I HAVE NO IDEA!!
Member
- Feb 9, 2021
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Man I havent checked on this in AGESSS, can someone catch me up on the progress of "my forest home" unless it's still dead in the water
hey i wanted to ask if you could possibly make a version where the mc always needs 3 tries to guarantee pregnancy, and the futa always guarantees her pregnancy ?If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.
You must be registered to see the links
You must be registered to see the linkssince those have been worrisome lately.
For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be below the current_bar_value (which is essentially the same calculation as checking for a value above the current_bar_value.) In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.
What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).
Hope you enjoy
Edit: I'll add new variations here:
You must be registered to see the links
This one makes it 10-30% more likely for the player to score while making it 10-20% harder for the futa opponent to score. Because her roll is made after the bar goes down 0.1 in her favour, the disadvantage shakes up to be something like 8%-22.5% harder or something like that.
(If there's enough demand, I can change it so the roll is made first and she gets a 0.15 bonus if she didn't knock someone up, the same rules that go for the player.)
You must be registered to see the links
That was surprisingly easy! Neither the player nor the futa opponent can impregnate anyone. Impregnation bar won't move either (making it still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
I'm fairly confident that this modification doesn't introduce any bugs. Granted, I didn't leave it running for a full hour, but I had it running for way longer than the minigame is meant to last. I cannot guarantee that you won't see jankiness if it runs for too long, as I cannot vouch for the robustness of the original code to handle a situation like this, though it seemed very well made.
no progress unfortunatelyMan I havent checked on this in AGESSS, can someone catch me up on the progress of "my forest home" unless it's still dead in the water
What's it been, 2 years since the last update?no progress unfortunately
hey i wanted to ask if you could possibly make a version where the mc always needs 3 tries to guarantee pregnancy, and the futa always guarantees her pregnancy ?
The combat minigame is actually a rythm game in disguise, so you have to learn to follow the rythm and have the sound/music turned on (if you have it muted).anyone have a save file from the tribe game?
or teach me how to beat the loli plant!?
What are you talking about. The attacks are way out of sync with the music to be a rhythm game. I just count 4 flashes then move to a safe spot.The combat minigame is actually a rythm game in disguise, so you have to learn to follow the rythm and have the sound/music turned on (if you have it muted).
is there a way, my lord, to just make the futa watch, like he is getting cucked.If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.
You must be registered to see the links
You must be registered to see the linkssince those have been worrisome lately.
For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be below the current_bar_value (which is essentially the same calculation as checking for a value above the current_bar_value.) In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.
What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).
Hope you enjoy
Edit: I'll add new variations here:
You must be registered to see the links
This one makes it 10-30% more likely for the player to score while making it 10-20% harder for the futa opponent to score. Because her roll is made after the bar goes down 0.1 in her favour, the disadvantage shakes up to be something like 8%-22.5% harder or something like that.
(If there's enough demand, I can change it so the roll is made first and she gets a 0.15 bonus if she didn't knock someone up, the same rules that go for the player.)
You must be registered to see the links
That was surprisingly easy! Neither the player nor the futa opponent can impregnate anyone. Impregnation bar won't move either (making it still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
I'm fairly confident that this modification doesn't introduce any bugs. Granted, I didn't leave it running for a full hour, but I had it running for way longer than the minigame is meant to last. I cannot guarantee that you won't see jankiness if it runs for too long, as I cannot vouch for the robustness of the original code to handle a situation like this, though it seemed very well made.
You must be registered to see the links
Requested by Snowkid96
The player always needs 3 shots to impregnate a girl.
The futa opponent will always impregnate on her first attempt.
Sure can. I added the new version at the bottom of that post.is there a way, my lord, to just make the futa watch, like he is getting cucked.
Hey man, i really appreciate all these version that you are doing, is sad that the dev is not doing anything (and probably will never do) something new to this game, but still is fun seeing some of these modded versions that you are doing.Sure can. I added the new version at the bottom of that post.
I barely tested it, so let me know if you encounter any issues!
A version I'm surprised doesn't exist is a faster one, one where the futa & player "build up cum" faster for the scenes to make it go by faster.If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.
You must be registered to see the links
You must be registered to see the linkssince those have been worrisome lately.
For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be below the current_bar_value (which is essentially the same calculation as checking for a value above the current_bar_value.) In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.
What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).
Hope you enjoy
Edit: I'll add new variations here:
You must be registered to see the links
This one makes it 10-30% more likely for the player to score while making it 10-20% harder for the futa opponent to score. Because her roll is made after the bar goes down 0.1 in her favour, the disadvantage shakes up to be something like 8%-22.5% harder or something like that.
(If there's enough demand, I can change it so the roll is made first and she gets a 0.15 bonus if she didn't knock someone up, the same rules that go for the player.)
You must be registered to see the links
That was surprisingly easy! Neither the player nor the futa opponent can impregnate anyone. Impregnation bar won't move either (making it still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
I'm fairly confident that this modification doesn't introduce any bugs. Granted, I didn't leave it running for a full hour, but I had it running for way longer than the minigame is meant to last. I cannot guarantee that you won't see jankiness if it runs for too long, as I cannot vouch for the robustness of the original code to handle a situation like this, though it seemed very well made.
You must be registered to see the links
Requested by Snowkid96
The player always needs 3 shots to impregnate a girl.
The futa opponent will always impregnate on her first attempt.
You must be registered to see the links
Requested by Denialfailure
The futa opponent will just stand there and watch it all happen, shellshocked about these developments.
You monster.
Thank you very much! To be fair, the game wasn't exactly 'open' to modding, so I hope that the developer is alright with what we've been doing here if they ever find out. And this is just a great practical exercise for me to learn a bit more about coding!Hey man, i really appreciate all these version that you are doing, is sad that the dev is not doing anything (and probably will never do) something new to this game, but still is fun seeing some of these modded versions that you are doing.
I haven't delved into the rhythm game itself, but I'll have a look later and see if I can understand it. No promises but I think it should be a fairly easy change.A version I'm surprised doesn't exist is a faster one, one where the futa & player "build up cum" faster for the scenes to make it go by faster.
Would be appreciated, but potentially buggy.
I updated the post with all the versions.A version I'm surprised doesn't exist is a faster one, one where the futa & player "build up cum" faster for the scenes to make it go by faster.
Would be appreciated, but potentially buggy.