods and guides, please consider smashing the "like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
For those few scrub code bandits, please see the fine print below. Special note to a couple wanna-be hack "modders" out there: I know you're stealing my code for your personal monetary gain. Keep it up and I'll call you out publicly with ample evidence.
Always give credit to the rightful creator, show respect, and don't get your hand stuck in the cookie jar.
question ... how to use this mod? prosda download and all? and the game itself will give access to use it inside the game right? Or is it necessary to do something so that it works as it should?
question ... how to use this mod? prosda download and all? and the game itself will give access to use it inside the game right? Or is it necessary to do something so that it works as it should?
OK, that worked, thank you. I am surprised though you didn't code it like on Karlssons Gambit where it automatically went to that menu. Granted, I was happy with the stat I had already, so I just clicked confirm, but guess is a good point to change that if someone wants something different.
Good morning J. It does appear automatic like KG (twice, once during Ch6 dinner with Jaye and Ch7 hallway) but I never took into account that the Player might not have the MiniStat open. That's all been sorted now in the latest mod update which has been pushed live in the OP for Steam.. and pending the non-Steam version being available on this site for that version.
To be clear, the mod's OP is the very latest of the VN for Steam, and I'm waiting on the non-Steam version fixes to be available here so I can push the non-Steam mod version live. Once that's done the CriticalPath screen will work flawlessly regardless of whether the Player uses the MiniStat or not... but only if they use the ChoiceGuide. That was folks that are running "pure play" with no assistance don't ever see that cheat screen popup.
I haven't had my first cup of coffee so apologies for the long-winded answer... so I'll go grab that coffee cup real quick.
To be very clear... if SanchoMod's OP states "Steam compatible" and/or inside SanchoMod states "Steam" or "Steamed" in it's info page (once you install the correct version of the mod) then it will pop cheevos. I am not those other modders so I can not speak for their work or lack thereof... but I test mine or I have testers verify for me.
Overview:
In-game mod for Chasing Sunsets
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.
As always if you like the game please show your support for the Developer whose respective links are found below.
*** The latest SanchoMod Core v7b *** Introduction of Core v7 Another massive overhaul of core mod with 1,000's of cumulative hours in development
Note: A fresh playthrough is recommended but at a minimum replay Chapter 6 forward. If you find that your save is borked due to the VN's upgrade to RenPy v0.8.3 I've added a "MainMenu" button to the Quick Menu that will allow you to safely and cleanly get back to the Main Menu so you can try another save or start a new playthrough.
Updated: 05-10-2023 Game/Creator: Chasing Sunsets / Stone Fox Studios /
You must be registered to see the links
Modder: Sancho1969 F95 Mod Version: v0.8a (non-Steam) & v0.8a (Steam) Game Version: v0.8a / v0.8a Language: English
Features:
Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split
Too many new features to list (see FAQ below for even more features implemented in the latest Core).
If you enjoy my mods and guides, please consider smashing the "like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
For those few scrub code bandits, please see the fine print below. Special note to a couple wanna-be hack "modders" out there: I know you're stealing my code for your personal monetary gain. Keep it up and I'll call you out publicly with ample evidence.
Always give credit to the rightful creator, show respect, and don't get your hand stuck in the cookie jar.
your shit mod was worth downloading it to it was not possible to enter the game because it was immediately vital from the game, but it cost to delete the mod from the game folder as everything became normal
your shit mod was worth downloading it to it was not possible to enter the game because it was immediately vital from the game, but it cost to delete the mod from the game folder as everything became normal
Translate that for me please. I... don't understand this broken English. Either wait until you're not stoned or use google translate from whatever your native language is. Otherwise your post makes no sense bud.
I'm guessing your calling the mod shit. Fair enough, everyone has opinions although you are alone in yours compared to literally almost 5 thousand others. So, maybe you should install it as per the instructions. That's all I can interpret from your broken English post.
I might be the only one, and I, probably, am doing something wrong. But the game (and mod) crashes when Jaye and Mallory meet in the hallway (chapter 7).
I might be the only one, and I, probably, am doing something wrong. But the game (and mod) crashes when Jaye and Mallory meet in the hallway (chapter 7).
See post here. The pending non-Steam Maintenance Update will have it fully resolved once that VN update version (v0.8a #3) goes live. The Steam version in the OP already is the v0.8a #3 Maintenance Update that resolves it.