From the dev team some 30 minutes ago...posted on Steam board and similar post in Discord:
This relates specifically to the open relationship path...
I know I said I would be out of this thread, but will add to the update the following dev post from reddit:
"For those who are wondering,
MC can cheat precisely once without relationship consequences. It doesn't matter if it's Tanaka, Bianca, or Lisa, any combination of the two results in any committed LI seeing you as "not relationship material."
The Lisa consequence only occurs on the Jaye path. She explains that she will not get between her bosses.
The fuckbuddy path gave several instances of foreshadowing that neither LI was happy with that arrangement, but I feel I should have provided at least one offramp the MC can take after seeing it. I am putting some thought into giving the player an out before he gets dumped.
Even so, that seems more likely to work with Mallory to my mind than Jaye. "
So there you have it from the dev. The paths are intentional and by design, but he is willing to modify due to negative feedback.
In my opinion, this is a good start but falls short of what is needed for this game to have the lasting reputation it deserves. Let me briefly go over key missteps in this latest update (in my humble opinion):
1) No continuity with the pickup from the airport at the end of the previous episode. Tara just disappears entirely. No progress or closure for MC-Jaye-Tara. (Aside: I maintain it is a major mistake to sideline Tara and Lisa for the sake of a future game. Especially since they can have sex with MC in this game ...)
2) Little to no meaningful development for the MC-Jaye-Mal trio's relationship. If there is going to be a polyamory route, then this needed further progression. Dev even set it up perfectly - the trio would be alone at George's place for an entire week, secluded from the outside world with nothing to do but talk and fuck. Imagine if, on the open path, the girls decide to alternate evenings with MC but since they are stuck in the house are forced to overhear the debauchery. The first night with Jaye, second night with Mallory (and she makes sure Jaye hears it), third night with Jaye (ups the ante), fourth night with Mallory who further ups the ante by having sex in full sight of Jaye outside the bedroom. Fifth night is a truce, girls talk - MC recovers. Sixth night and seventh day all out threesome followed by discussion of polyamory. Now THAT would be an erotic means to progress from fuckbuddies to something more meaningful.
3) The Prizer resolution seems too convenient. After the week at George's, someone should have come looking for Mal. Perhaps Amanda saves the day with help from Artemis and Artemis MC's mom. After the resolution at George's, Mal could resolve herself to going public to prevent recurrence. After she does so, and again with Amanda's help, Prizer finally gets taken down and MC-Jaye-Mal-Amanda return to the Campbell residence where they grew up for a sentimental trip down memory lane. It can be revealed that it was not far from where Mal and Amanda grew up together, giving the group the opportunity to share surprise memories of an occassion of having met during childhood and to grow closer. Opens up the possibility of Amanda joining the polyamory grouping. (Can't see how Mallory functions without Peanut ...)
4) The update overall lacked erotic tension. Yes, there were individual sex scenes with Jaye and Mal, but that was really nothing new. Been there, done that. Stakes were not raised. The gang including Tanaka, Bianca, Lisa, Rikki/Linda, etc. doesn't get together in Boston prior to the start of the epilogue. The storytelling should have at least got everyone together ...
I'll stop there, but I think devs just need to push back Firebreak another six months or so to tie things up properly in this game. They apparently intend to have MORE LI's setup in that game, which IMO is another design mistake. If they think the work to close storylines with the cast of Chasing Sunsets is excessive, then that will only be multiplied 10x with the larger cast of Firebreak.