- May 1, 2020
- 416
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Argh, been overwhelmed by work - I just wanna quit and do my own stuff xD
For reference, the amount of stuff I have written is enough for a book, so when I'm close to releasing the game - I will publish the book too (different audience and writing, obviously, it's just something for fun).
Hmm, you made a few points I realized are not clear in the current version.
Showing alignments/faction options - not currently done in an obvious way, guess I will do it post-Inquisition meeting when the game properly splits.
Showing abilities - it's more of a time investment question, I can make something looks awesome like abilities presented in a cool way, but damn, it's way more effort than making a sex scene.
I think some Barry style comedy will make it a bit more interesting too.
Morgana is still the opening, but it is flashbacked from the culmination of the battlefield.
For character intros - need to do a better job, though, I like for instance how Lily is introduced, but your structure of 'show' actually works too to present all important bits in a structured way
I like introducing in various pairs because it introduces some dynamics, but I get the overall point.
Writing in different styles is fine, but takes more time.
This will also be the case for Kiri and the clothes prank, depending on past choices. Part of the thing for v2.0 is to connect everything this way and make it more interesting (it wasn't in v1.5)
My responses might be all over the place, but I have a pretty good idea what you mean, and users here in general, to move things forward.
I think pacing is better now, I redid the intro - and I actually like it now. Now includes short cutscenes xDpacing twice...
I played a loooot of games (it's part of my girl job to play stuff) - and I can tell ya, Disco Elysium is the ultimate masterpiece... And the writing, it's what I always strived for. Idk if you like reading older stuff, but it's like a mix of The Yiddish Policemen's Union and Germinal by Émile Zola - both books are damn bangers.Haven't played Disco Elysium, so I am not familiar with the writing style, but it should be fine with fans of that game. Just have to spread the word.
This is partly player/dev differentiation, I want lots of lore to be present and made available, whether the player cares to read it or not in a separate interface.I have no idea what the story ( past, present or future ) all about and know very little about the Chimera world, so none of these interest me as far as storytelling is concerned. I am interested in a simple "gentle" pull "step into the world" of Chimera intro. An experienced editor can "re-work" the intro sequences with little to no effort, considering most if not all the elements/contents are there already.
For reference, the amount of stuff I have written is enough for a book, so when I'm close to releasing the game - I will publish the book too (different audience and writing, obviously, it's just something for fun).
I think the new version has it better, I understood from comments what works and doesn't - I think. Publishing it here is super useful (and fill up my Patreon slowly but surely xD)Anyway, I think the current v1.5 contents are better than the proposed revision above because they are at least chronologically ordered. All the flashback sequences just make it more complicated. I think it is more suited for movies or pilot episode of a tv series. But of course, there are people who like it, especially those who enjoy action movies.
Let me firstly say that it feels great when someone actually reads what I write xDYou don't have permission to view the spoiler content. Log in or register now.
Hmm, you made a few points I realized are not clear in the current version.
Showing alignments/faction options - not currently done in an obvious way, guess I will do it post-Inquisition meeting when the game properly splits.
Showing abilities - it's more of a time investment question, I can make something looks awesome like abilities presented in a cool way, but damn, it's way more effort than making a sex scene.
I think some Barry style comedy will make it a bit more interesting too.
Morgana is still the opening, but it is flashbacked from the culmination of the battlefield.
For character intros - need to do a better job, though, I like for instance how Lily is introduced, but your structure of 'show' actually works too to present all important bits in a structured way
Eh, Japanese VNs set a trend of sequential introduction of characters, wouldn't say I'm a huge fan. Meet your neighbor, run into a girl with a toast, meet a student council president, etc.About the "grand entrance/appearance".
Lily - good IMO, the phone call gives it a mystery, so when player first see her on the battlefield, it is quite a memorable moment to finally put a face to the "voice". One downside is that it is not the first time MC met Lily because they worked together, it happened off-screen, so there is a disjointed experience between the MC and the player with regards to who is Lily.
Kiri - could be better, especially if prior to the battlefield there are the "mysterious watcher" scenes, one downside is that there is also another disjointed experience, the player is now aware about Kiri the spy but the MC does not know that yet, not until the bathroom morning scene.
Mia - imagine if prior to the battlefield scene, MC is reading some reports ( considering he is like a detective in our world, the real world, who solves crime and file paperwork ) regarding rampant crimes, "vandalism" orchestrated by anonymous group of individuals only identified by an insignia ( Rebels insignia for example ), but there is no mention about Rebels or anything like that, during the "confrontation" with Mia, MC and player will see this insignia and make the connection between the reports to the Rebels. In this instance, her first appearance is more impactful IMO.
I like introducing in various pairs because it introduces some dynamics, but I get the overall point.
You loose your fancy stats when you make an alt account xDI know that making renders are hard and time consuming, but I thought making distinct or unique character that is believeable is harder because in most games that I played, the characters feel the same, different model, different name but their personality is the same, mostly because a single person write the characters. Personally, I can't even make an alt account because of similar writing, it will be easily traced back to me.
Writing in different styles is fine, but takes more time.
I redid Sam character and will redo the sex scene accordingly, including the Thoughts part to give more context.When it comes to the MC in the intro ( at l east in the Demo and v1.5 ), the game is only or too focused on the "what MC can or cannot do" and neglect for the most part "showing" who is the MC. In simple terms, the decisions in the game had been about choosing "Redemption", "Corruption" or "Anarchy" but not the why. I have said this before, but I just want to explain why "the why" is important, which is aligning who the MC is and the player's fantasy. The impression I have so far is that the MC is actually an "anarchist", which explains why the player is given the choices "Redemption", "Corruption" or "Anarchy" in many scenarios. Only an "anarchist" can act good in one instance, completely wacko another. One example for this is the Sam hallway scene:
1. "Let Sam go" - possible future romance, good guy
2. "Exploit your authority" - forced sex
3. "Disturb Sam's shadow" - mind control sex
But yeah, this is just how adult VNs operate, players given good or bad choices, and to play as good guy, pick only the good choices. Since there is no hard route, it is up to players themselves to create a pseudo-route that fits their fantasy.
On a related note, follow up scene the next morning, there is no reason why MC sleep naked in the bathroom if he "Let Sam go" the night before. You could say that Kiri takes his clothes off and hid it in the Library anyway so that she can do her prank, but it just makes no sense, unjustified for her to prank the MC when he had been a good boy. Ideally, that "Redemption" choice the night before should really create alternate "route" ( missed out hallway scene, Lily & Saya hallway, and Zuri & Erica Library ) that goes straight to the auditorium with Lily & Saya, unless Zuri & Erica Library scene has importance, then Kiri told the MC to meet them and the MC went to the Library fully clothed, wave to Lily & Saya in the hallway while entering, before going to the auditorium. This way decision has more weight and more meaningful. Understandably, it creates more work that not many want to do.
This will also be the case for Kiri and the clothes prank, depending on past choices. Part of the thing for v2.0 is to connect everything this way and make it more interesting (it wasn't in v1.5)
My responses might be all over the place, but I have a pretty good idea what you mean, and users here in general, to move things forward.