And even the endings are gone... The process continues with one forced plot twist after another, only to be cancelled out by another big plot twist that is probably the prelude to the new game.
The best part is undoubtedly Peanut's gallery. From an aesthetic point of view, this game is flawless.
The ending I liked best is the Sidegirls one, however sad and fraught with failure it may be. It is clearly quite punitive towards the player, but it is inevitably the most varied.
In my opinion, Mallory comes off worse. She was already the second LI in a game with obviously only one LI, and the ending confirms her secondary role. Whatever you do and decide, only Jaye can have a wedding, probably because of the ring. Her sudden evolution into a sexual daredevil improves her scenes, evidently the addition of Amanda was not enough. Speaking of Amanda, added to push the guilt of their relationship, she disappears immediately afterwards, and in the ending she does it again, appearing, having sex (a good scene) and disappearing again, few and confused ideas.
Another oddity about them is that another quirk is added, theoretically important and unlikely not to impact their lives, but which the protagonist and perhaps even they themselves only discover when not in a relationship with him. It is difficult to understand the reason for this.
Of course, Jaye has the most satisfying ending, and an effort is made, almost a RETCON, to clarify their childhood and the beginning of their love through a few memories scattered here and there. The difficulties in having to handle any scene that is even vaguely erotic with “underage” characters in this case justify them. However, the behaviour of the parents in handling the quarrel between two 5-6-year-old children remains highly questionable. .. This remains the biggest plot hole in a story that has many.
If the setting of Firebreak really is what it seems, then at least it will be clear that all realism must be abandoned and anything and everything will be valid.