donotcare11

New Member
Dec 17, 2022
8
9
Question: trying to play/experience life with tribe and everytime I try to open the application, it closes on me. Any simple fix?
 

leechurch

Member
Oct 28, 2020
162
191
In Life with Tribe, does anyone know how to do the event for the one to the left of the weapons and right of the merchant?
 

WhiteLord96

Newbie
Feb 8, 2022
40
26
Expected more out of this, thought you could fuck them when they walk around
Yeah kinda hope that since their is plans to update the game more that the dev let's you do something with them as the only real benfits to doing the sheep's after the first 2-3 cycles is to see different variations of same animations
 

Michkel

Newbie
Feb 6, 2021
23
22
guys does anyone have the (life with the tribe) gallery's row 3 fourth one?(between the funatari and the sheep girl)
 

claymorwan

New Member
Apr 3, 2022
6
2
Aight so did some testing
In "This village needs help!"
You can go to roaming after saving in the first checkpoint
- I suggest you ONLY edit things such as the Apple quest, Player HP and Damage, since they are the ones that don't exactly softlock you and make the game easier
- Editing certain variables related to characters and bosses is risky, so make save backups if you plan to edit the save, which will be a .TRES file
Additionally, haven't figured out how to unlock the gallery, but with time I will figure it out
Where are the save files at ? Cuz I'm looking in the app_userdata file but i don't see any folder for the game
 

Rajarshi

New Member
Sep 29, 2021
12
2
Are all games completed and final? How to know that in this collection page and when will be final?
 

Siggesatan

New Member
Mar 16, 2024
10
0
Whoops I figured the pck file was just something left over, new links should include it. Sorry about that. As for the changelog, I already got rid of the account I used, so can't provide that sadly.

Workupload

hehe forgot the pck file now this should work! thanks again
 

Poggersq

Active Member
May 2, 2022
833
471
if lust curse can get pregnancy content and/or birth and not ending only i'd be content. seems like preg is ending only.
 

dragon knight

Newbie
Nov 11, 2019
21
39
Hello! I'm back from the hospital and now I'm ready to resume work. Therefore, today I want to tell you about my next step and the plans I have.

As you know, I have two more unfinished games, namely "My Forest Home" and "This Village Needs Help?!".

Both games are quite interesting for me to develop, and they are also connected by plot (events in the games take place in the same world and time). But I will have to choose a higher priority project and now it is "My Forest Home".

A lot of text below

Lore of the game
From the original idea of the game about a destroyed house that needs to be repaired, I moved to the idea where the house needs to be built from scratch and also settle in a forest that will be saturated with different races with their settlements.

Also, the player will be given a global mission, namely to take the letter of inheritance to the owner of the forest and receive the inheritance, as well as new duties.

The global mission will be fully focused on the metroidvania element, namely finding and solving problems occurring in the forest.

Lust Curse
Of course, during the global mission, the main character will receive the "Lust Curse", and will receive a side mission to remove this curse.

As you might have guessed, "Lust Curse" is what will make the main character a futanari, and also unlock the game's H content.

The basis of the idea of a curse is that the curse will affect what and how happens to the heroine. There will be a curse scale that will show how much the heroine is controlled by the curse.

For example, I will give a situation:

A heroine with a small scale of curse progress will refuse to have sex with male monsters, at the same time, if the curse progress rises, there will come a time when the heroine will want to do it.

Of course, to unlock more scenes, you'll want to increase the curse's control over the heroine. But this will have negative consequences, as some monsters will be able to knock down the heroine more easily (why fight if you can fuck?), also some settlements will refuse to accept you as it is dangerous. That is, some progress will be closed until the curse's control over the heroine is reduced.

I will prepare some methods to reduce the control of the curse on the heroine. But at the same time, I will prepare some things for players who want to raise the curse control of the heroine to the maximum.

Home
Part of my game will be building a house and farming resources for it. In order to make it profitable for the player not only within H content (that is to bring some NPCs home to have a good time with them), I want to add items that the player can use in exploring the game world.

Therefore, the production of consumables will be added to the game, these will be items that the player can use in battle (daggers, bombs, potions, etc.), items for completing NPC tasks (tasks from settlements and the like), items for upgrading characteristics (upgrade weapons, skills) .

Not everything will be available at first, so the production of workbenches will be needed to open new possibilities (Alchemy table, forge, rune table will be 100%).

Of course, all this requires resources, and this caused me a headache more than once, since the game world will be like a metroidvania, I don't want resources to be simply restored every time the player leaves the room and comes back (it's not fun!).

Therefore, the solution to this problem will be zones of forest instability. These zones will have randomly generated levels in which you will always be able to find a certain amount of resources and also be able to find new tasks or complete tasks from NPCs.

These zones will not have a mandatory value, so they can be ignored. Still, even in normal zones, you will be able to find enough resources to make basic workbenches, but not enough resources to make a lot of items. Also, resources in the world will not be restored.

When the next build
If you read what I described above, you will be able to understand the volume of work that I signed up for. Right now I am working on a new build where I will make prototypes for each of the systems. Some I already have ready, some need improvement, while some systems are still not done.

The next build won't be pretty and will probably have a lot of placeholders, but at the same time I'll try to make everything work smoothly.

So far I won't do anything related to the story, but I will add locations to explore, random generation, building a house, using items, curse of lust.

The approximate time until the next build is a month / a month and a half.

 

AlexTorch

Engaged Member
Jun 22, 2017
2,388
3,662
Hello! I'm back from the hospital and now I'm ready to resume work. Therefore, today I want to tell you about my next step and the plans I have.

As you know, I have two more unfinished games, namely "My Forest Home" and "This Village Needs Help?!".

Both games are quite interesting for me to develop, and they are also connected by plot (events in the games take place in the same world and time). But I will have to choose a higher priority project and now it is "My Forest Home".

A lot of text below

Lore of the game
From the original idea of the game about a destroyed house that needs to be repaired, I moved to the idea where the house needs to be built from scratch and also settle in a forest that will be saturated with different races with their settlements.

Also, the player will be given a global mission, namely to take the letter of inheritance to the owner of the forest and receive the inheritance, as well as new duties.

The global mission will be fully focused on the metroidvania element, namely finding and solving problems occurring in the forest.

Lust Curse
Of course, during the global mission, the main character will receive the "Lust Curse", and will receive a side mission to remove this curse.

As you might have guessed, "Lust Curse" is what will make the main character a futanari, and also unlock the game's H content.

The basis of the idea of a curse is that the curse will affect what and how happens to the heroine. There will be a curse scale that will show how much the heroine is controlled by the curse.

For example, I will give a situation:

A heroine with a small scale of curse progress will refuse to have sex with male monsters, at the same time, if the curse progress rises, there will come a time when the heroine will want to do it.

Of course, to unlock more scenes, you'll want to increase the curse's control over the heroine. But this will have negative consequences, as some monsters will be able to knock down the heroine more easily (why fight if you can fuck?), also some settlements will refuse to accept you as it is dangerous. That is, some progress will be closed until the curse's control over the heroine is reduced.

I will prepare some methods to reduce the control of the curse on the heroine. But at the same time, I will prepare some things for players who want to raise the curse control of the heroine to the maximum.

Home
Part of my game will be building a house and farming resources for it. In order to make it profitable for the player not only within H content (that is to bring some NPCs home to have a good time with them), I want to add items that the player can use in exploring the game world.

Therefore, the production of consumables will be added to the game, these will be items that the player can use in battle (daggers, bombs, potions, etc.), items for completing NPC tasks (tasks from settlements and the like), items for upgrading characteristics (upgrade weapons, skills) .

Not everything will be available at first, so the production of workbenches will be needed to open new possibilities (Alchemy table, forge, rune table will be 100%).

Of course, all this requires resources, and this caused me a headache more than once, since the game world will be like a metroidvania, I don't want resources to be simply restored every time the player leaves the room and comes back (it's not fun!).

Therefore, the solution to this problem will be zones of forest instability. These zones will have randomly generated levels in which you will always be able to find a certain amount of resources and also be able to find new tasks or complete tasks from NPCs.

These zones will not have a mandatory value, so they can be ignored. Still, even in normal zones, you will be able to find enough resources to make basic workbenches, but not enough resources to make a lot of items. Also, resources in the world will not be restored.

When the next build
If you read what I described above, you will be able to understand the volume of work that I signed up for. Right now I am working on a new build where I will make prototypes for each of the systems. Some I already have ready, some need improvement, while some systems are still not done.

The next build won't be pretty and will probably have a lot of placeholders, but at the same time I'll try to make everything work smoothly.

So far I won't do anything related to the story, but I will add locations to explore, random generation, building a house, using items, curse of lust.

The approximate time until the next build is a month / a month and a half.

So that means that the live with tribe is finished and probably will not have any more new content...is sad, for me this one was one of the best game of him...
 
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