Snowkid96

New Member
Apr 9, 2020
9
8
If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.


since those have been worrisome lately.

For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be below the current_bar_value (which is essentially the same calculation as checking for a value above the current_bar_value.) In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.

What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).

Hope you enjoy :BootyTime:

Edit: I'll add new variations here:


This one makes it 10-30% more likely for the player to score while making it 10-20% harder for the futa opponent to score. Because her roll is made after the bar goes down 0.1 in her favour, the disadvantage shakes up to be something like 8%-22.5% harder or something like that.
(If there's enough demand, I can change it so the roll is made first and she gets a 0.15 bonus if she didn't knock someone up, the same rules that go for the player.)


That was surprisingly easy! Neither the player nor the futa opponent can impregnate anyone. Impregnation bar won't move either (making it still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
I'm fairly confident that this modification doesn't introduce any bugs. Granted, I didn't leave it running for a full hour, but I had it running for way longer than the minigame is meant to last. I cannot guarantee that you won't see jankiness if it runs for too long, as I cannot vouch for the robustness of the original code to handle a situation like this, though it seemed very well made.
hey i wanted to ask if you could possibly make a version where the mc always needs 3 tries to guarantee pregnancy, and the futa always guarantees her pregnancy ?
 
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