ename144
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- Sep 20, 2018
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It looks like Philly completed 76 static renders and a single animation this week. He is now averaging ~63 statics and 4.1 animations per week (45 statics and 2.8 animations if we include his December vacation). Or, in chart form, something like this:View attachment 1057230
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Okay, this was a busy week. First, a good deal of rendering done which brings the count up to 712 renders. One large animation bringing that up to 44. This next week will be animation heavy.
Also, yesterday I installed some long awaiting hardware. Wow, it is hard to get stuff these days as you guys know, but it is done. I stress tested the system all day yesterday to test the new hardware which includes a brand new video card and power supply. I also upgraded some of my software which is always a scary prospect. Thankfully everything worked out, in fact some odd bugs I had have are now resolved. One of those bug fixes allows me to produce effects like in the shot below more frequently.
View attachment 1057234
Note I haven't finished color grading that shot yet, it is right off the press today. Past that, enjoy your weekend. I for one and probably going to have a beer soon.
As always guys, stay awesome!
Philly
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If we assume an above average week, we'd be looking at an animation count somewhere between Chapters 6 and 8. Philly's static render output has been extremely consistent (probably because he has a full queue), so I'd expect him to rack up a static count in the Chapter 6 or 8 range somewhere between March 13 and March 27. If we assume we're near the end for animations but add a week or so for testing, that suggests a release in the late March/early April time frame.
Of course there is the new graphics hardware he mentioned. From everything I've heard the new top-end cards really deliver if you manage to get your hands on one. So it's possible Philly might knock 2 weeks off that schedule if the new setup is online. Then again, he might saturate the benefits if the hardware can literally process statics faster than Philly can pose them; something similar seems to have happened with DPC on BaDIK. In that case we'd probably only wind up a week or so ahead of schedule. Definitely something to keep an eye on next week.
In related news, I'm curious to see if Philly can finally find a way to render water convincingly. It's a common problem across these games, which is a real shame. Even ignoring the speed increase, Philly's graphical skills make me very eager to see what he can do with new toys.